SILENCE IS CHEAT!
- Last updated Jan 6, 2017 (Gadgetzan)
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Wild
- 17 Minions
- 9 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Shaman
- Crafting Cost: 9460
- Dust Needed: Loading Collection
- Created: 1/3/2017 (Gadgetzan)
- dontbemad
- Registered User
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- 8
- 32
- 65
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Battle Tag:
dontbemad#2121
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Region:
EU
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Total Deck Rating
449
Hey guys this is dontbemad, multiple legend player from Germany.
After I finished season 33 at rank 215 legend with midrange shaman,
I started to climb with my own version of aggro shaman (which I have tested a lot during last season) very successful and hit rank 5 yesterday (2.1.17)
More and more people asked me ingame about my decklist so I decided to publish it here.
Now a lot of people are waiting for a guide so here it comes :
(I will sum up mulligan + playstyle for every match up this time)
Note: The mulligan with an aggro list like this is nearly the same in all match up's since you are always looking for 1 drop's , Totem Golem and weapon but there are still some little differences.
Mulligan + Playstyle:
Hunter & Paladin:
Both of them still does not exist on ladder (at least I did not face any in S33 & 34 until now)
so I can't really give an opinion about those match up's.
Priest:
Priest can be dragon or Reno version but I assume (and faced) more dragon versions at lower ranks (until Rank 5).
You mulligan for Small-Time Buccaneer, Tunnel Trogg, Totem Golem and Spirit Claws or Jade Claws (I would never keep both). You can keep Flametongue Totem if you have a 1 drop minion.
The game plan is to flood the board with your cheap early game minions and to have a weapon available. Use your burn spells to remove taunts like Wyrmrest Agent and Twilight Guardian.
Game plan sticks the same if your opponent is playing the reno version which is generally easier to rush down by 5 or 6 turns.
Rogue:
You mulligan for Small-Time Buccaneer, Tunnel Trogg, Totem Golem and Spirit Claws or Jade Claws.
I would always keep Maelstrom Portal to clear his turn one Swashburglar + Patches the Pirate
Try to remove his Tomb Pillager with Jade Lightning!
You win this matchup in most cases after his first Auctioneer turn with burst damage from hand.
Warlock:
This matchup is all about tempo since you want to wirn this game by turn 5 or 6!
Flametongue Totem is the key here !
You mulligan for Small-Time Buccaneer, Tunnel Trogg, Totem Golem and Spirit Claws or Jade Claws and Flametongue Totem.
I started to keep Earth Shock with coin + Totem Golem to counter his Doomsayer or Second-Rate Bruiser and it worked out to be really strong.
Warrior:
As you may have noticed, control warrior is getting more and more famous these days but I was lucky and did not face any in my early climb so I will only write about the pirate matchup.
You mulligan for Small-Time Buccaneer, Tunnel Trogg, Totem Golem and Spirit Claws or Jade Claws but the MVP in early game is Maelstrom Portal to clear his early board effective so you should always keep it!
In general this match up is more about board control so try to clear with weapon and portal in early game and remove his Frothing Berserker with burn spells !
In the end your opponent will have an empty board and you can kill him with burn spells or Leeroy Jenkins from hand
Mirror:
Since you will still face like 90% or more of the aggro versions, you mulligan for Small-Time Buccaneer, Tunnel Trogg, Totem Golem and Spirit Claws or Jade Claws . In addition, you should look for Maelstrom Portal again to clear his early game board (pirates).
If you have coin, you can think about to keep Flamewreathed Faceless since it can sometimes just be about who drops down the 7/7 first because you do not really have answers to this card.
Mirror is decided about the draw in most cases but since you have Leeroy Jenkins as some kind of unexpected 6 dmg from hand, you should be slightly favored!
In general you are looking for board control in this matchup!
Druid:
This is by far the easiest macht up and I was surprised about how mayn of them I was actually face on ladder during the first 2 days of the season where everyone is playing aggro lists..
Again, this macthup is all about tempo and rush him down asap so you mulligan for Small-Time Buccaneer, Tunnel Trogg, Totem Golem and Spirit Claws or Jade Claws and Flametongue Totem.
Earth Shock is doing a great job in this matchup punishing his big taunts or in some cases even Fandral!
Mage:
The reno version is getting more and more popular but I only faced them by the end of last season at high legend ranks when I played midrange shaman so I cannot really give a good advise for this matchup playing aggro shaman atm.
Card choices:
I guess that people will wonder about my tech choices so here are some short points about Earth Shock in advance:
- you coin out Totem Golem in turn 1 = opponent plays Doomsayer= feels akward since you cannot answer with 1 mana overloaded = oh wait there is Earth Shock for a huge early temposwing
- you flood the board early with pirates = opponent plays 3 mana Second-Rate Bruiser on curve = you have to trade your board into it = oh wait there is Earth Shock for a huge early temposwing
- you play mirror and the opponent roles a lucky taunt totem in late game or topdecks Thing from Below to prevent lethal = not a problem with Earth Shock in hand
- you play vs rogue and your opponent plays a huge Edwin VanCleef on curve = not a problem with Earth Shock in hand
- you play vs druid and have an easy counter for his big taunts
- you play vs pirate warrior and his Frothing Berserker is getting crazy ? = not a problem with Earth Shock in hand
- you play vs renolock and he plays Twilight Drake = nice snack for 1 mana
summary : silence is a great tool in the current meta and earth shock is the best card to use it ! it works great for me in aggro shaman since you always have great targets and nobody will ever play around it so just give it a try ;)
Sir Finley Mrrgglton: you are obviously looking for smorc or lifetap hero power in like 95% of all cases but you have to think about taking the heal or tank up in some mirror matches for example.
