[Un'Goro] Evolv'thun
- Last updated Jun 4, 2017 (Un'Goro Launch)
- Edit
- |
Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Shaman
- Crafting Cost: 7020
- Dust Needed: Loading Collection
- Created: 3/2/2017 (Aggro Downfall)

- Gamerman
- Registered User
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- 9
- 22
- 45
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Battle Tag:
elvishak#2427
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Region:
EU
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Total Deck Rating
1476
Intro;
Greetings friends, romans, countrymen! Here i'm bringing you all another fun to play deck. Anyone follows me knows that i always try to create different type of decks. And i wanted to make this for all who got bored from those jade/aggro shaman decks. I also know there are a few evolve shaman decks around as well but i found this one way more funny. While you take board control with your evolved minions, you can use C'thun as a finisher. I'll update this deck whole season. Good luck for now.
Mulligan & Matchup Guide;
Druid;
You are gonna face a Jade druid 90% of times. So keeping board control is important. Once you play a good evolve combo, you'll surely win this. Cos while they try to build jade army you'll have a good chance to just go for face. Also make sure to keep a Hex for Aya Blackpaw. It will be a very effective play.
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Hunter;
I'm not sure about the ammount of hunters around but keeping board control and playing a good evolve combo would make us to win against them. Just be careful if you think you are facing a secret hunter. Then you may want to keep a Lightning Storm for killing their Cat in a Hat. Also try to have a Hex in your hand before turn 6. Reason? >>> Savannah Highmane <<<
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Mage;
There are 3 type of mages around atm. Reno, Freeze and Tempo. Reno mage is easy to own. Faced them 4 or 5 times for now and won them all. They can't counter dop + evolve combo. Freeze mage is stronger against us. If they manage to use Emperor Thaurissan in a good position, they can win by combos. Just save a Hex for their Frost Nova + Doomsayer combo. Then you will probably win. And yes, tempo mage is back around. And it's really strong against this deck. Flamewaker causes a last trouble before he rotates out. You may want to save Bloodmage Thalnos and a Lightning Storm for a combo to get rid of him and clear board on turn 5.
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Paladin;
There are only Grimestreet paladins around atm. They can buff their minions just crazily. If they draw anything they want, you'll probably lose, cos they can be even harder than any popular jade decks. Ofc they can suck so hard as well when they don't have Smuggler's Run and Grimestreet Outfitter in their starting hand. So a very easy win is possible too for sure. Keep a Hex cos you can see a 2/4 or 3/5 Acolyte of Pain on board. You won't want them to draw their buffers.
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Priest;
Priest mulligan is a bit different comparing other matchups. We should keep the Flametongue Totem alongside Tunnel Trogg cos 90% of time they will play Northshire Cleric on turn 1 so we can kill her before she has a drawfest. That's an important early game play against priest. Use your Hex on Twilight Guardian and that op motherfucker Drakonid Operative. No need to save it for late game cos a good evolve play makes us win against this opponent. Btw all i told was for Dragon Priest, there are also some Reno Priests in meta atm but they are easy to own, no worries.
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Rogue;
I found rogue as a hard matchup. Miracle ones can almost go otk with using Conceal on a crazily buffed Questing Adventurer. So we better keep a hex against rogues. Hexing Tomb Pillager is a good play too. They'll also play pirates with 1 hp on turn 1 and 2 for sure. Southsea Deckhand and Patches the Pirate. Keep a Maelstrom Portal to get rid of them.
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Shaman;
Shaman is a so so matchup. If you don't lose board control before an evolve combo, you'll have a nice chance to win this. Early game is important. You should keep a Maelstrom Portal for possiblity of pirate plays. A Flametongue Totem helps Tunnel Trogg to kill their Tunnel Trogg and Totem Golem. And also keep a Hex for Flamewreathed Faceless and Aya Blackpaw.
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Warlock;
Warlock is one easy matchup for this deck. It's easy to take board control against them. Hex their Twilight Drake and you're good. They can aoe your dop + evolve combo once but 2nd one will be a huge trouble for them. If they manage to get rid of your big minions twice, then C'Thun will finish them. Btw strangely there are some zoolocks around again. Just be a little careful, they are easy too.
