[WILD] N'Zoth Reno Mage (top 4 legend)
- Last updated Apr 5, 2019 (Level Up Nerf)
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Wild
- 18 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Reno Mage
- Crafting Cost: 14820
- Dust Needed: Loading Collection
- Created: 2/26/2017 (Gadgetzan)
- Cooler
- Registered User
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- 6
- 39
- 55
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Battle Tag:
Cooler#2522
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Region:
EU
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Total Deck Rating
309
Hey guys, i'd like to share with you my variant of wild renomage, with that deck i climbed from top 200 to top 4 legend this season.
Proof:
Guide
Mulligans
Always keep vs anything: Mad Scientist
- Vs aggro decks (pirates, token druids, etc.): Frostbolt, Arcane Blast, Mistress of Mixtures, Deathlord, Volcanic Potion, Doomsayer, Reno Jackson, sometimes Kazakus really helps too
- Vs control and midrange decks (reno decks, jade decks, mid shamans): Doomsayer, Kazakus, Frostbolt, Bloodmage Thalnos+Arcane Blast, Piloted Shredder, vs renolock you probably keep Polymorph or Fireball for giant/drake.
Plays
- Vs aggro decks your only point is to be alive until you stabilize on board/hp. Early game must be active, like low manacost creatures, trade with them and early removals. If you have reno in hand and coin sometimes you must keep them both till 5th turn if you faced hyperaggro, or sometimes worth spent coin on something like coin-volcanic on second turn. When you stabilize your board and have enough hp you probably always win.
- Vs control decks you need to have as much value as possible, of course it depends on situation, but more than 50% games vs hard controls like renodecks or control/combo paladins lasts until fatigue, and here will win one who has more value over the game. You probably should play brann+kazakus/courier, arcane blast with drake/thalnos for remove big creatures. Vs renolocks always nice to play doomsayer before his 4th turn to prevent playing drake/giant (and often he can't even tap more because of hand size). Also don't forget about your duplicate, really nice cards to duplicate are kazakus/courier/belcher, sometimes even deathlord to mill opponents deck. And when game lasts long enough you must never play draw cards like AI or even thalnos sometimes.
- Vs midrange decks you must keep tempo as much as you can, on the other side don't lose much value too, it's not important as vs controls, but much more important as vs aggro, cause midrange decks often can comeback. Play doomsayer early to prevent snowballing opponent's tempo, from kazakus you often should pick AoE and resurrect/demon.
Tips
- Never forget about Firelands Portal because it can summon Naga Sea Witch, so if you want to play portal AND another card, always play portal AFTER.
- Also don't forget about Beneath the ground, RENO and KAZAKUS will don't work as long as 2 or more spiders are in you deck.
- In rarely situations you must survive just one more turn, but you didn't know how? you can play and kill mas scientist on that turn to bring Ice Block into play (or sometimes Duplicate :))
- Kazakus spells' effects always resolves in your favor, like if you create spell with resurrect and AoE, AoE always resolves first and resurrect after.
Video:
Changes:
1. -Dirty Rat +Manic Soulcaster
So i tested Manic Soulcaster instead of Dirty Rat and it works well. Main reason to include soulcaster is her flexibility. Yeah, vs many decks you can just drop her as 3-drop and it's pretty solid 3/4 body for that cost already. If game lasts long enough you can copy some value creatures, or even with brann you can put 2 copies in you deck. But don't forget: neither Reno nor Kazakus will not work if you brann+soulcaster, cause of 2 copies in your deck.
2. -Mistress of Mixtures -Arcane Intellect +Shimmering Tempest +Babbling Book
This change is only my guess about upcoming Un'Goro expansion. I add tempest here because of his value and n'zoth synergy, that's why i also cut mistress, but if meta will be on the same level or even more aggressive i'll make another update.
-intellect +book just because of grinding playstyle of that deck, thanks to Raketenudo!
3. -Shimmering Tempest -Babbling Book +Zombie Chow +Arcane Intellect
After some playtests w/ Un'Goro i should said that nothing special changes are in meta now, may be only some elemental shamans and quest decks (not even sure that they will be on higher ranks). At this point i cut shimmering tempest and babbling book cause of random and they are too slow for pirate warriors and other aggro decks that are in ladder now. And i added AI again just because we need to draw, without it i really felt uncomfortable. Zombie also added instead of mistress cause of better trades, BUT you can put mistress instead of zombie for sure, if you like her more, in my opinion they are the same for mage, but for example mistress is way better for warlocks.
