+53
Favorite this Deck

pRay's Murloc Druid

  • Last updated Aug 3, 2014 (Naxx Launch)
  • Edit
  • |

Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7020
  • Dust Needed: Loading Collection
  • Created: 7/13/2014 (Live Patch 5506)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    346

View 11 other Decks by user-16319641
BBCode:
Export to

Thank you all for support *^-^* You guys are amazing !!! 

Last Edit:: Removed gnomish, soul of forest and nightblade added 2x Swipe one Dudu of claw.

Hello guys my name is Johny pRayer and here is mine Murloc Druid deck, (Youtube videos bellow)

*^-^Disclaimer this deck is Extremly Fun to play !!!! *^-^*

I have idea to build deck like this for very very long time and now its time, meta is just right for this type of deck. So here is my list, It makes wonders evry card have its place and deck is extremly stable, and will suprise Evrybody Have many many insane combos i hope u will see on a first look.

Discard Mechanic: Allways track enemy hand dont have to say that in miracle and handlock matchups, and dont be affraid to use naturalize just to burn some cards in opponents hand (But u must be sure there is nothing that would destroy your game e.g. Ancient of war. 

Murloc Mechanic: Always take care of your warleader. Play him as you know he will allways die next turn as this deck has no taunts this will happend EVRY time, Nice combo is to setup turn 4 to play Warleader + innervate + Seer. I often keep my murlocs in hand just to play them togather with seer. Or have like 2 tidehunters to buff Old murkey.

Gnomish Inventor / Nightblade: For me they perfectly fit into mana curve and got very good stats for what they do, had some conversation with other pple that gnomish inventor is a bit overdraw but u need full hand no matter what. And 4 life is good enuf for it to survive at least one turn when it can be buffed with power of the wild. Nightblade is very interesting and i belive it brings a bit stability into this deck as a expensive aggro card.

Nourish: Dont be affraid to play Nourish on turn 5 even if u got full hand. If u dont have anything to buff or setup or your board is clear. Just play it for extra draw and to get your much needed combos in hand.

Soul of forest: Use it wisely, not allways u have to have big board to use it. For example: Opponent has 22 hp and on 6 mana i had on board Mukkla and one murlock (1/1) With combo on my hand + innervate i was aiming for big finish next round and i wanted to keep my board full as posible and SOF is perfect for this ... when opponent dont have extremly big advantage it basicaly creates a freaking harvest golem witch is hard to get rid of i lose my mukkla even my little murlock but 2 trees survived and with kombo it was beautiful 22 damage finish. In some situation is even good to play it as 10 turn kombo with FON.

Worst matchup: ZOO -> Sadly to say this deck has 0 chance to defeat zoo, It does very well against other types of deck becouse u can outrush them and build extremly powerfull board they just cannot defeat. Actualy in my testing havent lost to any other rush then zoo.

 

Anyway thanks for reading and spread the world ... Im currently looking for ideas how to better this deck and most propably will change NightBlade for Druid of claw and or make room for sejin shieldmasta

 

Crafting deck in action czech comentary

GamePlay (5 games) in czech comentary