Turtle Dragon Priest
- Last updated Apr 11, 2017 (Un'Goro Launch)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Theorycraft
- Deck Archetype: Randuin Wrynn
- Crafting Cost: 9300
- Dust Needed: Loading Collection
- Created: 4/9/2017 (Un'Goro Launch)
- SnapplesHS
- Registered User
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- 4
- 23
- 40
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Battle Tag:
Snapples#1265
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Region:
US
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Total Deck Rating
21
Deck Write Up Contents
- Major Update to Turtle Dragon Priest
- Turtle Dragon Priest: Turtles and Birds part I: Deathwing's Vision Story
- Turtle Dragon Priest: Card Explanation
Major Update to Turtle Dragon Priest
Inspired by Hearthpwn's
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Ability (10)
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I will keep this page going, but I have converted TD Priest into a Reno-esque deck for Standard. All new story and deck write up are included. Link below.
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Minion (21)
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Ability (9)
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Turtle Priest: Turtles and Birds part I: Deathwing's Vision
You see. When Deathwing was just a young dragon, he thought Mind Control was going to solve all his childhood problems. Maybe the Pterrordax Hatchling family down by the river would leave his buddies and him alone.
Then (insert suspenseful music) one day he had a vision! Not just any vision, but a Mind Vision. He saw Elise the Trailblazer and Hemet, Jungle Hunter hunting Tortollan Shellraiser and Nesting Roc families as they migrated. Hell, even Eggnapper was in the vision. It was at this time that Ysera, being the dreamweaver and all, came into his vision and said he needed to seek out one special Drakonid Operative. This operative would put him in contact with a Stonehill Defender. Not just any Stonehill Defender but THE one who had a Pterrordax Hatchling for a mount. I know! I'm shocked too!
Deathwing was ecstatic and when I say ecstatic... I mean... ECSTATIC! Deathwing flew out to Stormwind City and met with Anduin. Yea. That guy. Anduin was sitting there petting a Vicious Fledgling like a boss. I mean... who says Anduin can't be as badass as his dad? Anyone?
After listening to Deathwing's story, Anduin formed his own plan. This plan would be dangerous as it would mean that one dangerous creature would need to be Free From Amber. I don't know who Amber is, but she sounds dangerous if Anduin is worried about it.
Anywho.... by freeing this creature from the amber, one could unlock the elements for their own use.
That's right, kids.... power.... lots of power.... and.... and fire, yes! Noooo, not a Primordial Drake.... Something FAR MORE POWERFUL!
Deathwing travelled and fought and ate and fought more until finally the creature was free. That creature happened to be a Tortollan Primalist. Yea. You know what those are... don't you?
Anyway. A GIGANTIC Twilight Drake arrived at the last second, insulted Deathwing; causing him to burn in fire with rage, and thus causing the Cataclysm.
Wait... no... not THAT Cataclysm.... "THE" Cataclysm. You know the one... the one where you play this deck and DESTROY your opponents with Turtles and Birds.... oh... and Dragons.... WE ALL LOVE DRAGONS..... Don't we? ........ DON'T WE?
Now, if you think this is still child's play... I mean... Cataclysms, birds, turtles, dragons; I mean... the list goes on and on... don't say I didn't warn you when someone casts Thoughtsteal on you and you lose to your own card.... well... a copy of your own card...
Turtle Dragon Priest Card Explanation
Mind Vision: This card can be a curse or a blessing depending on when you use it. Most people tend to use it on curve... but let me tell you. True Turtle power comes from patience. Use it when you think you have a opportunity.
Eggnapper: Eggnapper is in the deck simply because he's slightly sticky. A 3/1 body that gives you two raptors when it dies... I mean... This isn't science and I'm sure there's better out there... but... meh. :D
Pterrordax Hatchling: This little guy (cute to boot) has helped keep me safe either as a taunt or if he happens to hatch into this little poisonous thing. I could replace him, but meh... it wouldn't be Turtles and Birds otherwise.
Stonehill Defender: A 1/4 with Taunt... perfect for keeping those pesky little pirates hitting you more than they can and an awesome opportunity to get another taunt that will save you from getting attacked even more.
Thoughtsteal: Like Mind Vision; this card can either be a curse or a blessing. Use it when you think you might have some luck.
Viscious Fledgling This guy can become a real pain in the shell if he's not taken care of. I like to give him windfury.
Tortollan Shellraiser: A Taunt with buffing powers. This guy is amazing!
Drakonid Operative: The discover feature of this card really brings his usefulness out. He's still a strong card on his own though.
Elise the Trailblazer: Hailed by Trump as being the new Loatheb; time and time again Elise has given me some really interesting and neck saving packs. Just don't play Hemet with the pack sitting in your deck. I did that once... almost flipped the table. :3
Nesting Roc: Ah ha! More birds! Yay! This guy provides more taunt power to your arsenal (provided you have other minions out). Trust me. Use him to his full potential.
