[WILD] N'Zoth Reno Mage (top 4 legend)
- Last updated Apr 5, 2019 (Level Up Nerf)
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Wild
- 18 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Reno Mage
- Crafting Cost: 14820
- Dust Needed: Loading Collection
- Created: 2/26/2017 (Gadgetzan)
- Cooler
- Registered User
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- 6
- 39
- 55
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Battle Tag:
Cooler#2522
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Region:
EU
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Total Deck Rating
309
Hey guys, i'd like to share with you my variant of wild renomage, with that deck i climbed from top 200 to top 4 legend this season.
Proof:
Guide
Mulligans
Always keep vs anything: Mad Scientist
- Vs aggro decks (pirates, token druids, etc.): Frostbolt, Arcane Blast, Mistress of Mixtures, Deathlord, Volcanic Potion, Doomsayer, Reno Jackson, sometimes Kazakus really helps too
- Vs control and midrange decks (reno decks, jade decks, mid shamans): Doomsayer, Kazakus, Frostbolt, Bloodmage Thalnos+Arcane Blast, Piloted Shredder, vs renolock you probably keep Polymorph or Fireball for giant/drake.
Plays
- Vs aggro decks your only point is to be alive until you stabilize on board/hp. Early game must be active, like low manacost creatures, trade with them and early removals. If you have reno in hand and coin sometimes you must keep them both till 5th turn if you faced hyperaggro, or sometimes worth spent coin on something like coin-volcanic on second turn. When you stabilize your board and have enough hp you probably always win.
- Vs control decks you need to have as much value as possible, of course it depends on situation, but more than 50% games vs hard controls like renodecks or control/combo paladins lasts until fatigue, and here will win one who has more value over the game. You probably should play brann+kazakus/courier, arcane blast with drake/thalnos for remove big creatures. Vs renolocks always nice to play doomsayer before his 4th turn to prevent playing drake/giant (and often he can't even tap more because of hand size). Also don't forget about your duplicate, really nice cards to duplicate are kazakus/courier/belcher, sometimes even deathlord to mill opponents deck. And when game lasts long enough you must never play draw cards like AI or even thalnos sometimes.
- Vs midrange decks you must keep tempo as much as you can, on the other side don't lose much value too, it's not important as vs controls, but much more important as vs aggro, cause midrange decks often can comeback. Play doomsayer early to prevent snowballing opponent's tempo, from kazakus you often should pick AoE and resurrect/demon.
Tips
- Never forget about Firelands Portal because it can summon Naga Sea Witch, so if you want to play portal AND another card, always play portal AFTER.
- Also don't forget about Beneath the ground, RENO and KAZAKUS will don't work as long as 2 or more spiders are in you deck.
- In rarely situations you must survive just one more turn, but you didn't know how? you can play and kill mas scientist on that turn to bring Ice Block into play (or sometimes Duplicate :))
- Kazakus spells' effects always resolves in your favor, like if you create spell with resurrect and AoE, AoE always resolves first and resurrect after.
Video:
Changes:
1. -Dirty Rat +Manic Soulcaster
So i tested Manic Soulcaster instead of Dirty Rat and it works well. Main reason to include soulcaster is her flexibility. Yeah, vs many decks you can just drop her as 3-drop and it's pretty solid 3/4 body for that cost already. If game lasts long enough you can copy some value creatures, or even with brann you can put 2 copies in you deck. But don't forget: neither Reno nor Kazakus will not work if you brann+soulcaster, cause of 2 copies in your deck.
2. -Mistress of Mixtures -Arcane Intellect +Shimmering Tempest +Babbling Book
This change is only my guess about upcoming Un'Goro expansion. I add tempest here because of his value and n'zoth synergy, that's why i also cut mistress, but if meta will be on the same level or even more aggressive i'll make another update.
-intellect +book just because of grinding playstyle of that deck, thanks to Raketenudo!
3. -Shimmering Tempest -Babbling Book +Zombie Chow +Arcane Intellect
After some playtests w/ Un'Goro i should said that nothing special changes are in meta now, may be only some elemental shamans and quest decks (not even sure that they will be on higher ranks). At this point i cut shimmering tempest and babbling book cause of random and they are too slow for pirate warriors and other aggro decks that are in ladder now. And i added AI again just because we need to draw, without it i really felt uncomfortable. Zombie also added instead of mistress cause of better trades, BUT you can put mistress instead of zombie for sure, if you like her more, in my opinion they are the same for mage, but for example mistress is way better for warlocks.
4. Big update to Rise of Shadows
So ok, why i should put rag instead of lich?)
Rag and litch both provide very good late game bodys but i am not a fan of the litch kings death knight cards, Rag on the other hand is a tiny bit faster can be used as a good way to gain board control and deal burst. That being said the litch king can do the same thing i just described however the litch king is a little bit more random and you have to cast his cards.
i think they both are pretty random guys, but i still don't think that they are "core" of the deck, so one can be good in one matchup (at least rag is much better vs mill, but lich is better vs aggro if you can put him on the board or vs control if opponent can't remove him on next turn)
sylvanas is really strong and has no replacement for same strenght, but you can try pyro instead of her, at least he gives you value
no replaces for ice block and doomsayer for sure
kabal courier i think can be replaced with ghastly conjurer or babbling book or smth like this :)
I swapped out an Azure Drake for Elise, Trailblazer in this deck, and Elise is absolutely insane. She can be Duped or combo'ed with Brann or Manic Soulcaster, and it seems like every time I hit one of these combos I just have too many cards for my opponent to deal with in any reasonable fashion. It seems like having 10 random cards that can't be played around or reasonably predicted is the breaking point for this game.
I think Azure drake is too good to not include him in this deck, also we have arcane blast that has strong synergy with him. But it great if you satisfied with your choice :)
I know this comment is kinda old, but Brann combo'ed with Elise would be pretty bad in a reno deck when it comes time to Kazakus or actualy play Reno Jackson because you put two copies of the same card in your deck.
didn't test yet, but i'll update it next week for sure
what can i replace soulcaster, arcane blast and boom?
Soulcaster -> new ooze
arcane blast -> babbling book
boom -> medivh
If I dont have Medivh, can I replace him for ex. Ragnaros? And add Barnes?
dont think so, better to put a pyros, for example, to get more value. Barnes is useless here.
what about pyros its really good vs control
I play with it and it works very well for me. Sometimes it can clog your hand though. Especially if you follow a mad scientist and duplicate it. Anyways it got my priest and renolock match ups considerably better. In addition I use Medivh instead of Boom and gotta say together with pyros they give me really solid board presence.
Great deck, fun to play!
I think Meteor could be a good addition to the deck but I can't find any card which I could remove for it. Blizzard and Flamestrike are to valuable. What do you think?
What do you think about a place for Primordial Glyph ?
Nice to see that you like the deck! Glyph is too random for control deck, cause we have less value spells in our spellpool, but more low-cost damage, that because glyph is usable in quest/tempo/aggro decks. Meteor is not worth a slot, we already have 3 AoE that affects ALL enemy board, not only 3 creatures for 6 mana.
dont have kazakus :( replacements?
No replacements for sure. He's very strong. if u like reno decks you must craft him anyway.
Yeah, sure