4. Big update to Rise of Shadows
Your proof of legend pics are always so fake when you was on my friends I saw you rank 8 at best in 2 years and when you post a vid in YouTube it's never in legend rank enough with the lies please
wut? i never posted videos on youtube. Haters gonna hate :\
And rank liers gotta lie
Replaced The Lich King withRagnaros the Firelord and i can easily say that its a very fun deck to play!
Also what do you think about Voodoo Doll?
What's your opinion on Zola the Gorgon ? I like the idea of her + kazakus or reno but I'm not sure, seems like she could be win-con for control matchups
don't think she's good enough
well its more like a antiaggro deck/midrange, so it doesnt have that good late game agaisnt contrstion so no!
I run a similar list but with Sindragosa instead of The Lich King... can you tell us why no Meteor?
Don't like Sindragosa without DK to be honest) No meteor because i don't need more removal, i already have flamestrike/blizz/fireball/poly, but if you like Meteor or need even more removals - just take it into the deck (may be instead of portal).
because i don't have sindragosa yet, and can't test it fully, but i think sindragosa still would be nice to have here (i write only tested lists)
yeah, but after that i craft her and in many matches she had really nice value
Hey Cooler! Nice deck you have there :)
What do you think about Frost Lich Jaina vs. N'Zoth, the Corruptor and Duplicate vs. Ice Barrier?
I feel like there always was only couple of decent options among of all the secrets. No questions about Ice Block for sure, but how many secrets are optimal and which of them are really useful?.. Counterspell, Ice Barrier, Duplicate - that's pretty much all the options. In case you're using only one additional secret there is no reason to add Arcanologist, cause it's SO much worse compared to Mad Scientist. So... my question is: "Do you really think that situational third secret worth the slot?" and, if so, why?
Also I'm not really sure how much of the lategame cards can you run in such a deck. 2? 3? More? If you dont consider N'Zoth, the Corruptor, there is almost nothing but Medivh, the Guardian, The Lich King, Ragnaros the Firelord, Dr. Boom and Sindragosa (and the last 3 of them do really shine only combined with Frost Lich Jaina, which is also one of the best options for the lategame). What are your thoughts about that? :)
hey! Didn't test mage DK, because i don't have it :) But think in this deck N'zoth would be better still, if you want play DK you should change some cards in this list to have more synergy (somethink like Boom/Sindragosa/elemental package).
About secrets, i've tested list with only 2 secrets (duplicate and ice block), ice block is core for sure, cannot be cutted, duplicate also has much impact on the game just because it's controllable (not like frost clone ot mirror entity). Counterspell and arcanologist are my addition and they're pretty good in many matchups (arcanologist is just 2/3 body with draw, and i really don't think that she is worse than scientist, just different, more controllable again, and even bigger body, but less value for manacost). Counterspell again, if you play vs control you can plan to play CS whenever you need and it might be gamechanging, like counter kazakus spell/big AoE/DK card/hard removal on your lich/etc. BUT still CS is not core here and you can play other cards instead of this secret, ofc if you wanna play 2 secrets then cut arcanologist/scientist for sure.
Thanks for such a quick reply ^^
Okay then, if you dont have the DK yet I highly recommend you to craft it, it's just amazing in almost any situation (and also didnt get hard countered by 10 mana potion like N'Zoth, the Corruptor does). At first I thought that you just chose not to play her, but now it all makes sense :)
To be fair I still think that Arcanologist is terrible compared to Mad Scientist because in a lot of really hard situations and unfavorable matchups you just will not have ANY chance to stabilize unless you will get your defensive secret basically for free. Too often you just cant afford to play it from your hand naturally, cause if you do you will only fall behind even more. And if your free secret does happened to be a Duplicate... it's just game over. No matter what did you get two copies of.
is this deck any good anymore
yeah, it's playable now, but not tier 1/2 i think
Where is the Arcane Blast in the deck list?
yeah, i've removed blast from list, but didn't write (didn't remove) about it, my fault
Yeah, sure
I like the list but i wonder why you would put the litch king in instead of rag.