Hemet, Jungle Hunter: Hemet. Let me tell you about Hemet. A well played Mind Vision yielded me with a copy of Queen Carnassa. People really dislike it when you take their quest rewards. Especially if you play it after you just got rid of a bunch of cheap casting cards in your deck and then swarm them with their own stuff.
Free From Amber: I still have no idea who Amber is (see story above... kind of an inside joke). Joking aside. This card really adds a bit of flavor to the game, especially when your opponent just overcame all the taunts you had out. I'm looking at you Soggoth the Slitherer
Tortollan Primalist: OMG. I love this card!!! This card... wooooweee.... has certainly handed me the game on occasion or at least tilted the game back into my favor. I've had issues with it too; don't get me wrong, but... yea.
Ysera: Who doesn't love a bit of "MOST AWESOME DRAGON EVER" in their deck? Ysera has been almost an auto-include in many decks for good reason.
Deathwing: The "Hero" of our story (see above). When your opponent and you are in fatigue and they just played their last card... you'll be happy you saved this guy. Trust me......... he kills stuff....
Mind Control: 10 mana. Get a minion of your choice (provided you can target it) from your opponent. Yes please!
Final Notes
I'm not done with this write up as I would like to include a mulligan suggestion area, card replacement area, as well as strategies and fun experiences I've had with this deck. Stay tuned for more soon! (4/10/2017 3:26am)
Please do not craft cards in this deck for this deck's purposes until I work out all the kinks. The deck is definitely not viable against aggro decks. I would feel really bad if you used your dust to craft some of these cards only to find out you don't enjoy the deck and it's playability.
Hemet, Jungle Hunter is more of a tech card than anything. I have used him to thin my deck out to clear Mind Vision and other cards. He's basically a "okay. I need my big taunts or something by next turn; let's test fate" kind of play. With that said; he is definitely replacable as sometimes he can be just a dead card. I've thought about replacing him with Defender of Argus, but am still testing his reliability.
Thanks for commenting and the upvote and I look forward to all your questions
I see. I just got Hemet from my last pack and I kinda have this mixed feelings about running him, because while he thins your deck so you could have smoother card draw, well... he thins your deck. So unless I have an almost sureway to win the game after I play Hemet, I would have to consider running another card for my deck.
A question for Tortollan Primalist, when he (it?) discovers a spell, does he always cast it to multiple targets? Because the wording says "on multiple targets" and I also like this little turtle but if I'm gonna craft him I need to know how good he is...
And finally this is more of a suggestion than a question, because I'm not seeing any clear win condition here besides Ysera and Mind Control. Even Deathwing seems like a gamble, because you'd lose your hand and people can still take him down. I think you need a more concrete plan to make it work, don't you think?
First, awesome questions! Second, thank you for showing such interest and I hope I can explain the deck to the best of my ability to do so. :) Answer time :D
Hemet, Jungle Hunter in his own right is a weak card, in my honest opinion, compared to his stats / mana cost. He's a huge drawback in regards to his ability when he enters play. With that said, he's also a blessing in disguise; especially if you are keeping tabs as to what is in your deck, you're trying to tilt the game back in your favor (if you lost it in the first place), and are really looking for something to drive the nail home... figuratively. Normally he's a dead card in my hand and I've actually considered replacing him. I actually have an updated Turtle Dragon Priest deck that I've been consistently playing on the ladder. Currently I'm on a winning streak, but I've been lucky as to who I've been facing. Quest Priest isn't an issue at all (I got their Amara, Warden of Hope from a nice Mind Vision); for the record. If you'd like to check out the new Turtle Dragon Priest deck, scroll back up and I should have it linked at the top of this page.
Tortollan Primalist, despite all the hate, is honestly my favorite card for this expansion. To answer your question, he doesn't always target multiple minions. He casts a spell that you discover and can cast it on any minion on the board; including your opponents. Typically I use him as a Dragonfire Potion, Holy Nova, or a Thoughtsteal or basically any number of those options. I tend to stay clear of anything that "targets" anything. If the card says "enemy" he definitely keeps it to enemies. Honestly, if you'd like to check out how well he is, we can schedule a time where you can spectate me for a few matches and see him in action. That way you can make a decision based on what you see and also how the deck actually runs.
The primary win condition of Turtle Dragon Priest is currently still in development. I find controlling the board with well executed trades, sniping at the enemy, and causing them to second guess their plays seems to be the best route. Naturally mistakes can happen, but this deck seems to help forgive them a little bit easier. For example, I recently played against a Secret Mage at rank 18. They literally had me at 5 hit points left and TD Priest turned the game around. I literally felt like I accomplished the unthinkable.
I do agree that a more concrete plan should be established, but currently I am at rank 17 with a win streak so I've been doing well so far. Luckily I haven't really faced too many classes I think could give the deck a run for it's mone..... err dust. :)
This is the new Turtle Dragon Priest I've been working on.
In the guide I currently have the following:
I have tons of questions but I also gtg so I'll just ask one question: what is Hemet's other use besides stealing Queen Carnassa? Because honestly I think it's out of place in this deck.
Hey. I responded, but accidentally replied on page instead of your post. :3
It's cool, m8 :)