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Warrior;
Considering we are facing a pirate one, we should always keep a Maelstrom Portal. Cos most of times their turn 1 play will make them have Patches the Pirate and Small-Time Buccaneer on board. Even N'Zoth's First Mate with The Coin. So while small-time buccaneer nerfed to 1 hp, maelstrom portal will clear the board. Other importan note against warriors make sure to get a 10/10 C'thun as soon as possible. Cos getting double 4/6 taunts from Twin Emperor Vek'lor on turn 7 will surely make us win.
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Other Mulligan Tips;
- If you start with The Coin you can keep Evolve and Doppelgangster. Cos playing that combo on turn 5 can just make you win the game. But i'm not suggesting this if your opponent is a warrior. You can die fast when your other draws are bad.
- If you are facing an easy opponent like lock, reno mage, even druids you can save Disciple of C'Thun and Master of Evolution together as well. Cos if your disciple survives to turn 4 you can use master on him and that shitty 2/1 body can turn into a huge one; Flamewreathed Faceless. Why not? If you are not that lucky there are many other 4 drops like; Bloodhoof Brave, Hungry Dragon, Infested Tauren, Water Elemental and more.
Replacements;
Videos;
A great win against a Jade Shaman;
HS Replays (Ranked);
Druids;
https://hsreplay.net/replay/cChn96YSvpTtsRWHee6bDX
https://hsreplay.net/replay/UiNwPjGmo2M8ENbDndHhgR
https://hsreplay.net/replay/KS3oQ83XYKLbtPmdenmcSQ
https://hsreplay.net/replay/dTEpLZphzrPVweKZbPKs8D
https://hsreplay.net/replay/6kfq9x4qUGtMS2iw9CAub4
https://hsreplay.net/replay/QoXLJ77osFrqbqPHZ5NJGW
https://hsreplay.net/replay/sEc4tb4jR8jz4qpYbmuQp6
https://hsreplay.net/replay/9MV86kfPbZXEAVyFSRTa39
https://hsreplay.net/replay/AwvBnRmZQQD2uCDonbFiFL
https://hsreplay.net/replay/hvsQZd5NuyBuwsn2xYQiiD
https://hsreplay.net/replay/FvQVJ2HWdBFDjneWgnQTFB
https://hsreplay.net/replay/ZgaZ6XEPcPHeGkfKUqnFCL
Hunters;
https://hsreplay.net/replay/SEpgsV6FDgMKFcgEA2SkfR
Mages;
https://hsreplay.net/replay/t4N7PNpx94fbehfYTvA6RC
https://hsreplay.net/replay/SKP6qmXKjU8n7BKB3oME5f
https://hsreplay.net/replay/g7FURQXZZGZsnb2SJRm9x3
https://hsreplay.net/replay/BScPUzwmcr9HbqzFQ5XYtX
https://hsreplay.net/replay/8sy5qiKvMseTzFYyy2qqhn
https://hsreplay.net/replay/cY3mzLYHrvpBMKsgwta9xU
https://hsreplay.net/replay/PznvXqy3uhMAP2jdb7rqsc
Paladins;
https://hsreplay.net/replay/oLeMPqvmSmVLdhmZ5BLRzG
https://hsreplay.net/replay/2RfbZSe4iytuRz8Q4NQcRM
https://hsreplay.net/replay/a3SQBrBbsAU9zgSLviHV2o
Priests;
https://hsreplay.net/replay/f5Nh929J3rYHKdCpu34wKY
https://hsreplay.net/replay/noXRPveaVzNf4LQNaiaMN9
https://hsreplay.net/replay/9kkAZ8Jiw5R99ofKTGs4h5
https://hsreplay.net/replay/Rdxe5fwPf2Bs5kcoE6cC88
https://hsreplay.net/replay/ceEsFmLpASAaWEoqQh7JMm
https://hsreplay.net/replay/hCtWMbb3XY5EZFWtRST8Ch
https://hsreplay.net/replay/wBop7rTLuZP9Uh3yt9jqg2
https://hsreplay.net/replay/HNpEkcAALNoAbQeqsUMNME
https://hsreplay.net/replay/Xo2iVmhzrPdf9JBs2j7c7W
https://hsreplay.net/replay/Tc7HA36DQz4HWEsTHBQbnB
