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Storm, Earth, and Fire (Elemental Shaman deck)

  • Last updated Apr 4, 2017 (Un'Goro Prepatch)
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Wild

  • 22 Minions
  • 7 Spells
  • 1 Weapon
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 6060
  • Dust Needed: Loading Collection
  • Created: 3/30/2017 (Aggro Downfall)
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  • Wran
  • Registered User
    • 5
    • 18
    • 51
  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    51

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Play-style: Mid-range
The game style of this deck has a bit similarity on Dragon Priest. Curving our minion into play and getting value of elemental's battlecry is the key in winning from early to late game. Fire Plume Harbinger is needed in our opening hand + other elemental minions in order to pressure our opponent early game. Keep in mind that we need to play elemental minions each turn to synergize other elemental's battlecry(Servant of Kalimos, Blazecaller, Stone Sentinel, Kalimos, Primal Lord). There might be instances that we draw out of curve and making things awkward/bad but that's where Fire Fly and Igneous Elemental value kicks in, keep us throwing those small elementals, to play our big elementals in the next turn (also Fire Fly andIgneous Elemental token cards are viable during overload phase).

Tools:
Stormforged Axe - help trade (3times).
Devolve/Hex - Good counter for Deathrattle decks (rip effect), Aggro decks (easy AoE board clear), Buff decks (removes buffs), Murloc decks (counters their synergy), and Jades? (pray for RNG).
Maelstrom Portal/Lightning Storm - AoE  *PogChamp 
Mana Tide Totem/Bloodmage Thalnos - Draws
Hot Spring Guardian - Taunt + heal = ♥