Greetings friends, romans, countrymen! Here i'm bringing you all another fun to play deck. Anyone follows me knows that i always try to create different type of decks. And i wanted to make this for all who got bored from those jade/aggro shaman decks. I also know there are a few evolve shaman decks around as well but i found this one way more funny. While you take board control with your evolved minions, you can use C'thun as a finisher. I'll update this deck whole season. Good luck for now.
Mulligan & Matchup Guide;
You are gonna face a Jade druid 90% of times. So keeping board control is important. Once you play a good evolve combo, you'll surely win this. Cos while they try to build jade army you'll have a good chance to just go for face. Also make sure to keep a Hex for Aya Blackpaw. It will be a very effective play.
I'm not sure about the ammount of hunters around but keeping board control and playing a good evolve combo would make us to win against them. Just be careful if you think you are facing a secret hunter. Then you may want to keep a Lightning Storm for killing their Cat in a Hat. Also try to have a Hex in your hand before turn 6. Reason? >>> Savannah Highmane <<<
There are 3 type of mages around atm. Reno, Freeze and Tempo. Reno mage is easy to own. Faced them 4 or 5 times for now and won them all. They can't counter dop + evolve combo. Freeze mage is stronger against us. If they manage to use Emperor Thaurissan in a good position, they can win by combos. Just save a Hex for their Frost Nova + Doomsayer combo. Then you will probably win. And yes, tempo mage is back around. And it's really strong against this deck. Flamewaker causes a last trouble before he rotates out. You may want to save Bloodmage Thalnos and a Lightning Storm for a combo to get rid of him and clear board on turn 5.
There are only Grimestreet paladins around atm. They can buff their minions just crazily. If they draw anything they want, you'll probably lose, cos they can be even harder than any popular jade decks. Ofc they can suck so hard as well when they don't have Smuggler's Run and Grimestreet Outfitter in their starting hand. So a very easy win is possible too for sure. Keep a Hex cos you can see a 2/4 or 3/5 Acolyte of Pain on board. You won't want them to draw their buffers.
Priest mulligan is a bit different comparing other matchups. We should keep the Flametongue Totem alongside Tunnel Trogg cos 90% of time they will play Northshire Cleric on turn 1 so we can kill her before she has a drawfest. That's an important early game play against priest. Use your Hex on Twilight Guardian and that op motherfucker Drakonid Operative. No need to save it for late game cos a good evolve play makes us win against this opponent. Btw all i told was for Dragon Priest, there are also some Reno Priests in meta atm but they are easy to own, no worries.
I found rogue as a hard matchup. Miracle ones can almost go otk with using Conceal on a crazily buffed Questing Adventurer. So we better keep a hex against rogues. Hexing Tomb Pillager is a good play too. They'll also play pirates with 1 hp on turn 1 and 2 for sure. Southsea Deckhand and Patches the Pirate. Keep a Maelstrom Portal to get rid of them.
Shaman is a so so matchup. If you don't lose board control before an evolve combo, you'll have a nice chance to win this. Early game is important. You should keep a Maelstrom Portal for possiblity of pirate plays. A Flametongue Totem helps Tunnel Trogg to kill their Tunnel Trogg and Totem Golem. And also keep a Hex for Flamewreathed Faceless and Aya Blackpaw.
Warlock is one easy matchup for this deck. It's easy to take board control against them. Hex their Twilight Drake and you're good. They can aoe your dop + evolve combo once but 2nd one will be a huge trouble for them. If they manage to get rid of your big minions twice, then C'Thun will finish them. Btw strangely there are some zoolocks around again. Just be a little careful, they are easy too.
Considering we are facing a pirate one, we should always keep a Maelstrom Portal. Cos most of times their turn 1 play will make them have Patches the Pirate and Small-Time Buccaneer on board. Even N'Zoth's First Mate with The Coin. So while small-time buccaneer nerfed to 1 hp, maelstrom portal will clear the board. Other importan note against warriors make sure to get a 10/10 C'thun as soon as possible. Cos getting double 4/6 taunts from Twin Emperor Vek'lor on turn 7 will surely make us win.
Other Mulligan Tips;
- If you start with The Coin you can keep Evolve and Doppelgangster. Cos playing that combo on turn 5 can just make you win the game. But i'm not suggesting this if your opponent is a warrior. You can die fast when your other draws are bad.
- If you are facing an easy opponent like lock, reno mage, even druids you can save Disciple of C'Thun and Master of Evolution together as well. Cos if your disciple survives to turn 4 you can use master on him and that shitty 2/1 body can turn into a huge one; Flamewreathed Faceless. Why not? If you are not that lucky there are many other 4 drops like; Bloodhoof Brave, Hungry Dragon, Infested Tauren, Water Elemental and more.
A great win against a Jade Shaman;
HS Replays (Ranked);
Ok i climbed from rank 18 to 16 playing this deck. I will share a screenshot for each rank i climbed. Right click and open in new window for bigger resolutions.
Defeated a Reno Mage and got Rank 16;
Climbing easily. Defeated a Dragon Priest for getting Rank 14;
Owned a Pirate Warrior and got Rank 13 now;
Tricked a Pirate Warrior and got Rank 12 now;
Defeated a Rogue and got Rank 11;
Pwned a Dragon Priest and got Rank 10;
Owned another Dragon Pri and climbed to Rank 9;
A victory against another Jade Druid moved me to Rank 8. Climbing so easily;
Defeated a Pirate Warrior and got Rank 7 now;
Ok Got Rank 6 now after a win against another and another Jade Druid;
Ok last chances made me hit Rank 5. So we can call this deck ''good for laddering'' now;
05.03.2017: I made some major changes for a stronger early game. You may say Brann Bronzebeard change is wrong but i don't think he is so useful. You rarely use his combos. For example you should play turn 10 for brann + dop + evolve combo but i always prefer turn 6 dop + evolve combo to get whole game and board control. So i found deck stronger with this last list.
25.03.2017: I made another major change. Removed some Shaman class cards and added more C'thun buffers along with nerubian prophets. Found this deck funnier and stronger. We have no turn 1 play with this current list but our tempo is good starting from turn 2. Hope you like it.
08.04.2017: Ok i made some changes for Un'goro, tried it and went 6-0 for now. Seems this deck is even stronger now, while everybody tries to finish their quests.
My Other MSoG Decks;