Fun wild deck I first made with TGT release. At the time, it relied heavily on inspire mechanics, for example Murloc Knight was included. Now it relies on swarming the board with silver hand recruits ("dudes", hence the name dude-adin) - you create tons of them with Muster for Battle, Stand Against Darkness, silverhand regent and upgraded hero power from Justicar Trueheart (it creates 2 dudes for the price of 1). Then, half of your deck is designed around buffing those dudes. Only card that have no synergies are removal and Tyrion (included him simply because of his strength)
Overall, I would describe it as midrange, game is usually over around turn 8-10, An ideal start would be avenge on t1, minibot on t2, muster on t3, I usually mulligan for that
Since most of the dudes are not played from hand, I decided not put any Grimy goons cards in.