Druid vs Maexxna
- Last updated Aug 23, 2014 (Naxx Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 460
- Dust Needed: Loading Collection
- Created: 7/26/2014 (Naxx Launch)
- SillySocks
- Registered User
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- 5
- 11
- 28
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Battle Tag:
sillysocks#1216
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Region:
US
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Total Deck Rating
26
I built this level 12 Druid deck and defeated Maexxna on the second try after many failures with other decks. Part of the success was that she must not have drawn many playable cards at the beginning, so there is obviously a chance variable to this. I didn't use all of the cards, so you can substitute others for those you don't have. Below are the cards I actually played.
- Claw
- Argent Squire
- Elven Archer
- Leper Gnome
- Mark of the Wild
- Wild Growth
- Ironbeak Owl
- Mark of Nature
- Savage Roar
I don't remember all the details but here are the important parts: I led with Leper Gnome and powered it up with a spell card which gave me 6 attack stat, and I attacked her. I used my hero power and powered it up with with spell cards and attacked her. I used Ironbeak Owl to silence the card that restores its health at the beginning of every turn. I played elven archer and used an attack up card and attacked her. I used Argent Squire, but Maexxna used a "destroy minion" spell so the shield attribute of that card was pointless. I used Wild Growth to gain mana more quickly, but only after I had used all my attack cards.
I didn't use Innervate. I didn't use any healing cards. I crafted Earthen Ring Farseer and put it in the deck (since everyone seemed to be using), but never drew it and never used it.
It may take a few plays--for me it was the second play, as I said. So, give it a few go's before giving up on this deck. I was getting very frustrated and thought I was never going to beat her, so I hope this helps someone! Good luck!
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