Fatigue Healadin
- Last updated Apr 11, 2017 (Un'Goro Launch)
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Wild
- 22 Minions
- 6 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8000
- Dust Needed: Loading Collection
- Created: 4/11/2017 (Un'Goro Launch)
- moshi_mosh
- Registered User
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- 4
- 23
- 43
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
55
Match-ups
Priest: Never a problem since a full 3rd of your minions are 4 attack and quite strong on their own. They can't handle total board clears very well either
Warlock: As long as it's a zooish variant then all you need to do is keep clearing and healing, making sure to use your aoe to full effect. It's ok to take quite a bit of face damage as warlock just doesn't have the burst they used to and you can heal way out of their reach. If they are plating the quest then absolutely save geddon until after they play the portal and it's pretty much insta-concede
Hunter: Play for the board but do not over commit at any point, you want to always have more cards in hand. Pyro's are incredibly important here to take care of all the hunters tokens. In the end a favoured matchup as they don't usually have enough card draw to recover from 2 or 3 clears
Warrior: Pirate you crush, quest you get crushed
Shaman: Again, they can't handle this many board clears and usually draw too many cards if you can safely keep a mana tide alive.
Mage: Elemental is easy enough to beat just like any other board-centric deck, healing is quite important here. As far as the quest goes, if the mage is drawing like crazy it'll be giants combo, in which case spikeridge is your best bet to survive. If he's drawing like crazy, it's exodia, so you better board up as much as possible and pray you kill him quick.
Paladin: Can't think of a pally that wouldn't be board focused, so usual tactic of bleeding them dry applies. If it's a mirror against this deck (as if lol), I dunno, I guess don't play curator and maximse heals
Rogue: Tough one against quest here too, just make sure you get at least 1 equality combo, apply doomsayers liberally. You will have to rush face so try to combo a cheap clear with a beefy minion, steed helps a lot here as well
Druid: Might be hard to beat quest but I dunno who's playing druid anyway?
Combos are as follows
Board Clears
Equality + Wild Pyromancer/ Consecration/ Corrupted Seer/ Primordial Drake/ Baron Geddon
Doomsayer + Aldor Peacekeeper/ Spikeridged Steed
Removal
Aldor Peacekeeper + Stampeding Kodo
Will add more stuff if there's interest
Haha! I love it when Fatigue becomes a thing. Every expansion I hope for cards that make it a reality.
This seems like a pretty solid deck. How well does it handle with aggro?
Also feel free to check out my Turtle Dragon Priest deck. :) I'd appreciate it.
hey give me a link and i'll check it out
as for aggro, I don't think i've ever made a deck that stomps it so conclusively. they always overextend into an easy board clear and it doesn't matter which class is doing the aggroing, 50+ healing is just too much to recover from