Un'Goro TTK Mage Quest Deck
- Last updated Apr 12, 2017 (Un'Goro Launch)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: Theorycraft
- Deck Archetype: Freeze Mage
- Crafting Cost: 9620
- Dust Needed: Loading Collection
- Created: 3/31/2017 (Aggro Downfall)
- Divinspree
- Registered User
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- 12
- 32
- 39
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Battle Tag:
N/A
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Region:
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Total Deck Rating
395
This is an attempt at creating a Mage deck with the new quest Open the Waygate. The deck is build similarly to Freeze Mage but with a similar win condition as the old Echo Mage deck which was a very popular deck before the rotation.
I feel like running 4 giants is too risky but that's where Molten Reflection comes into play. It gives you more flexibility and more consistency by copying the one version of Giant you can play. You don't need 4 giants with Alexstrasza. The combo is as follows:
- Play 1 giant (Molten Giant or Arcane Giant) or both depending on what activator you have;
- Copy it with Molten Reflection;
- Play your Time Warp;
- Play Alexstrasza on your opponent and hit them for 16.
This should be enough against most opponents. Warriors and Druids could be a problem but Warriors have Brawl so 4 giants would be easily cleared and Druids can't clear 2 of them anyway.
As for the early game, Arcanologist is basically a 2 mana 2/3 draw Ice Block which is crazy powerful and consistent. There are enough Quest activators and you can pick a thrid Molten Reflection if need be as another win condition. The rest are either draw engines or delay tools.
I am excited to test it out!
Edit: With the bonus of discovering JUG spells, the likelihood of getting a Molten Reflection might be high enough that including 2 of them is overkill. We'll have to see but it's good to keep that in mind.
Edit2: There is the consideration of running another combo with Time Warp. It consists in:
- Playing 2 Sorcerer's Apprentice;
- Playing 2 Molten Reflection;
- Playing Time Warp;
- Playing Archmage Antonidas;
- Casting a spell and chaining Fireball.
This combo is arguably stronger than the giant one since it can bypass Taunt minions and deal an infinite amount of damage. However, it requires a lot of cards and a substantial set up. I don't think it is consistent enough to see reliable play. We shall see. If Taunt decks are in the meta, some adjustements will have to be made.
Changelog: +1 Arcane Giant/ -1 Molten Giant for more consistency. +1 Polymorph/ -1 Molten Reflection for more control. +1 Acolyte of Pain / -1 Mana Bind. +2 Kabal Courier +1 Loot Hoarder / -1 Acolyte of Pain -2 Shimmering Tempest
Addendum: Well, I didn't expect my theorycrafting deck to get that much success, thank you all for liking. I didn't ask for this, but this was merely a draft and now that the expansion is out, I can see how unrefined this list is and that the Mage Quest might not be the most viable Quest of all. Being busy I haven't even had a chance to test it out. That said, there are plenty of other lists in Hearthpwn that must be better and I encourage everyone to check them out.
I don't have any footage of the deck in action, but a really cool guy named kiwiinbacon made a video about it. You should take a look at it!
"You require my assistance?" "Ahaha!"
Enjoy seeing the Taunt Warrior concede.. If the meta really gets to the point where Taunt Warrior is prevalent,you'd just switch the Alex+Giants package for the Exodia combo and the problem would be solved...
Doesn't Torch rotate with the new xpac?
I think this deck's main weakness is the lack of draw. The Quest itself is easy to fulfill with just a few of the cards (2x Books, 2x Tomes, 2x Glyphs are more than enough) so you should replace the rest of the cards with stuff like Acolyte of Pain, Loot Hoarder or Novice Engineer. It simultaneously makes it easier to complete the Quest AND get your combo pieces together.
This is probably the first deck i'll try out. But I would make some changes:
-1 Cabalist's Tome -1 Blizzard -2 Arcanologist
+1 Leeroy Jenkins +1 Kabal Courier +2 Fireball
I can't agree with two Cabalist's Tome so as Zwutsy said Leeroy Jenkins fits perfectly. Leeroy Jenkins with a single Arcane Giant can do 20 damage + Alexstrasza (letal if opponent without taunt) or any direct damage spell you might have on hand;
Arcanologist is a cool card but it don't sound me good on this deck. Guarantee a secret on next turn don't seems worth it to include it. And also there's a lot of 2 mana cost cards on this deck. That's why I would include 2 Fireball because it can be used for face damage after Time Warp and/or as a removal;
Kabal Courier obviously for the quest completion. Discover proved to be an excelent mechanic and there are good Priest and Warlock spells. Imagine getting a Mind Vision or a Shadow Visions. Maybe i'll include two copies of this card, it seems great.
Leeroy Jenkins would make you use 6 mana extra mana for no reason. Why do that when you can just drop 2 8/8 for 0 mana? I think you're missing the point of this combo style deck. You're suppose to thin out your deck, so you reach your key pieces faster. Arcanologist acts as a free card draw from 2 mana and you get a 2/3 body. This is important, if you want to survive early in the game. Aggro isn't completely out yet.
About the Arcanologist you are completely right. I wish I could keep Fireball, but i'll try both versions. I consider Leeroy Jenkins as tech card. On turn 10 it can be pretty useful with this play:
Leeroy Jenkins > Arcane Giants > Time Warp: 28 damage with 3 cards and 1 reward card
Overall you are probably right. Leeroy Jenkins might be a win-more card and Arcanologist is an efficient card draw and an early game presence. I'm excited to see the metagame after April 6st.
