Un'Goro TTK Mage Quest Deck
- Last updated Apr 12, 2017 (Un'Goro Launch)
- Edit
- |
Wild
- 13 Minions
- 17 Spells
- Deck Type: Theorycraft
- Deck Archetype: Freeze Mage
- Crafting Cost: 9620
- Dust Needed: Loading Collection
- Created: 3/31/2017 (Aggro Downfall)
- Divinspree
- Registered User
-
- 12
- 32
- 39
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
395
This is an attempt at creating a Mage deck with the new quest Open the Waygate. The deck is build similarly to Freeze Mage but with a similar win condition as the old Echo Mage deck which was a very popular deck before the rotation.
I feel like running 4 giants is too risky but that's where Molten Reflection comes into play. It gives you more flexibility and more consistency by copying the one version of Giant you can play. You don't need 4 giants with Alexstrasza. The combo is as follows:
- Play 1 giant (Molten Giant or Arcane Giant) or both depending on what activator you have;
- Copy it with Molten Reflection;
- Play your Time Warp;
- Play Alexstrasza on your opponent and hit them for 16.
This should be enough against most opponents. Warriors and Druids could be a problem but Warriors have Brawl so 4 giants would be easily cleared and Druids can't clear 2 of them anyway.
As for the early game, Arcanologist is basically a 2 mana 2/3 draw Ice Block which is crazy powerful and consistent. There are enough Quest activators and you can pick a thrid Molten Reflection if need be as another win condition. The rest are either draw engines or delay tools.
I am excited to test it out!
Edit: With the bonus of discovering JUG spells, the likelihood of getting a Molten Reflection might be high enough that including 2 of them is overkill. We'll have to see but it's good to keep that in mind.
Edit2: There is the consideration of running another combo with Time Warp. It consists in:
- Playing 2 Sorcerer's Apprentice;
- Playing 2 Molten Reflection;
- Playing Time Warp;
- Playing Archmage Antonidas;
- Casting a spell and chaining Fireball.
This combo is arguably stronger than the giant one since it can bypass Taunt minions and deal an infinite amount of damage. However, it requires a lot of cards and a substantial set up. I don't think it is consistent enough to see reliable play. We shall see. If Taunt decks are in the meta, some adjustements will have to be made.
Changelog: +1 Arcane Giant/ -1 Molten Giant for more consistency. +1 Polymorph/ -1 Molten Reflection for more control. +1 Acolyte of Pain / -1 Mana Bind. +2 Kabal Courier +1 Loot Hoarder / -1 Acolyte of Pain -2 Shimmering Tempest
Addendum: Well, I didn't expect my theorycrafting deck to get that much success, thank you all for liking. I didn't ask for this, but this was merely a draft and now that the expansion is out, I can see how unrefined this list is and that the Mage Quest might not be the most viable Quest of all. Being busy I haven't even had a chance to test it out. That said, there are plenty of other lists in Hearthpwn that must be better and I encourage everyone to check them out.
I don't have any footage of the deck in action, but a really cool guy named kiwiinbacon made a video about it. You should take a look at it!
Defintely replace one of the arcanologists with a BB, also I will run the 2 cost Mage elemental that gives a random spell over Cabalist's Tome
I would even consider Mukla, Tyrant of the Vale its a guaranteed 2 spells for the Mage Quest.
That combo not so good coz - 6 cards combo, it's not so easy to get before you die.
Why do you need the Giants? You could just try to kill with spells. Alex + some spells do the job as well.
Did u even read the guide?
Edit2: There is the consideration of running another combo with Time Warp. It consists in:
Sorceres cost 2 and Molten 4 you only can play 3 cards how to suppose you will use 17 mana in 1 turn LUL :V
You play 2 of Sorcerer's Apprentice. Your spells now cost (2) less.
You play Molten Reflection for 2 mana. You now have 3 Sorcerer's Apprentice, and your spells cost (3) less.
You play the second Molten Reflection for 1 mana. You now can play Time Warp for 1 mana.
Total of 8 mana.
Do your math again -_-
This will not work,
1st. u have WAY to less carddraw. Loot Hoarder is Must have!
2nd. Ice barrier is must have too /atleast one copy) to survive early aggro3rd. U have only 4 Freeze spells and no doomsayer? Dont work. When u play this deck, u want a) Full Stall so u use all 6 AoE freezes, or b) u want Huge boardclears then u need Flamestrike or Meteor or doomsayer.
4th. Molten Giant is MUCH better then Arcane giant, since u often have the scenario that u played LESS then 12 spells, Molten giant is a Safe 0 Mana creature, since u have iceblock anyways.
I tested a Similar deck already in the ladder, for the cards that are not released yet i put a "Wisp" or other tokens in and played a real game + simulated things on Paper, to test it. How it would work. The big problem is Carddraw! U need 2 Arcane Intelelct, 2 Loot Hoarder, 1 Acolyth of Pain, 1 or 2 Codllight oracle, Thalnos, (Minimum 7 cards that draw) or u often will not have 2 or 1 molten giant in your hand.
The best Use of this deck will be a normal freezemage. BUT instead of Icelance u have molten giant, instead of 2 doomsayer u run 1 coldlight and the quest. And instead of 2 Forgotten Torchs u run the Glyph. And u run only ONE flamestrike so u have 1 molten reflection. just a small changes to regular freezemage and ofCourse the Upcomming 4 NEW Cards! My Deck:
But now you have to draw your entire deck to complete the quest.
What happened to your 3rd point?
The main problem with this deck , even tho it looks fun.
1. It's super incosistent .
2. Even if it's going to work , Blizzard will nerf it to the ground , like they did with every OTK deck .
3. No card draw as a combo deck .
Whereas in the past this would have been accurate.....Blizzard revealed a few of these quests by showing OTK/TTK combos.
Since you gain mana every turn no matter what ( not like in MtG ) , since there are no quick / instant spells in the game ( so no reason to save up mana ) to play a spell on the enemy turn . All because of these , Blizzard will kill every OTK deck ever going to exist , losing a game from nowhere at 30 HP without the possiblity of doing ANYTHING is not fun at all .
Example : OTK Giant Warrior , OTK Worgen Warrior , OTK(ish) Patron Warrior all nerfed to the ground.
Those were unexpected OTK decks that came into existence. Blizzard obviously knew what they were doing when they created a spell that reads "take an extra turn" and again they introduced this card by demonstrating a TTK combo. Besides the requirement to get Time Warp is pretty extreme if you let your opponent achieve the quest you deserve to get TTK'Ed. Comparing this style of deck to OTK Giant/Worgen and Patron is not a fair comparison this type of deck more closely resembles Freeze Mage how in how it obtains a win.
i think running Cabalist's Tome × 2 is a bit too greedy. I'd replace one with Kabal Courier
quest warrior is a terrible matchup for combo/otk decks and i have no doubt will be an oppressive matchup for this deck. the armor can prevent otks and they run taunts to block your giants. if they dont run brawl then maybe you can flood the board with giants but hopefully quest warrior just doesnt gain much popularity.
I am definitely going to try this out. I had a similar idea that used fireballs instead of molten reflection but this is really awesome!
I'll make a few suggestions in the deck that you can consider:
1. Consider also running Baron Geddon or another Flamestrike instead of a second Cabalist Tome because I think the second one is too slow. Maybe even Meteor is better. Or that potion board clear card. That card is good too.
2. You can consider adding the minions that make your secrets cost 0 then add a spell bind somewhere in there for a more tempo version of the deck.