Caverns Below Test
- Last updated Mar 25, 2017 (Aggro Downfall)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 9140
- Dust Needed: Loading Collection
- Created: 3/23/2017 (Aggro Downfall)
- Lemsherb
- Registered User
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- 1
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- 39
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
28
Hey guys this is just a new deck I've decided to whip up. I'm a long time player of hearthstone and have always used this site as a observer, rather than a creator. I play a decent enough amount of each class and I'm all for trying to make the impossible cards work in some fashion, even if it's only for fun.
I'm obviously not in a position where I can advise a play style for this deck as the main cards the deck needs are still yet to be released. I am however aware that this quest has given the average player an impression of being ridiculously weak and hopefully as the upcoming expansion is revealed we can make it work. I'll try to make valid changes, as and when cards are released. I see this having some kind of potential and rogue just needs more efficient ways to make sure you play the four minions.
My honest hope is a 1 cost 1/1 with a "Battlecry: shuffle a copy of this card into your deck." If this isn't the case we'll have to scrounge off the Elemental lot.
So I've been thinking about ways we can use small and efficient minions which are cheap and have powerful effects. Originally I'd thought of the angry chicken "dream", where I'd use pyromancer to enrage the flock and go in for the kill. I feel that currently you'd be waiting a long time to effectively organise that so I've made some slight changes.
(-2 Angry Chicken +2 Novice Engineer)- following recent removal of Azure drake from standard to the "Hall of Fame" card draw is still so essential in all decks. The cheap cost of engineer allows it to be an excellent cycle card and brilliant to bounce continually.
(-2 Wild Pyromancer +2 Violet Teacher)- this is a more obvious choice, as there is a lack of purpose for Pyro now there's no card interaction now Angry chicken is gone. However with Violet Teacher rogue has a myriad of different cheap spells at their disposal, allowing a legion of 5/5 tokens to be made in a real pinch.
In light of the reveal of Vilespine Slayer, I've swapped out a Shadowcaster
Hopefully when rotation hits the meta will slow down. Especially now some key aggressive cards are leaving the format and recent changes to a particular pirate we all love to hate and hate to love.
Please feel free to voice your views, I'm looking for things I've not noticed. Any way we can make sure the deck can function as stable as possible. There's a really great community out there and I'm open to all kinds of ideas so drop a line and let me know what else I can try out.
Have you considered Sherazin, Corpse Flower? Between the Shadowcasters, the Preparations, the Counterfeit Coins, the high amount of draw, and the return-to-hand effects, I feel like you could consistently revive Sherazin at least 2-3 times per game if not more.
I see what you're saying about Sharazin, I wouldn't even need to waste spells when reviving him. He's a really interesting card which I'm definitely hoping to do something with, I think it would be worth a shot. He could fit in this really well and be that sticky minion the opponent just hates. I could even leave him dormant and play enough to revive him after I've completed the quest and set up a Violet Teacher, for a major board presence.
why no "Gang up"?
Sadly Gang Up is from the "Blackrock Mountain" adventure and will no longer be in standard. While Ben Brode has voiced an idea to substitute it into classic, after Conceal goes to the Hall of Fame. This however, hasn't been confirmed.