Eliminate RNG
- Last updated Jan 18, 2017 (Gadgetzan)
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Wild
- 2 Minions
- 8 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Reno Mage
- Brawl: Spellbook Duel
- Crafting Cost: 2380
- Dust Needed: Loading Collection
- Created: 1/18/2017 (Gadgetzan)
- user-18075212
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- 8
- 29
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Total Deck Rating
13
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Idea is to get Ice Block up, and then keep removing secrets from the pool by playing Mad Scientist, until you are left with as few choices as you see suitable for current game. Polymorph was used as filler, you can use any other tech card.
lol
Well, so far mostly with minions. Also, I am experimenting with more variants, + 1 secret, and then only keep 3 cards - Mad Scientist, Ice Block, and last one being anything suitable (Sylvanas, Firelands Portal, Fireball, ...)
Ok, nevermind, the game bugs out when I have only 3 cards left in the deck ... Or, if I am to believe the Hearthstone deck tracker, Mad Scientist magically disappeared from my pool, so only 2 cards for discover will explain the bugging out.
Same thing happened to me with paladin. This brawl just breaks when you're down to 3 cards