Adurin's F2P Maexxna Heroic Healadin
- Last updated Jul 2, 2015 (Blackrock Launch)
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Wild
- 12 Minions
- 14 Spells
- 4 Weapons
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Maexxna
- Crafting Cost: 80
- Dust Needed: Loading Collection
- Created: 7/22/2014 (Naxx Launch)
- Adurin
- Registered User
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- 20
- 28
- 43
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Battle Tag:
Adurin#1938
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Region:
US
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Total Deck Rating
1286
This is the deck I used to beat Maexxna normal/heroic modes.
Make sure to upvote if you found this deck helpful and you've used it to successfully defeat her!
Naxx Reminder
Sometimes you will get bad hands/draws as the match progresses, making it harder to set up win conditions and kill her. If this happens concede and try again. It takes a bit of RNG, but eventually you will get good hands/draws. You will beat her, just keep trying! :)
Info
Removed: Razorfen Hunter, Stormwind Knight, Argent Commander, Darkscale Healer.
Added: Blessing of Might, Blessing of Kings, Light's Justice, Hand of Protection in their place.
1. With Blessings you can now push for more damage for 1 turn, specially in the early game.
2. The lower cost of cards allow for easy cycling as well so you can get the heal combo quicker.
3. The overall strategy is the same, only I've cut down the deck's mana curve, and added some useful cards to push for early damage and still maintain the same strategy.
4. This is more fleshed out, and the only dust required is for Earthen Ring Farseer which is not needed, but increases the attempts chance of succeeding substantially.
Mulligan
You want to Mulligan for Stonetusk Boar, Voodoo Doctor, Bluegill Warrior, Earthen Ring Farseer at the beginning of the game.
Strategy
1. Begin the match by using your charge minions whenever possible to deal damage to her as much as possible. Never target her minions. Keep using your charge minions till you draw a Consecration, or get really low in Health.
2. Sometimes she will put down a Dire Wolf Alpha in this case use a Bluegill Warrior to kill it off instantly, the extra 2 damage can actually kill you.
3. Once she has 4 Haunted Creepers and you have a Consecration in your hand use it. It will flood her board with ones and never be able to use anything else.
4. At that point where she has 7 1/1s on the board you will take 7 damage per turn, this is where your focus will now shift to healing every turn.
5. Use Voodoo Doctors and Earthen Ring Farseers if you have them. The point is to wait till you can cast 2 or 3 healing minions in 1 turn. If it gets to late game begin using Guardian of Kings and Voodoo Doctor each turn for 8 healing per turn.
6. Keep healing constantly using any of the above methods always healing 8+ per turn. Use any remaining mana on cheap charge minions for damage. If you can heal more the 7 damage you would take the following turn use Hammer of Wrath for extra 3 damage and card draw.
7. Make sure you kill off on purpose the boars and bluegills with a Stoneskin Gargoyle if she placed its in order to make room for your healing cards to come back to you on her turn. Keep doing the combo till she dies.
8. In some cases you will have more than enough healing cards in your hand, in this situation flood the board with the cheap Voodoo Doctors and Earthen Ring Farseers to ensure one of them stays on the board next turn, and keep trying to "Flood Heal" until she dies.
9. Remember to use Blessing of Might & Blessing of Kings on your charge minions to push for extra damage, even though its for 1 turn it actually makes a huge difference. But only use said cards when you're ahead in health and can afford to spend the mana on the buffs and still survive on her following turn.
The Hand of Protection is there only due to the low mana cost and flexibility to easily use it in order to cycle cards if the need arises.
Light's Justice is another very low mana cost card, although its only 1 damage, thats 4 damage over 4 turns, which adds up. Especially when you're just healing that turn.
10. Once you reach 10 Mana, the most common strategy from this point is to use Guardian of Kings to heal for 6 Health, and play 1 Wolfrider to push for 3 damage. Effectively only losing 1 health per turn and doing 3 damage. This strategy works as long as you've done sufficient damage before the initial Turn 10 arrives.
In most cases if you happen to get too low you can just skip playing Wolfrider for a few turns, and just use Guardian of Kings & Earthen Ring Farseer to heal for 9 each turn. It will extend the amount of turns you can do with the Guardian of Kings / Wolfrider combo, thus eventually killing her.
11. This is a long match, and it takes a while to kill her, so be ready to spend a bit of time making sure you're following the steps/doing it properly. You might have to concede and repeat due to RNG, but you don't want to spend all day doing it either. You will be her, just take your time and you will succeed! xD
MAN THANK YOU SO MUCH!! SO FUCKING SMARTH YOU ARE, 1ST TRY. AWESOME DECK!
