My version of Quest Druid that I think is close to being viable.
The Plan: Ramp out of the early game, Swipe to clear the board, and play big minions for 0 mana to overwhelm your opponent.
Hemet, Jungle Hunter a key card to this deck as by the time you play Hemet usually you don't want to be drawing your ramp and early game so instead he removes them which allows you draw nothing but big minions which is important as a win condition against most decks. (Side note: Be careful to not overextend into aoe as losing big to a few aoes can cause you to run out of threats.)
Mulligan guide: Jungle Giants, Innervate, Wild Growth, Wrath, Elder Longneck, Tar Creeper
NOTE: Keep innervate only if you have something to innervate into as it can be a dead card which is terrible against aggro!
Any feedback is appreciated and I hope you find as much fun as I have had with this deck!