https://hsreplay.net/replay/QjjnSpXKVgppKsCzWbCaWV
https://hsreplay.net/replay/kzokUtK3LsKKL2T643NfHK
Rogues;
https://hsreplay.net/replay/gQavNsmMGPpuyKXXAraQJT
https://hsreplay.net/replay/yhVwcVuf8cMfYPcYZ3ze8S
Shamans;
https://hsreplay.net/replay/ro7cXt3BZyhxEAseuJPk3X
https://hsreplay.net/replay/uJK2iLqY3i6pferCD8pFtU
https://hsreplay.net/replay/UDjJHqQTQXofaLwQ3CGh3a
https://hsreplay.net/replay/nMpYY7ByhcwdirZJDQB8hd
https://hsreplay.net/replay/MpWf3z4XaMJw4zMYyv2xyB
https://hsreplay.net/replay/sCwQsn2dJYUJbXijbvojw3
https://hsreplay.net/replay/8pGFPCYvXdSBMP5eoUPCAm
https://hsreplay.net/replay/wVyiLnnRFVeqim6cCw8vaX
https://hsreplay.net/replay/UzjQpY6vWBSb6uwrQEEJ84
Warlocks;
https://hsreplay.net/replay/vEvgwdWuFirKeDqbJCJCKg
https://hsreplay.net/replay/GnrFebA6TmerjoBC5VWN28
https://hsreplay.net/replay/7svzQzUrChjx3nfz8ov8uJ
https://hsreplay.net/replay/Q5c7YNBYbfUSAfduoUiLwK
https://hsreplay.net/replay/Bz5PSq9JvuL47YXhiJasXT
Warriors;
https://hsreplay.net/replay/ZjNHR3BxmzMdeybtZZGpHi
https://hsreplay.net/replay/j4rbwXR4RuJQqvfmTNrqTY
https://hsreplay.net/replay/vRWuyxq5ML4zWKn8YKNAoE
https://hsreplay.net/replay/BFW8fMAug2Kd2NUG4X2Xcm
https://hsreplay.net/replay/EZRLUddbigHG3f2uDceJWD
https://hsreplay.net/replay/KBsFR3mcuUGN4JczCzrE2V
Climbing Proofs;
Ok i climbed from rank 18 to 16 playing this deck. I will share a screenshot for each rank i climbed. Right click and open in new window for bigger resolutions.
Defeated a Reno Mage and got Rank 16;
Rank 15;
Climbing easily. Defeated a Dragon Priest for getting Rank 14;
Owned a Pirate Warrior and got Rank 13 now;
Tricked a Pirate Warrior and got Rank 12 now;
Defeated a Rogue and got Rank 11;
Pwned a Dragon Priest and got Rank 10;
Owned another Dragon Pri and climbed to Rank 9;
A victory against another Jade Druid moved me to Rank 8. Climbing so easily;
Defeated a Pirate Warrior and got Rank 7 now;
Ok Got Rank 6 now after a win against another and another Jade Druid;
Ok last chances made me hit Rank 5. So we can call this deck ''good for laddering'' now;
Revisions;
04.03.2017: I replaced Nerubian Prophet with a Flametongue Totem for a stronger early game.
05.03.2017: I made some major changes for a stronger early game. You may say Brann Bronzebeard change is wrong but i don't think he is so useful. You rarely use his combos. For example you should play turn 10 for brann + dop + evolve combo but i always prefer turn 6 dop + evolve combo to get whole game and board control. So i found deck stronger with this last list.
25.03.2017: I made another major change. Removed some Shaman class cards and added more C'thun buffers along with nerubian prophets. Found this deck funnier and stronger. We have no turn 1 play with this current list but our tempo is good starting from turn 2. Hope you like it.
08.04.2017: Ok i made some changes for Un'goro, tried it and went 6-0 for now. Seems this deck is even stronger now, while everybody tries to finish their quests.
My Other MSoG Decks;
Replacement for Twin Emperor Vek'lor ?
Check Replacements please.
Hi and thanks for your effort.