First, I swapped out 2x Hand of Protection for 2x Antique Healbots. Hand of Protection is too slow and I never had more than two minions on the board that could stick. I was either healing or charging, and then those minions would return to my hand. Plus, the amount of healing Healbot provides is immense.
Second, for those struggling, the goal is to ensure her board has all 1-attack minions. I would mulligan for Consecration instead, so that by turn 4 you can drop her Haunted Creepers to flood her board with 1/1s. You can still get by if she drops a Webspinner or another minion you can use Humility on. As long as she has seven minions with 1-attack or less you're good.
After that it's a matter of healing with Antique Healbot or Earthen Ring Farseer and charging with the 1- and 2-drop minions until she gets to zero.
If she dropsShade of Naxxramas, she'll typically use it her next turn, so you can kill it with Hammer of Wrath.
If she drops Spectral Knight, concede, if you don't have a way to immediately eliminate it.
Aldor Peacekeeper works just fine.
So it's clear this deck hasn't been updated since GvG
Swapping out all the blessings for Antique healbot, Coldlight Oracle, and Gnomish Inventor busts this deck wide open.
Antique on it's own heals more than a full board of 1/x minions can deal. Where you would have used Guardian of kinds + another healer, you can just use antique healbot for it.
Coldlight and gnomish helps get to the combo.
Once you have antique healbot and any charge minion, you win.
I'd recommend holding onto the Consecration in your starting hand; if you can play it turn 4 and leave her with seven 1-attack minions it's pretty easy from there, assuming you don't draw terribly. If you've got a Guardian of Kings by turn 7 you're laughing. Thanks for the deck!
This deck worked well for me. Even it's a long fight, getting the optimally mulligan + maexxna's minions took me bunch of time (she never played the 4th Haunted Creeper). Be ready for this and keep trying. Good luck!
thanks
Don't understand how people managed to defeat her on the first match with this deck.
Been four hours here on Normal, must have the worst RNG in the known universe or something else is at play. I'm getting those 8/8 monsters thrown in alongside other minions that aren't the Creepers to form the blockade.
I'm having to down vote this one, I'd say something has changed in the AI playing certain cards which now makes this build redundant. It seems to be on the third turn Shade of Naxx followed by the Ooze Shield on the following turn. This deck doesn't have the numbers to bust through two shields and then the Naxx before it becomes too powerful, unless you happen to have that 1 in 1 million RNG chance that everyone else here seems to have gotten.
I'll give it a go for another hour, then I'm off to find a deck that might actually work.
Great deck, did it in my first try, right when turn 4 came in she dropped a 4th creeper and it was gg after that since I had enough healing to be able to heal for 6 while she could only do 7, so that was 1 damage per turn. Then when I got enough mana for Guardian of Kings and Voodoo doctor I could heal 8 per turn and get 1 hp every time, so if I needed I could stop the agression to get health, which I didn't need but it was very safe.
This deck worked like a charm. Humility was MVP to effectively turn the 5/5 into a 1/3 after consecration. Then the Wolfirder / Guardian of Kings combo worked until I got to 1 life. Then I used the Earthen Ring Farseer to buy a couple extra turns. Very very clever strategy!
This is incredible!! After SO many attempts with other decks, I beat this her with my VERY FIRST TRY!!
10/10 recommend to everyone. This basic deck owns!
Could you update the deck now that there are better alternatives for healing like antique healbot? I personally added one in, and greenskin (my only legendary had to be that one...), which allowed me to win with a greenskin-truesilver combo.
I was lucky enough to get the spider bitch stuck with a field of 6 spiders and a nerubian egg xD added a healbot to this deck, but it worked for me on my first try. kewl.
I'd swap out the boar with a deckhand based on the amount of weapons that are in the deck.
Got lucky with Consecration on turn 4 against 4 Creeper and 1 Gargoyle.
First try ;)
Yea, and its almost guaranteed an insta win when you draw it if you can get her board down to only 1 attack minions
this is the worst heroic fight out of them all, hands down
TWO TIMES I got that bitch down to 1 health and lost.
http://i.imgur.com/BXybSyf.png
http://i.imgur.com/XMwsMOH.png
Like what the fuck
Very good deck, Literally just won with this setup, Third go the RNG gods where with me and was easy as pie! thanks again! I have used all your deck to clear heroic so far :D
After about 6 tries I was able to beat Maexxna. You have to get your heals going early or it won't work. Dealing damage isn't as important as healing. Also watch out for the Sea Giant, if she drops minions fast you can this thing on turn 4 or 5.