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One Turn Kill ''Math'' Hunter (AntonAmby)

  • Last updated May 17, 2017 (Un'Goro Launch)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2520
  • Dust Needed: Loading Collection
  • Created: 1/14/2017 (Gadgetzan)
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  • Battle Tag:

    AntonAmby #2773

  • Region:

    EU

  • Total Deck Rating

    375

View 9 other Decks by AntonAmby
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Greetings Traveler - and welcome to my ''math'' Hunter guide,
We all know that Hunter is one of the weakest (if not the weakest) classes in MSG, so I wanted to try and come up with a Hunter deck that could do some sort of broken stuff (let's just be honest, there doesn't exist a good constructed deck that doesn't do something broken)
After a bit of thinking i came up with the idea of playing Tundra Rhino and Scavenging Hyena with some small beasts in one turn in order to deal enough damage to kill my opponent.
I figured that Emperor Thaurisan would help me play more beasts in the same turn as the Rhino, and would therefore allow me to Otk my opponents.
After playing a bit with the deck i quickly found out that whenever i drew Emperor and had a Rhino and a Hyena in my hand i pretty much just won, so I added a lot of card draw to the deck to get the combo more consistently.
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EDIT: This deck is no longer playable in Standard because of the loss of Emperor Thaurissan. - Therefore I have made a Wild version of the deck for those of you that still want to play/try the deck! (can be found here: http://www.hearthpwn.com/decks/836168-one-turn-kill-math-hunter-entering-wild-antonamby
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Tips:
1. Think during your opponents turn: When you have played Emperor Thaurisan and you're about to do the combo you won't have the time to calculate damage on your own turn because of the animation-time, so you have to do it during your opponents turn.
2. Don't be afraid to use combo-pieces against aggressive decks: Against aggressive decks you shouldn't be afraid to play your Hyena's with a Unleash or to play your Rhino with some small beasts to clear up their board, your main win-condition is to remove his board and then kill him or to just run him out of resources.
3. Trading during combo: While doing your combo you can gain a lot of bonus damage from attacking into your opponents minions instead of attacking their face with your small beasts because of Scavenging Hyena.
This is also why i chose to call the deck for ''math'' Hunter - you often need to calculate how you get the most damage out of your minions, sometimes it's correct to play Timber Wolf after having traded all your other beast, just so you will have minions to trade into.  :)
4. Use Tracking whenever you have a mana leftover: You should usually just try to use the card as a draw mechanism that can get you closer to your Emperor and other good stuff.
5. Dire Wolf: Remember that you have Dire Wolf Alpha in your deck so how you place your minions can be VERY relevant.
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''Tech'' Cards:
Hunters Mark: Tired of losing to Mr. 4-mana 7/7? Well this might be the card for you then - works well with Unleash the Hounds.
Flare: Seeing a lot of Reno Mage? Do they always have Ice Block? Well then.. :P
Deadly Shot: Good card against Big minions.
Doomsayer: Now you can kill your opponents turn 1 coin Totem Golem - Yay!
Coldlight Oracle: While this card is very bad against Aggressive decks it's incredible against Control - It also has Curator synergy.
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Video ''Section'':
By Furo:
https://www.youtube.com/watch?v=P1JyT-g6O7g
By Khristophesaurus: 
https://www.youtube.com/watch?v=-T_Nd3Sg2dY
By kiwiinbacon:
https://www.youtube.com/watch?v=5m-S28tFtEQ
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Let me know what you think about the deck and if I should try changing something - and if you enjoyed it please leave a thumbs up!   :)