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Midrange Dinomancy

  • Last updated Apr 19, 2017 (Un'Goro Launch)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 2640
  • Dust Needed: Loading Collection
  • Created: 4/8/2017 (Un'Goro Launch)
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  • Chimera
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  • Total Deck Rating

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Mulligan
(priority to lower costs)
Alleycat
Jeweled Macaw
Crackling Razormaw
Dinomancy
Grievous Bite
Animal Companion
Vicious Fledgling
Rat Pack

Card Breakdown
Alleycat I really like this as a one-drop. It is also a great pairing with Starving Buzzard for drawing two cards, synergizes with Infest and also Dinomancy.
Jeweled Macaw An amazing new one-drop that replaces itself in your hand, potentially with a very valuable beast.
Crackling Razormaw I think this card was really underrated previously. It doesn't look too powerful at first glance, but adapt is actually really powerful on a 1/1 beast on turn two, or any turn really. The stats are also great if you have to just drop it for board presence.
Dinomancy This is one of the fundamental cards for this deck. This enables you to turn absolutely any beast token into a huge threat, and really snowballs if you play it early. Amazing synergy with a lot of card including Rat Pack and Vicious Fledgling.
Grievous Bite This is a simple and straightforward removal spell that is often very handy. Don't be afraid to use it on a single minion or a bunch of 1/1 tokens depending on the situation. It is a nice way to swing the tempo.
Animal Companion Obvious classic hunter spell here. All the beast can be of use and compliment the deck nicely. Nice on turn 3.
Infest This deck has many tokens, so this is usually quite easy to get value from. If you are running out of cards you can turn a few tokens into some more cards to keep your board alive.
Kill Command Classic burn spell that is quite powerful; good to have.
Rat Pack This is often frustrating for your opponent and with a simple buff it can spawn several more beasts to replace it.
Houndmaster He let the dogs out.
Infested Wolf A great source for more beast tokens that can keep our board populated and ready to attack.
Starving Buzzard  This card has been shit on for a while, but i think it finally has enough support to be worth playing. There's lots of beasts to be summoned. Buffing it is also fantastic.
Tundra Rhino This is the most obvious way to win a game. If this lasts more than one turn you'll quickly destroy your opponent with beasts.  Amazing in combination with Bittertide Hydras and Vicious Fledglings.
Savannah Highmane Very powerful classic beast. I decided to run only one for now, as i wanted to count more on cheaper deathrattles to spawn beasts.
Vicious Fledgling This particular beast is extremely strong. If this is left on the board and gets to attack face even once it can get out of control and end the game almost immediately. You will want to pick windfury if it doesn't already have it to adapt a second time immediately after and then choose something to protect it.
Nesting Roc I did not think much of this card at first, but in a deck like this with a lot of tokens it can be a huge obstacle for a very affordable price.

Replays
Warrior https://hsreplay.net/replay/Qa65Bz5dqE3Eg7FfNPsHw4
Shaman https://hsreplay.net/replay/YyESUCYsRNj3tNAnh7i2mF
Rogue https://hsreplay.net/replay/kH4YN9No6gspmfMCJ6EQ8e
Rogue2 https://hsreplay.net/replay/VakyBswMu56eyLQL3NrTPf
Priest https://hsreplay.net/replay/aTG3DtwxinQXYkkZW9Pwde
Hunter https://hsreplay.net/replay/T5xAtVPKiHWmz5xEbNzvBe
Rogue3 https://hsreplay.net/replay/Zu6WvcVfZXkihoXEaAXmML
Mage https://hsreplay.net/replay/vjQi6XuC8TTG7Wx3tZGUYc
Druid https://hsreplay.net/replay/mAqBd4ANCBwcrmBjSoYvrn
Warrior2 https://hsreplay.net/replay/pNNo98ziVNNVfHMNsSpBuH
Priest2 https://hsreplay.net/replay/Pszdz87rkagCi7cwoP4qTn

 

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