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The brewing clergy

  • Last updated Jul 15, 2014 (Live Patch 5506)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1720
  • Dust Needed: Loading Collection
  • Created: 7/15/2014 (Live Patch 5506)
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  • Shiizu
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An alternative on one of my older decks, this deck is built around the concept that the most important part of hearthstone is staying on the field with minions. Between cards that replace themselves and hard to deal with creatures like a temple enforcer, it's bound to run the other player out his removal and creatures very quickly. Now add in that the deck also plays a couple of brewmasters and you can just reset some of your wounded creatures out there which can be too much for your opponent to deal with. Not to mention that the deck runs a lot of battlecry minions.

It has a a good matchup against almost the entire field out there. Let's see:

Aggro: Cheap creature galore and cheap removal to hold out until we can close the door with a mogushan and a beefy creature or one of its temple enforcers plus a one mana shieldbearer or just a holy nova. The deck also has a couple of plays that are just devastating for aggro decks, like an auchenai+heal to pick off wounded or small creatures, azure drake + holy smite, mogushan into holy nova or even the cabal shadow priest which is a concession to the aggro decks I keep running into.

Control: This deck is fully capable of killing the control decks like handlock/controlwarrior before they can drop their big creatures. It also sports holy fire that can either burn them out or often trade with one of their better creatures. The deck also has some meta-game cards against them like the crazed alchemist(+in play mogushan, or paired with removal), a SW:Death and a mass dispel as a low risk hedge against people that are building a monster.

Combo: Combo has a really hard time winning through a mogushan and dealing with the pressure you are putting them under. The priest ability that keeps the priest himself alive makes it really hard for decks to burst you down. Again, the mass dispel works wonders against miracle rogues relying on conceal/stealth, or a hunter that is building a huge hyena.

I used to run Mana wraiths instead of the brewmasters, but while this murders some decks utterly, the card just drops off too much later on, while the brewmaster only gets better and doubles as a removal spell early on against most three drops. Finally, for classification: the deck has both elements of an aggro deck and a control deck in it while not being true midrange either. It is more of a synergistic aggro/control shell.