Yeah i don't think Brann is so useful in this deck. He is also rotating out. You can try to add a doomcaller. But don't remove jinyu, he is useful, not only for healing you also can heal your big evolved minions when needed. You can replace Feral Spirit or one of Flametongue Totems. Good luck.
Owning Jade Druids has never been this easy;
https://hsreplay.net/replay/6kfq9x4qUGtMS2iw9CAub4
A victory against a Jade Druid after the latest changes;
https://hsreplay.net/replay/dTEpLZphzrPVweKZbPKs8D
Any replacement for spirit claws since they are nerfed?
Btw deck seems so fun i wanna play it as soon as i find replacement
Hi. I made some changes and replaced Spirit Claws too. Check the current decklist please. Good luck, hope you like it.
Awesome deck. I have always loved Evolve and C'Thun and this deck kicks butt!
So far i am 6-0 and haven't played C'Thun once!
Thx for the deck
Thank you too m8. Nice to know you're doing good. Keep it and have fun.
nice deck!
thank you dude.
Have played 25 games with this deck now. Think it's great fun - when it works it really works! Might have a slow opening though, and here is my problem: My win rate is 52% and I'm unable to advance from rank 15. Here's a breakdown based on opponent class.
How can I improve my game with this deck against Rouge in particular? Any changes to get a more powerful early game without losing the great synergies of the deck?
Hi m8 and thanks for this detailed feedback. Seems we have same problems about matchups but my winrate is a little better (like 60-65% for now). I climbed from Rank 18 to 13 only playing this deck and i didn't play so many games. You are just unlucky facing many rogues. Cos yeah, hardest opponent is clearly miracle rogue. I remember a single win thanks to a nice dop + evolve combo but i lost rest (3 or 4 games). I'll write more about this matchup later.
You are also right about weak early game. It's no problem against druids, mages while they prepare for mid/late game. And we can counter warriors with aoe spells. But other kind of shaman decks have really powerful plays for turn 1-3. Still i tried to explain how to counter them in mulligan guide section. But you may want to do some changes in the deck list. Like removing Spirit Claws, Thing from Below and Master of Evolution and add 2x Argent Squire or 2x Tunnel Trogg with the 2nd Flametongue Totem. Those changes would surely make early game stronger for you.
Have fun for now, hope you do better.
Thank you! I'm trying all your suggested changes, and immediately I won my first Rogue matchup, starting with an Argent Squire on turn one :D
https://hsreplay.net/replay/GhkXNHn9EtF3723JCdFohi
I'll report back again once I've played more matches..
Have to share another game which showcases this deck well. Played a Mage who used Brann Bronzebeard + Dirty Rat + Polymorph to neutralize my big C'thun. But then I played the twins and evolved them, and she gave up :P
https://hsreplay.net/replay/wy4n2oVnmJ5PaNz2ueLuaA
Ah cool to see you're doing better now :) I'm also trying an alternate list now. Here is a win against a Renolock;
https://hsreplay.net/replay/DUz8qFSNaMj7enKFCQ2uGd
if i find this stronger, then i'll edit decklist.
One of the most fun decks ive played this season, seems perfect for climbing ranks 18 - 10 currently, minions are strong enough to trade and if not killed evolve to hard shit to deal with? Slays druids and aggro matchups with right mulligan, tip for druid, mulligan for evolve and dopplegangers and they shit themselves turn 6 since you keep board clear with ez control clears and cthun chosens/ disiples, Evolves not good enough? Fuck em with a 20/20 cthun, sik deck wp :D currently rank 10 and going strong.
Thanks for this nice feedback m8. Yeah when you start with The Coin you better keep dop and evolve (except against warrior). I'll write the coin play in mulligan guide. Also good to hear some1 doing better than me. I didn't have much time to play while updating deck and i'm just on rank 13 atm, but yeah as you mentioned climbing looks easy with this deck. Current decklist makes me feel this deck has potantial for rank 5 at least. Then we'll see if we need some changes. Good luck for now and keep having fun ;)
I had doubt about this deck at first, but it has been doing well in ladder for me. Probably because people are not sure what to play around. But anyway, this deck is really fun to play and performing quite well in ladder.
Ty friend. Hope you keep doing well.