Adurin's F2P Maexxna Heroic Healadin
- Last updated Jul 2, 2015 (Blackrock Launch)
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Wild
- 12 Minions
- 14 Spells
- 4 Weapons
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Maexxna
- Crafting Cost: 80
- Dust Needed: Loading Collection
- Created: 7/22/2014 (Naxx Launch)
- Adurin
- Registered User
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- 20
- 28
- 43
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Battle Tag:
Adurin#1938
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Region:
US
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Total Deck Rating
1286
This is the deck I used to beat Maexxna normal/heroic modes.
Make sure to upvote if you found this deck helpful and you've used it to successfully defeat her!
Naxx Reminder
Sometimes you will get bad hands/draws as the match progresses, making it harder to set up win conditions and kill her. If this happens concede and try again. It takes a bit of RNG, but eventually you will get good hands/draws. You will beat her, just keep trying! :)
Info
Removed: Razorfen Hunter, Stormwind Knight, Argent Commander, Darkscale Healer.
Added: Blessing of Might, Blessing of Kings, Light's Justice, Hand of Protection in their place.
1. With Blessings you can now push for more damage for 1 turn, specially in the early game.
2. The lower cost of cards allow for easy cycling as well so you can get the heal combo quicker.
3. The overall strategy is the same, only I've cut down the deck's mana curve, and added some useful cards to push for early damage and still maintain the same strategy.
4. This is more fleshed out, and the only dust required is for Earthen Ring Farseer which is not needed, but increases the attempts chance of succeeding substantially.
Mulligan
You want to Mulligan for Stonetusk Boar, Voodoo Doctor, Bluegill Warrior, Earthen Ring Farseer at the beginning of the game.
Strategy
1. Begin the match by using your charge minions whenever possible to deal damage to her as much as possible. Never target her minions. Keep using your charge minions till you draw a Consecration, or get really low in Health.
2. Sometimes she will put down a Dire Wolf Alpha in this case use a Bluegill Warrior to kill it off instantly, the extra 2 damage can actually kill you.
3. Once she has 4 Haunted Creepers and you have a Consecration in your hand use it. It will flood her board with ones and never be able to use anything else.
4. At that point where she has 7 1/1s on the board you will take 7 damage per turn, this is where your focus will now shift to healing every turn.
5. Use Voodoo Doctors and Earthen Ring Farseers if you have them. The point is to wait till you can cast 2 or 3 healing minions in 1 turn. If it gets to late game begin using Guardian of Kings and Voodoo Doctor each turn for 8 healing per turn.
6. Keep healing constantly using any of the above methods always healing 8+ per turn. Use any remaining mana on cheap charge minions for damage. If you can heal more the 7 damage you would take the following turn use Hammer of Wrath for extra 3 damage and card draw.
7. Make sure you kill off on purpose the boars and bluegills with a Stoneskin Gargoyle if she placed its in order to make room for your healing cards to come back to you on her turn. Keep doing the combo till she dies.
8. In some cases you will have more than enough healing cards in your hand, in this situation flood the board with the cheap Voodoo Doctors and Earthen Ring Farseers to ensure one of them stays on the board next turn, and keep trying to "Flood Heal" until she dies.
9. Remember to use Blessing of Might & Blessing of Kings on your charge minions to push for extra damage, even though its for 1 turn it actually makes a huge difference. But only use said cards when you're ahead in health and can afford to spend the mana on the buffs and still survive on her following turn.
The Hand of Protection is there only due to the low mana cost and flexibility to easily use it in order to cycle cards if the need arises.
Light's Justice is another very low mana cost card, although its only 1 damage, thats 4 damage over 4 turns, which adds up. Especially when you're just healing that turn.
10. Once you reach 10 Mana, the most common strategy from this point is to use Guardian of Kings to heal for 6 Health, and play 1 Wolfrider to push for 3 damage. Effectively only losing 1 health per turn and doing 3 damage. This strategy works as long as you've done sufficient damage before the initial Turn 10 arrives.
In most cases if you happen to get too low you can just skip playing Wolfrider for a few turns, and just use Guardian of Kings & Earthen Ring Farseer to heal for 9 each turn. It will extend the amount of turns you can do with the Guardian of Kings / Wolfrider combo, thus eventually killing her.
11. This is a long match, and it takes a while to kill her, so be ready to spend a bit of time making sure you're following the steps/doing it properly. You might have to concede and repeat due to RNG, but you don't want to spend all day doing it either. You will be her, just take your time and you will succeed! xD
Deck was ok
I put in spiced bread maker as I was drawing a full hand of cards most of the time so 10 health returned each time, I basically finished with full health
Worked beautifully once I swapped a Guardian of Kings with my one and only Cult Apothecary, as suggested on other comments. Could have worked earlier with better starting hands, it just takes some tries =)
Was getting absolutely nowhere with my meagre attempts at having a go with a home-brew deck... 4-5 tries with this deck, with the addition of Cult Apothecary finally did the trick! Thanks for posting this deck :)
Great deck! I tweaked it a bit, removed both Guardians of Kings and replaced them with Cult Apothecary x2. It was great, played the C.A. whenever I hit 3 HP, with a full board at 1 attack a piece, 17 health!
Great deck! One try.
First try, easy. Nice deck
genius deck, thx a lot!
Won second try. Nice deck, but isn't it better to switch Guardian of Kings for Antique Healbot since it is cheaper and does more healing? Or for Cult Apothecary as is said below.
Won on the first time, thanks.
Cult Apothecary works even better than healbot! 14 Health!
I suggest any deck with Reno + Elise + Reckless Rocketeer. Reno + Elise is a guaranteed win in fatigue, The Rocketeer just makes it happen faster.
Otherwise, use the same strategy as shown. Cause them to deal less damage per turn than you can heal (30 with Reno), and you won't run out of cards with Elise. GG
I had fun with it and used Captain Greenskin to make a huge weapon.
killed him with fatigue....kinda hilarious.
Replaced Guardians with Healbots, took out Humility for Equality. Finally had a game where he had all 4 creepers on board and down to 4 cards in deck and still never drew a Consecration... still won just chipping away at his life. Wow did those Healbots make all the difference.
It's a miracle! Thank you! Works great for me!
Since i didn't have [card]Earthen Ring Farseer[/card] , for those 2 card slots i used Seal of Champions and Aldor Peacekeeper which proved useful against Spectral Knight . Tnx for the build, its awesome for this boss.
First try, so easy!
tried 5 times till I won
I used Antique Healbot insted of Guardian of Kings made a big difference
Took about 5 tries, but I finally got the right combination of charge/heal cards, and a Humility for the sea giant.
This deck is great :)
Fantastic deck, first game win. As many have said, switched out the Guardian of Kings for Antique Healbots.