Leeroy Jenkins: He can be more than a resident sleeper in this list because you can combo him with Maelstrom Portal if you do have an akward turn where you have to remove opponents board so keep this in mind!
Southsea Deckhand: as mentioned in the comments : I do not have much love for this card and only play 1 copy for the pirate synergy. You never want to play him in turn 1 or without weapon in general so it is often a dead card (that's why I cut 1x)
Patches the Pirate: I always notice that people are doing the same mistake when they draw him and just drop him down for non sense only for push 1 dmg face and spam WOW emote...
NOTE: if you draw him - be more smart and keep him on hand until you can combo him with Flametongue Totem or to do an effective trade with any minion on board which has 1 health left!
I can make a full guide, explaining my tech choices and the playstyle + mulligan in detail if this will get about 20 upvotes !
For people who want to see some gameplay:
Here is a very nice deck showcase made by kiwiinbacon
here is some more gameplay, thanks to Furo:
(he confirmed that he used the wrong jpg file - decklist in his video so he is playing 2 x spirit claws as in my list, not 2x deckhand and 2x feral spirits)
So how good is this deck right now? Anyone has some %wr data to share?
The only card missing for me is Leeroy, so im using a similar Trump's verion but not having a very good time with it.
hey, I only played it first 2 days of the season to hit rank 5 (no data available) but since aggro shaman is still tier 1, it should work quite good on ladder not matter which version you are playing!
i also played it to r 5 last week... so still okay! thanks for the deck
you can never cut a lava burst in aggro shaman ..
Hey guys! I have been playing this deck from 14th rank to 5-4 rank so far and I have recorded one of my games. I wonder if there are some situations where you would have do something else or decided to mulligan differently. I want to master the aggro shaman ( I know it sounds funny, but you have to make decisions in aggro as well), so If is there something you catched up let me know please!
It is match versus Dragon warrior (I guess) and I do not really think I could do something better or something that could change the game significantly. I really wonder if you have the same opinion tho! It is only ten minutes long and I try to explain all of the plays Im making and why I am making them. Tune in and lets see what we can do!
If you liked the video please consider upvoting / liking or even subscribing to the channel! Im doing these types of videos frequently so why not my friend?!
See you guys! Hopefully I can get some opinions :)
Thanks for the video, my only hope is that one day you get enough sleep at night !
Haha u made me laugh.. Do I really look that tired? :D
Is this deck any good without patches? I have all the other cards, wondering if I should craft it
you should not play any deck which includes the pirate package if you do not have patches.
Tilt so hard everytime i draw patches on turn 1. Tilt so hard at getting oozed.
As much as I would like this deck to work, I had winrate of 42% over ~30 games. I then switched back to the original version of Amnesiac; -Leeroy, -Earth Shock, +Feral Spirit, +Southsea. Since then my winrate has gone up to ~60% over the last 30 games. Leeroy just doesn't work for me in this deck. He's only good as a finisher, but that's not needed in this deck. Feral spirits are so good against aggro and in combination with Flametongue. Earth Shock is a great idea, but the card value is too low compared to other cards you might draw instead.
Is it possible to run a list with out the karazhan cards? I dont own this adventure yet
I don't think so (at least I am not aware of any)
I played FS quit a bit before and after the Standart and went legend with it. I don't like 2 spirit claws and leeroy. 2 spirit claws gives you a chance to draw a really bad and slow top deck in mid-late game. Leeroy doesn't have any synergy with the deck. Just a 6 dmg. If you put a doom hammer instead you get 2×8=16 dmg. And potential board control. Adding Rockbider gives you a better finisher and some flexibility in forced trading, e.g. with tount
I dunno man, I'd say Leeroy has finished about a quarter of my games for me with this deck so far. Also, he combos reasonably well with Maelstrom Portal for awkward turns where you just need to clear their board no matter the cost.
I could only play 2 games with this deck before I felt dirty. Works quite well, 10/10 would play again.
Can anybody make a good case for keeping Aya Blackpaw in this list? I've played 20+ games with this deck, and have yet to see a situation where she was actually instrumental for any reason. I've ended up replacing her with a Mana Tide Totem for a little extra card draw, and so far I see no reason to reverse this decision. Tell me why I'm wrong?
1. great synergy with jade claws and jade lightning 2. board presence 3. kind of the only real threat between the 7/7's, forces opponent to trade in almost every case = gives you more time
I'd say no, out of 20+ games so far she has yet to provide much value for me. I replaced her with a Mana Tide Totem and see no reason to look back as of yet.