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[Legend] Danny Wu C'Thun Warrior

  • Last updated Dec 21, 2016 (Gadgetzan)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 9580
  • Dust Needed: Loading Collection
  • Created: 12/18/2016 (Gadgetzan)
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  • Total Deck Rating

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Hi,

I'm Danny and is a regular Legend player, hitting Legend every season.

i took my previous Top 100 Legend C'Thun Warrior list and tweaked it to counter some popular meta decks to hit Legend this season.  

Some cards I swapped in were Cleave, Beckoner of Evil, Bash, and ooze against Aggro.
Against Control, I swapped in Doomcaller.  

The deck have a good win rate against Pirate Warrior, Aggro Shaman, Renolock and Dragon Priest.
It struggles against Jade Druid and Rogue.

Mulligan and Strategy


Against Aggro
- War Axe, Cleave, Bash, Ravaging Ghoul, Beckoner of Evil, Disciple of C'thun, Acidic Swamp Ooze.  If you have war axe, you can consider keeping acolyte of pain, shield block + shield slam if you don't have the other starting mulligan cards.

You want all your early cards to control board and minimize damage. C'Thun activators are great such as disciple and beckoner since you need two cards to get shield bearer and vek'lor going.
Gameplan - Control the board early and once it goes to the late game or when you drop shield bearers, Vek'lor, C'thun, you win.

Against Reno Lock - Keep c'thun activators such as beckoner, disciple and C'thun's chosen. Keep either an execute or shield slam (sometimes both) in your starting hand. I would keep shield block and bash if I have shield slam in mulligan.  It's used to kill mountain giant / twilight drake when they drop it on turn 4. I don't find war axe a high priority keep in this match up since they don't have early minions to kill and they can ooze it. Look for an activator for execute if you have it in starting hand. Cards to consider, ravaging ghoul, disciple.  Dropping acolyte on curve on an empty board is fine as it baits out a shadow bolt or you can trade it with a giant/drake as an execute activator.
Gameplan - Play C'thun then Doomcaller for second C'thun.  You can even burst them after they jaraxxus. This is a skill match up and if you don't have experience playing it, you can lose easily. Simple mistakes will cause you the game. When play well, you are favored especially with Doomcaller.  They have limited big threats so use your removals carefully, Try not to waste your executes and shield slams on small minions less than 6 mana (except twilight drake).

Against Control - Mulligan for C'thun activators (beckoner, disciple, c'thun's chosen), war axe. Keep justicar if you're facing another control warrior.
Gameplan - For most match ups, fatigue and burst with double C'thun.

I'm short on time to write any guide at the moment but want to get the list out there for you to try. 

 

With enough likes or +
- I'll create a more thorough discussion about playing the deck and against classes. 
- Post replays
- Discussion about tech cards
- Video game play or discussion

Thanks for stopping by.