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[S35] C'Thun Warrior - Make your opponents cry

  • Last updated Feb 14, 2017 (Gadgetzan)
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Wild

  • 18 Minions
  • 9 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: C'Thun Warrior
  • Crafting Cost: 10780
  • Dust Needed: Loading Collection
  • Created: 2/13/2017 (Gadgetzan)
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  • Battle Tag:

    #2103

  • Region:

    EU

  • Total Deck Rating

    40

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Introduction

Hello everyone, I am Sounder and today I want to present to you my version of C'Thun Warrior.

So I was playing my favorite Renolock on the ladder, when I ran into a Warrior using C'Thun. I didn't expect to ever get outsustained with my Reno Deck, but in the end I lost because of Fatigue damage. His endless amounts of armour coming from Ancient Shieldbearer + Brann Bronzebeard or Justicar Trueheart saved him and he won. I was quite impressed and started experimenting on my own C'Thun Warrior.


 

"Death is close..."


Deck Breakdown

The decks goal is to make your hero survive whilst growing your C'Thun. Dropping it is your winning condition.

Core

The core cards of this deck are those used to grow your C'Thun and those synergising with it. 

  • Beckoner of Evil: Simple early game card used to grow your C'Thun and put some presence on the board early on.
  • C'Thun's Chosen: Decent 4-drop, divine shield is a pain to deal with. Also charges C'Thun.
  • Twin Emperor Vek'lor: Haven't seen it in many variations of this deck, for me it is indispensible. With the cards above, your C'Thun will almost always be at 10/10 when the game is at turn 7. This card not only provides a surprising board presence for your opponent to deal with, it also slows down aggro decks by a lot. Combined with Brann Bronzebeard you suddenly have 3 4/6 Taunts on the board.
  • Doomcaller: Included, so that you don't run out of threats when in complicated control matchups. May be a dead card sometimes, so when laddering I suggest swapping in the second Fiery War Axe instead due to current meta.
  • C'Thun: Your winning condition that makes your opponents cry for their mommys by the time you drop it.

Survivability & Removal

These cards help you keeping the board clean and preventing damage to your heros face.

  • Shield Slam: The amount of armour you can stack with this deck is pretty high and there are many methods to gain armour. This card is your most flexible romval option as you can use it early in the game to remove small threats from aggro decks just like big minions in the late game.
  • Whirlwind: Can be used in many ways, so be careful when you use it. While being a small board clear, it can help you draw cards with Acolyte of Pain, charge your C'Thun with Crazed Worshipper and damage bigger minions so that they can be Executed.
  • Fiery War Axe: Early game removal. Normally 2 are included, but I swapped one out for Doomcaller. If you find yourself facing more aggro decks, definitley consider putting the second one back in.
  • Brawl: Your only reasonable board clear, use it wisely.
  • Gorehowl: Another removal option, can eventually be used as a finisher. With all the armour, most of the time you can afford taking some damage to the face.

Supporters and Tech Cards

Useful deck consolidation for the round up.

  • Brann Bronzebeard: With all the battlecry minions, a logical addition for fancy plays.
  • Alexstrasza: Found it to be very useful in preparing for a lethal C'Thun and also baiting out some large removal.

Mulligan

Mulligan for early removal, armour sources or C'Thun minions.

Always keep:

Beckoner of Evil, Fiery War Axe, Disciple of C'Thun, Acolyte of Pain, Shield Block

Situational keep:

Shield Slam, Whirlwind or Revenge, Ravaging Ghoul, Alley Armorsmith, Crazed Worshipper, C'Thun's Chosen


Card discussion

Doomcaller --> Fiery War Axe

include the second axe if you find yourself facing more aggro than control

Ravaging Ghoul --> Blood To Ichor

played a a long time with Blood to Ichor, didn't find it too useful though. Ravaging Ghoul adds another Whirlwind mechanic and trust me, you will need it.


Winrates & Replays

https://hsreplay.net/replay/TqqoguKS46sHfhtxKpnYG4

Winrates coming soon...

 


Closing

I had a whole lot of fun playing the deck, it feels very consistent and is able to beat most current meta decks. However, it needs some getting used to. You need to get a feeling for Warrior and its class cards. 

Thanks to http://www.hearthpwn.com/members/Sparkaz who's guide layout I used for my guide.

If you have any suggestions or questions please leave a comment below.

Don't forget to leave a thumbs up if you like the deck and my guide! =)