Call of the Hunter
- Last updated Feb 17, 2017 (Gadgetzan)
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Wild
- 6 Minions
- 22 Spells
- 2 Weapons
- Deck Type: Tavern Brawl
- Deck Archetype: Face Hunter
- Brawl: Blood Magic
- Crafting Cost: 4140
- Dust Needed: Loading Collection
- Created: 2/15/2017 (Gadgetzan)
- SynysterJJH
- Registered User
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- 7
- 13
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Total Deck Rating
21
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is MVP.
Mulligan for Call of the Wild or Tracking + Timber Wolf if going first. Mulligan for Call of the Wild or Tracking + Violet Illusionist if going second. Try to set up Misdirection against otk pally/druid.
Turn 1 Dream: Call of the Wild x2 + Timber Wolf (except against mages)
Turn 2 Dream: Violet Illusionist + Call of the Wild x2 + Kill Command + The Coin
Let the hunt begin!
+2 Timber Wolf.
:)
I'll test it out. :p
What do you think of Infest replacing Ball of Spiders
I have thought about it. It might be better than Ball of Spiders if you can get it to hit 3 or more minions, however it is a much worse top deck, and I found the 1/1s to be fairly useful. If you notice that your board is getting too clogged to get full value out of Ball of Spiders, then go ahead and swap it out. Please let me know if you have a lot of success with it, so I can edit the deck. Unfortunately I have been pretty busy and cannot play brawl too much until the weekend.
I would suggest gadgetzan auctioneer or unleash the hounds over the ball of spiders, this deck certainly is good, but I think the reliance on heavy spells makes it imperfect. I have been playing a hunter with a lot less mid to late game and more face, and I say a lot less mid to late game loosely since spells can be played anytime but playing a one mana minion and a secret on turn one and then a spell and hero power turn 2 and then violet dump hand has been my strategy with hunter and I keep winning turn 4 or 5. but I think that people are still working out the meta, because freeze mage is better than tempo mage because it has a better winrate versus almost anything else because it has defense against super powerful starts.
The only reason I dislike Gadgetzan Auctioneer in this deck, is because you really don't have any way of getting it onto the board before turn 6. Druids have Innervate and shamans have Ancestor's Call. As for Unleash the Hounds; I wanted to avoid adding too many cards that required enemy minions to be on the board, so you could dump your entire hand without many worries, and obviously it has horrible synergy with Wild Pyromancer. I would suggest cutting Hunter's Mark and Wild Pyromancer for Unleash the Hounds and Knife Juggler. Good suggestions though. Hunter lacks pure draw, so I figured Ball of Spiders and Lock and Load would substitute for draw.
This deck is masterpiece of fun :-D
Great deck. Thanks!
how in the hell can someone be 0-5 with this deck? I won my first 3 games with it.
I assumed it was just bad luck. I had about 80 - 90% winrate while I was still playing this deck, but that might have just been the day 1 madness.
horrible 0-5
Nice deck, 5-1 to start. Call of the Wild is definitely a player in this brawl.
Sick deck, haven't lost yet. Well thought out and intuitive.