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[NAXXRAMAS] Faerlina Heroic - Zoo feat. Void Te...

  • Last updated Aug 13, 2014 (Naxx Launch)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3100
  • Dust Needed: Loading Collection
  • Created: 7/23/2014 (Naxx Launch)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    41

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To get started with, Faerlina's tempo is unbearably huge. So huge, I can't imagine how it can be controlled at all. So the goal is to out-tempo (sheesh) her in some way. That is the moment when we like to go to the lovely Zoo.

The deck-list is tentative and exactly the same as I've beaten the boss with, and may get more thought into it. The main strategy is, sadly but interesting, to pray for RNGsus to screw Faerlina's aim with her hero power - Rain of Fire. She will use it a lot, usually with great success, often finishing off your guys with Mortal Coil and spamming her special dudes - Worshippers, that in Heroic mode are 2/4 and give her 3 attack EACH. Holy Mother Gracious...

So, the goal is to play your hand as quickly as possible, also quickly dispose of Grand Widow's valuable minions and be lucky.

One of the special inclusions in deck are minions with Enrage mechanic - Amani Berserker and Raging Worgen. It may help you to turn her random hero power against her a bit. As well as Nerubian Eggs. 4/4 Nerubs are awesome, but we can't get them without a little help of RNGsus .Well, or Dire Wolf Alpha, Abusive Sergeant, Dark Iron Dwarf, Void Terror, Power Overwhelming, or Defender of Argus, which is not included, but you always can try it out yourself!

Power Overwhelming has been doubled! Reasons are simple - probability we would have a target for it from our side is significantly higher with Nerubian Eggs. Also it really shines with our next Special Guest Star - Void Terror. Benefits of a "Power Overwhelming on Argent Squire - hit - play Void Terror - get monstrous huge minion on board" play are really obvious. So obvious, you can even set up for a kill in two turns! But, of course, you have to draw a combo, which is not very likely to happen every time. Another card PO combos perfectly with is Shadowflame, and that can win you the game. Mass-removals ho-o-o!

Anyway, I won just with the second iteration of this deck, and that is the reason cards like beloved by everyone Leeroy Jenkins or Bane of Doom are here. I thought they may do just cool. The needed amount of luck is about the same as not to draw both Doomguards and Soulfires early game. So, if you have any questions/suggestions/angry reviews, please, write them down in the comments. GLHF!