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[Wild] Crystal Patches Turn 4 OTK

  • Last updated Apr 23, 2017 (Un'Goro Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Quest Rogue
  • Crafting Cost: 5460
  • Dust Needed: Loading Collection
  • Created: 3/28/2017 (Aggro Downfall)
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  • Poach
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  • Battle Tag:

    Poach#11498

  • Region:

    US

  • Total Deck Rating

    920

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Introduction
Hello. My name is Poach, I am a Wild teacher on the AskHearthstone discord, and a Wild Expert for r/wildhearthstone. I along with Holt. Theorycrafted and tested this deck in Casual. This deck is quite strong going 38-10. Although it is Casual, so we didn't face off against too many strong aggressive decks which this deck should struggle against. We just said that the left most card in our Mulligan was The Caverns Below and thus never played it, and Thistle Tea was a fine replacement for Mimic Pod for now. Anyway, the deck performs very well, reliably killing our opponents around turn 8. On occasion we killed on Turn 5. With Mimic Pod there's a shot to kill by turn 4. Yeah, this deck can do 30 damage from an empty board on turn 4 :| Patches is getting dumb.

Update: We've made a couple of changes to the deck. But it's working out quite nicely, quickly ranking from 16 to 6, before switching to some of our other theorycraft decks.

The deck:
This deck revolves around using bounce on a minion, primarily Novice Engineer or Flame Elemental, to get Crystal Core in our hand. From there you can either pay the 5-Mana or use Preparation for 2-Mana. From there we play a pirate to bring out Patches the Pirate and use Gang Up on him. After that, we either play another Pirate or bounce one back to our hand to bring out the rest of them. For a clean 30 damage and a board full of 5/5s.

Mulligan:
Shadowstep, Gadgetzan Ferryman, Youthful Brewmaster, Igneous Elemental, and Preparation

Cards worth considering:
Southsea Captain, Swashburglar, Deathlord,Ship's Cannon, Sprint

We considered a lot of other cards like Haunted Creeper and Argent Horserider, but they were too slow.

Turn 1: The Caverns Below
Turn 2: Preparation, Mimic Pod ->Shadowstep, Novice Engineer, Shadowstep, Novice Engineer, Shadowstep, Novice Engineer, Shadowstep
Turn 3: Novice Engineer(Cost 0) ->Crystal Core, Preparation, Crystal Core
Turn 4: Southsea Deckhand->Patches the Pirate, Gang Up->Patches the Pirate, Southsea Deckhand->x3 Patches the Pirate, The Coin, Dagger Mastery (30 Damage)