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Top 5 Legend! Aggro Murloc Paladin!

  • Last updated Apr 19, 2017 (Un'Goro Launch)
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Wild

  • 24 Minions
  • 4 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Paladin
  • Crafting Cost: 6700
  • Dust Needed: Loading Collection
  • Created: 4/6/2017 (Un'Goro Prepatch)
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  • Total Deck Rating

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Added 2 Golakka Crawler in place of the Blowgil Sniper to combat pirate warriors.

Mulligan Tips

Grimscale Chum - Always keep

Murloc Tidecaller - Always keep

Vilefin Inquisitor - Always keep

Bluegill Warrior - You can keep 1 if you have a Grimscale Chum in your opener

Golakka Crawler - Keep against warrior (keep 2 if you know it is pirate) Keep 1 against rogue

Rockpool Hunter - Always keep

Hydrologist - Always keep

Coldlight Seer - Keep if you have a solid 1-2

Murloc Warleader - Keep if you have a solid 1-2 or a solid 1 on the coin

Gentle Megasaur - Keep if you have a solid 1-2 (3) on the coin

Other cards are probably not optimal to keep ever.

Additional Tips -

Vilefin Inquisitor resets your hero power so if you have 5 or more mana / want to generate as much value as possible with the fewest cards you can active your hero power multiple times later in the game.

Coldlight Seer, 3 mana 2/3 that grants all of your murlocs in play +2 HP, don't be afraid to use this card on only 1-2 murlocs if need be . The overall stats generated for even hitting one minion is a 3 mana 2/5 which is a serviceable minion than can win games the value of course increases with each murloc on board. 

Gentle Megasaur, similarly to the coldlight seer don't be afraid to use your megasaur on 1-2 murlocs, the 5/4 body for 4 combined with a useful effect on 1-2 minions can be enough to swing the game in your favor.

Adaptation, this card was not something I initially planned to include in this deck list when I first came up with it before the expansion launched. I decided to add the adaptations as a low cost card to lower my hand size for divine favors. I quickly found that adaptation far exceeded my expectations and over performed as a card. The poison effect can be used on a 1/1 as a form of removal, the +3 attack (same as blessing of might) can be used to push a few extra burst damage or as removal as well. Divine shield can be utilized to protect some of your higher priority minions (murloc tidecaller, murloc warleader) the same can be said for +3hp and Stealth if used correctly. Finally the ability to potentially give a minion windfury for only 1 mana is quite powerful (shaman spell windfury costs 2) you can combine this with Leeroy Jenkins in a tough situation for a chance to deal 12 damage for only 6 mana.

 

More detailed tips coming soon!

Detailed tutorial coming soon!