[Wild] Crystal Patches Turn 4 OTK
- Last updated Apr 23, 2017 (Un'Goro Launch)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Quest Rogue
- Crafting Cost: 5460
- Dust Needed: Loading Collection
- Created: 3/28/2017 (Aggro Downfall)
- Poach
- Registered User
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- 15
- 26
- 65
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Battle Tag:
Poach#11498
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Region:
US
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Total Deck Rating
920
Introduction
Hello. My name is Poach, I am a Wild teacher on the AskHearthstone discord, and a Wild Expert for r/wildhearthstone. I along with Holt. Theorycrafted and tested this deck in Casual. This deck is quite strong going 38-10. Although it is Casual, so we didn't face off against too many strong aggressive decks which this deck should struggle against. We just said that the left most card in our Mulligan was The Caverns Below and thus never played it, and Thistle Tea was a fine replacement for Mimic Pod for now. Anyway, the deck performs very well, reliably killing our opponents around turn 8. On occasion we killed on Turn 5. With Mimic Pod there's a shot to kill by turn 4. Yeah, this deck can do 30 damage from an empty board on turn 4 :| Patches is getting dumb.
Update: We've made a couple of changes to the deck. But it's working out quite nicely, quickly ranking from 16 to 6, before switching to some of our other theorycraft decks.
The deck:
This deck revolves around using bounce on a minion, primarily Novice Engineer or Flame Elemental, to get Crystal Core in our hand. From there you can either pay the 5-Mana or use Preparation for 2-Mana. From there we play a pirate to bring out Patches the Pirate and use Gang Up on him. After that, we either play another Pirate or bounce one back to our hand to bring out the rest of them. For a clean 30 damage and a board full of 5/5s.
Mulligan:
Shadowstep, Gadgetzan Ferryman, Youthful Brewmaster, Igneous Elemental, and Preparation,
Cards worth considering:
Southsea Captain, Swashburglar, Deathlord,Ship's Cannon, Sprint
We considered a lot of other cards like Haunted Creeper and Argent Horserider, but they were too slow.
Turn 1: The Caverns Below
Turn 2: Preparation, Mimic Pod ->Shadowstep, Novice Engineer, Shadowstep, Novice Engineer, Shadowstep, Novice Engineer, Shadowstep
Turn 3: Novice Engineer(Cost 0) ->Crystal Core, Preparation, Crystal Core
Turn 4: Southsea Deckhand->Patches the Pirate, Gang Up->Patches the Pirate, Southsea Deckhand->x3 Patches the Pirate, The Coin, Dagger Mastery (30 Damage)
I don't understand the target dummy
Annoy-o-Tron seems to fit really well in this deck. It's a great stall card, and it generally survives so you could use it for bounces to get Crystal Core in an emergency.
Thanks for the suggestion :D
No ships cannon :( :P
just tried this deck and it's absolutely amazing !! great job; 100% win-rate
(sample of only one game unfortunately, gotta go)
Nice deck, and your opponent does what for five turns, jerk off? Doesn't see what you're doing and doesn't drop a taunt on board?
I'm confused. How can you go 38-10 on a deck with unreleased cards?
We said the left most card was The Caverns Below, and thus never played it. In the deck we substituted a Sinister Strike, if that was draw our far left card would be unlock, since it was theoretically just "drawn". Once we played 4 minions of the same name, we "received" The Crystal Core. You can Preparation it out or just leave 5 mana open, we usually OTK from there. I don't think our opponents would have play much differently if that knew we were a quest deck. No matter which rogue deck is playing Coldlight Oracle you should be playing as aggressive as you can.
highly unreliable for now but this combo could definitely work in a more consistent deck too. looking forward to try it !!
pretty dumb comboand too dependent on luck..have fun making it happen..
I remember a lot of pros who got early access to the Gadgetzan cards talking about how Patches OTK Rogue was one of the most high risk high reward decks they ever saw, and with the new Rogue quest it's gonna get jacked up on both ends. I'm sure it will end up a fun deck even if it isn't competitive, but there's something to it. I can tell.
Yeah this deck basically asks our opponent. Can you kill me if I go AFK for 5 turns? I assume we have about 2-3 turns of stall between Sap, Eviscerate, Vanish, and Deathlord. I think a lot of decks will struggle with that, especially with all of these anti aggro cards that have been printed.
You wouldnt have a dagger equipped turn 4 so the Deckhands wouldnt have charge
this combo seems nuts. probably not the perfect list yet, but definitely an interesting concept.
that dream scenario is actually the shit of nightmares lol
This deck actually looks like it could be hella fun to play.