1st Time LEGEND + GUIDE
- Last updated Apr 1, 2017 (Aggro Downfall)
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Wild
- 26 Minions
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Warrior
- Crafting Cost: 6600
- Dust Needed: Loading Collection
- Created: 4/1/2017 (Aggro Downfall)
- Codexmax
- Registered User
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- 4
- 38
- 52
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
33
Started at rank 4 on the last day of the season, didn't track stats because on mobile.
Played a modified dragon warrior deck that was farming pirates.
It was an enjoyable climb for the most part. Final boss was a control warrior and it was a very close match that could have gone either way.
Mulligan Choices
Anything that costs 1 or 2 manna - I didn't give much more thought than that. You want to always apply pressure with this deck.
Matchups
Aggro - From my experience this deck farms pirate and other aggressive decks. The reason is we have great early game followed by the mid game dragons.
Control - You will probably lose but depends on their card draws of course...
Combo - Keep pushing face and applying pressure. Usually you can kill them early so they don't have time to setup the combo.
Midrange - This matchup is 50/50 and heavily depends on the early draws.
Card Choices & Explanation
N'Zoth's First Mate - This is a tempo deck so it's important to get on board early. It summons Patches the Pirate and the weapon helps clear early minions.
Patches the Pirate - Great for getting on board early and trading against other pirates.
Southsea Deckhand - Depending on your opening hand, I usually dropped this guy on turn 1 to help establish a board. You have enough weapons that if you draw this mid game it's still good to trade or push face damage.
Alexstrasza's Champion - This is one of the main reasons to play Dragon Warrior. 2 manna 3-3 with charge? Nuf said.
Faerie Dragon - Good early game dragon for other dragon synergies.
Fiery War Axe - Use this to trade into other minions. It's usually not correct to go face unless you plan to equip another weapon.
Fierce Monkey - While it may not appear like a strong minion, the taunt is nice vs other pirates/aggro decks. For 3 manna it helps with playing on curve.
Frothing Berserker - If they don't deal with this immediately, it can go nucular and win games on it's own. I originally had Grommash Hellscream and another copy of Drakonid Crusher but these were dead cards in my hand in the early game. Dropping these 2 cards allowed me to push more damage with the Berserkers.
Ravaging Ghoul - Good vs Egg Druid and other pirate decks. Sometimes can be used with a weapon to remove a midrange minion.
Death's Bite - Just a great weapon. Another reason to play this deck in Wild.
Kor'kron Elite - CHARGE!! Keeps the pressure on and forces them to deal with your board.
Twilight Guardian - Another reason to play dragons. Great taunt and helps vs aggro or egg Druids.
Azure Drake - Card draw and dragon are too good to pass up. This is the only source of card draw so it's a necessary card.
Blackwing Corruptor - Great tempo card that helps clear off minions while putting a decent threat on board.
Drakonid Crusher - Only run one of these as a finisher. I tried running two copies but it was a dead card for most of the game and I'd rather have early game pressure...
Dr. Boom - Great way to refill the board and apply pressure. There are other options for this deck that could work such as [card]The Curator[/carad] but it just didn't apply enough pressure for my liking.
Deathwing - This card has won me several games on his own. You can replace with another big dragon but this is useful as a last ditch effort if you have lost board in the late game.
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