Favorite this Deck

Dog's LEGEND Beast/Dragon/Murloc Aggro

  • Last updated Jan 10, 2017 (Gadgetzan)
  • Edit
  • |


  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Beast Druid
  • Crafting Cost: 6560
  • Dust Needed: Loading Collection
  • Created: 12/22/2016 (Gadgetzan)
View Similar Decks View in Deck Builder
  • Country:

  • Tournament Decks:


  • Ladder Decks:


  • Submitted By:


Export to

WOW top page over night! 

So I am going to be a man of my word and write up a guide on what to mulligan for etc...

First off, Finja, the Flying Star is a very key component to this deck, but using it right away means you need to go into turn 5 without a serious disadvantage. In most situations, it should be kept if in your initial hand, but not heavily mulliganed for.

Vs Aggro: Living Roots , Enchanted Raven , and Druid of the Saber are your best bets. It will be up to you whether to use your Living Roots to take out something like a Small-Time Buccaneer , or throw down two 1/1 minions to combat multiple aggro minions. 

Vs Control: You want to be as quick as possible. Depending on the matchup, you don't always need to be afraid to play a lot of minions. Play around potential mass take-out spells like Lightning Storm , but maintain as much pressure as possible. Druid of the Saber , Enchanted Raven , and Mark of Y'Shaarj are a priority in these matchups.

Game progression: Maintain board control until your hopeful turn 5 Finja, the Flying Star. You want to put on as much pressure up until this point in case you don't find yourself with Finja, the Flying Star by this point. Your second win condition then becomes continual buff and pressure with ZoobotMark of Y'Shaarj , and Savage Roar. Lastly, The Curator adds well synergized and specified draw power while adding a decent taunt minion to the board. It should be used as soon as possible in most situations.

Ideal Early Game:

Turn 1: Enchanted Raven

Turn 2: Mark of Y'Shaarj

Turn 3: Innervate and Druid of the Claw



Try and get your Sir Finley Mrrgglton out as quick as possible, and if you don't, make sure you keep track of all of the Murlocs in your deck. Depending on your matchup, you don't always want to choose the Hunter Hero Power. Paladin or Mage hero powers can be great for extra pressure without taking damage.

Try and use Innervate for Druid of the ClawThe CuratorFinja, the Flying Star , or Savage Combatant + Hero Power.

Mark of Y'ShaarjDruid of the Saber (Stealth) has incredible power and can be played a variety of different ways. You don't ALWAYS need to attack with it initially to take away your stealth.

For specific matchup Mulligans and guides, you can find me on Twitter @the_goatmann

To watch how this and other top standard decks are played you can find me on twitch here: https://www.twitch.tv/goatmann1

*Initially made by Feno and made popular by Dog



I'd love to get this back up to the top page! Took a three week break from Hearthstone and was negligent to updating. My apologies, but I want to get this out to as many in the community as possible! Spend the dust and comment for any questions on play style!