Current iteration vs Warrior/Shaman agro meta. This seems to work for what I currently experience on ladder. The Oozes are effective for killing off significant value and I think every deck should run them.
This deck has a difficult time beating reno decks as it is an "incremental advantage" deck and reno defeats everything you do during the game. It does ok vs priests. I imagine this should also lose to Anyfin paladin because like reno all they need to do is play 1 card to win and if they draw it everything you did doesn't matter.
Constantly altering the deck, this is just the form I've landed on for now. One very off pick that I like but may change is the Gladiator's Longbow. This was originally supposed to be a Call of the Wild but that card usually ends up being 9 mana for 5 damage to face, not a very good win condition by itself. Longbow allows me to do a 9 mana 7 damage burst with hero power and/or trade with a minion and not kill myself. Key minions that stand up to my deck right now are White Eyes and Thing from Below, so I've found this to answer them well. It may not work out in the end as it tends to sit in my hand when my Bow is gaining charges, so it may come out for something more consistent.
2/3/17: Took out Longbow for a 2nd Unleash the Hounds. I started seeing different types of board flooding decks on ladder (murloc shaman, murloc paladin, druid variants, dragon warrior). Could change back.
2 Grimestreet Informant for 2 Secretkeeper. This is a radical change as it alters the early game significantly but I keep finding myself losing Secret keepers to weapons and bad trades, and they make terrible topdecks. Grimestreet has been amazing as a topdeck solution to many different problems. Drawing it early isn't good but it isn't a huge problem.