UnGoro Sulfuras Warrior
- Last updated Apr 6, 2017 (Un'Goro Prepatch)
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Wild
- 17 Minions
- 10 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 8940
- Dust Needed: Loading Collection
- Created: 4/3/2017 (Aggro Downfall)
- CzechCloud
- Registered User
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- 16
- 75
- 152
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Battle Tag:
czechcloud#2787
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Region:
EU
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Total Deck Rating
2563
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This deck looks like a week one beat aggro deck. But once people learn the actual decks it is really bad and needs tweeking.
So many 1-ofs there's no way you could be consistent with it.
Yep i can only agree, looks really bad.
You should add more Taunts to get your win condition going before you reach your last 10 cards, instead of throwing a random Grommash in that Deck.
And why don´t you just a 2. Brawl instead of that useless new legendary..just cause...It´s new?
This looks like you never played a fatique warrior before. This deck is supposed to play against every other card your opponent has and you should win in fatique. King Mosh is better then DW there because you retain options to the next turn. Elise wins every fatique matchup, unless you play against Jade Druid.
You cant say you need two Brawl because you dont know how will the meta look like.
Bro this deck is terrible lol keep in mind fatigue warrior no longer exist because JUSTICAR TRUEHART is no longer available or GOLDEN MONKEY, and if you've ever played any form of control warrior your late game has to be strong and on point or you auto lose to Paladin/Priest/Jades. Throw in a Brawl and Hemet, Jungle Hunter he's going to be a staple in most if not all control warriors imo.
Edit. If you go Tempo you can even remove brawls and run N'Zoth.
Yup. Faster smorc decks OP Shamans and Jade Druids, but I plan on playing Control Warrior for LEGEND this season.
Dunno but calling that this Deck wants to win with Fatigue is just beyond me, Your Hero Power will hit your Opponent in the Face more than once if you actually accomplish your "answer everything what your Enemy plays" so only one of your 2 reasons can be true.
vs Jade you literally want to loose instantly, cause you can´t answer everything and your Quest activates way to slow.
On the other Hand vs Aggro, nothing matters anyway cause Taunts.
And whats about your Shield slam? Your gonna loose your Armor up ability and you have only 2 other other Cards that generate low amounts of Armor so its literally a dead Card later in your "fatigue Game" where you actually want to play the Card.
And wait a minute..did you just said that´s a Fatigue Deck while trying to "counter" my Question - Why do you´ve a Grommash in that Deck? :D You wot
Dunno you calling me i never played Fatigue Warrior before? This looks more like you never did build a Deck before.
Be specific then.