Thanks for your reply!
Instead of telling you all the things that are wrong with this deck, I'm just going to say that archmage antonidas and burgly bully should be auto include. You're better off running Faceless shambler if you want a 4 mana 8/8 because the spell you have is already included in the deck and doesn't count towards the quest. There are definitely better control options instead of just trying to finish the quest as fast as possible with spells that may or may not be good. I don't see why people up voted this deck so quickly. This deck will be absolutely crushed by aggro or control decks. Predictable game plan and too easy to play around, not enough threats and too many down tempo plays. you are just hoping your opponent over commits to a doomsayer clear every time and that alex isn't in bottom of your deck. You're better off going to wild and playing freeze mage.
you would not run twilight flamecaller ever, pirate warrior was very big and had quite a few of 1 health minions, still saw no play even as a 1 of in reno mage. there are several cards that are in this deck that I think should be taken out and Inkmaster solia should be looked at as a potential good tempo card for this deck. All in all, you probably just want 1 cabalist tome, 2x babbling book and 2 primordial glyph and because you only have 2x arcane intellect and bloodmage thalnos to cycle through your deck, the 4 card TTK combo will be really difficult to pull off without more threats and more cycle. and somehow this still gets a lot of likes for some reason even though it's trash.
I think a more reliable variant now that I'm thinking about it would be a very low mana curve theme with hemet and 2 cabalist tome that way you you can be very aggressive in the early game, top deck hemet and only have the cards you need left in the deck for the TTK and still cast 6 random spells that weren't in your deck.
So you think a more reliable variant is a deck where you are completely dependant on drawing one specific card on your deck? And even then you'd still need to play two 5 mana spells with no immediat impact and the six random spells that come from them. Hmm.. I just don't think reliable is the word you're looking for here.
Jingo, Reno Jackson had a 50% chance to be in your hand by turn 6..curve low..get a lot more cycle in your deck with stall (aggressive isn't the best actually) but now you have arcanologist that thin your deck, you can still run novice engineer and coldlight oracles..frost nova and doomsayers, blizzards, once you play hemet all you would have left in your deck are cards to complete quest and end the game. Much more reliable over this version for sure. I would prefer you actually think before commenting and trying to make me look bad (as if the deck would be completely dependent on one card...please man...think before you speak)
I believe in the archmage combo wombo if you play Sorcerer then Sorcerer then one of the molten reflections then time warp and end turn you can then play antonidus and molten reflection one of the sorcerer and get the fire ball without the need for another spell.
Seems like a really good idea and I like the one molten reflection for consistancy as I did the same thing in my version. It feels like you need a little bit more draw though or your combo could sit at the bottom of your deck all game. Do you think the 2 shimmering tempests are better than just running card draw?
I think the Antonidas version of the deck is much more consistent. First of all i think a lot of taunt minions are gonna see play after the expansion and this is a big problem if u run the giant version. Also your damage output is limited to the giants + alex attack, while in the antonidas version u have unlimited damage after the combo.
I'm not sure. It's a much more restrictive combo, requiring five exact cards. The giants version can set up its combo in a variety of ways, with and without Alexstrasza. It's more akin to Patron Warrior in that way, able to achieve its win condition with several combinations of its key cards. If facing taunts, you can make giants and then Poly/burn the taunts on the second combo turn. You can make three giants on the first combo turn and slam one of them into a taunt. You can use burn spells instead of Alex if you didn't draw her. You can set up giants, Poly a taunt, attack and then freeze the board to attack again the next turn. It's so much more flexible.
The Antonidas version is a one-trick pony that must draw five set-in-stone combo pieces, including a legendary. The combo won't go off if any of the pieces are missing. I don't think it'll be better against anything except taunt control warrior, which might not even be a real deck. It'll also require more card draw than just 2x Arcane Intellect, and three of the combo pieces are minions that you can't get from your random spell generators. Also, if you're forced to use any of the pieces out of order, your win condition is gone.
Okay i agree with you on the fact that the Antonidas combo might be harder to setup, but once you do, you just win the game unless your oponent has Ice Block. The problem with the giants version is that you also need to draw the combo pieces, but even when you do i doesn't guarantee you the win cause you may have to deal with taunts, heals and/or armor. Actually in some of these situations you'll also need 5 cards to reach lethal, as you do with the Antonidas list. Also, you haven't considered this: for an ideal situation where you can kill your opponent with just 1 giant + molten reflection + alex, that giant needs to be 1 mana cost. That means you'll need to play 4 extra spells appart from Time Wrap and the ones that count for the quest. I know i sounds very plausible but it might actually not be, and you might find yourself in a situation where u have all the combo pieces but u can't play it cause your giant is overcosted.
http://www.hearthpwn.com/decks/762618-pyro-nzoth-mage-elemental-quest ,my deck runs tar creeper take a look
I like the list, the only part I'm iffy about is Mana Bind. Mainly because the point of Arcanologist is to be getting Ice Block exclusively. Secondly, people are definitely gonna be throwing silly spells to proc the Mana Bind and playing around it isn't that hard or intrusive to their original plans. Other than that this is great, I made a mock list and many cards are similar :)
Mana Bind's spell contributes to the quest completion though, so I'd think at least one would be an auto include in every quest mage.