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Warrior, Becoming the Firelord

  • Last updated Apr 4, 2017 (Un'Goro Prepatch)
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Wild

  • 14 Minions
  • 13 Spells
  • 3 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Control Warrior
  • Crafting Cost: 6940
  • Dust Needed: Loading Collection
  • Created: 4/2/2017 (Aggro Downfall)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    28

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So this coming expansion the Taunt Warrior archetype has been pushed further than ever before with its new quest, Fire Plume's Heart. Which let's us harness the power of the legendary firelord himself, now he's made his new home in the wild format. So in an attempt to get this working I've chucked together a deck with plenty of taunts and control elements to allow us to claim victory by roasting our opponent alive for the end game.

So a powerful would be staple I've included in this deck is Dirty Rat. A card which I'm not certain will retain its frequent use simply due tothe rotation of Reno Jackson and the deck type being somewhat extinct in the format. However I'm willing to try running it and see how it goes when the expansion first hits.

I've also put in another cheap taunt minion which is Cornered Sentry, a card which has a few practicalities. It can be used withBrawl to clear the board and leave your opponent a 1/1 raptor or if we're even luckier, us with our 2/6 taunt. Also withWhirlwind and similar effects from Ravaging Ghoul were able to effectively get a taunt and take away the firepower the opponent recieves from the Sentry. 

Next we have Direhorn Hatchling which is a really sweet card. A fairly decent stat taunt minion which shuffles an even more mana efficient version into the deck upon death. So think of it as four taunt minions in two cards which is great for getting our quest ticked off.

So in this deck we include shield slams for the less aggressive and slow decks which aren't dishing out tonnes of damage. We have 3 ways to create armour, the first being our hero power which has taken somewhat of a beating now Justiciar Trueheart is going wild. Then we have Shield Block which gives us armour in a pinch and allows card draw. Finally we have Alley Armorsmith which is also a taunt and great for our quest completion along with added armour from attacking.

So as for card draw I've mentioned we have Shield Block, we also have Slam which can also be used against aggressive decks to remove without draw. I would ideally like to add Acolyte of Pain but I have no idea what I'd switch out to add him in.

For an additional clear we have King Mosh who works hand-in-hand with our whirlwind effects to complete clear the board, with a Deathwing style outcome. This was mainly for personal flavour since I like all the massive Dinosaurs brought into this new expansion.

Please give a helping hand and comment your thoughts and suggestions. I'm really excited for this coming set and I can't wait to see how the meta changes and try out loads of different ideas. I'd appreciate any constructive feedback!