Heroic Maloriak (Multiple Wins)
- Last updated Dec 9, 2016 (Gadgetzan)
- Edit
- |
Wild
- 15 Minions
- 15 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Reno Mage
- Boss: Maloriak
- Crafting Cost: 2240
- Dust Needed: Loading Collection
- Created: 12/9/2016 (Gadgetzan)
- EnzymeTK
- Registered User
-
- 2
- 13
- 28
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
41
I have played this deck over 100 times against Maloriak and won with it 12 times. Over 50% of losses are done because he casts Release the Aberrations! before turn 4.
Main reasons for inconsistency/loss with this deck is either not drawing Animated Armor quickly enough, or the AI deciding to kill it. Still, I have found it the most consistent deck I have tried.
If you draw Animated Armor and don't get Release the Aberrations!, I win around 40% of matches. This boss is RNG as hell. If someone has a deck they've played more than 100 times and has a higher win percentage, please direct me to their list so I can try it out.
I tried countless decks on this site of Mage, Warlock, Warrior and Priest to beat this boss the first time and it probably took well over 60-70 attempts to get my first kill. So personally, I'm finding 12 kills in 100 attempts a much better state of affairs.
This is by far the hardest Heroic boss of any of the currently released expansions I have ever faced, so bare with it and RNG will be on your side eventually.
Strategy:
- Hard Mulligan for Animated Armor. I don't reset if I don't have it in my opening hand, but if you prefer to just reset heavy than draw things out, do so here.
- If he plays Release the Aberrations! and you don't have Animated Armor up, concede. If you've played this boss as much as me, it's a judgement call if you can still win, but your win percent has tanked. If it's before Turn 4, it's essentially 0%.
- Use Frostbolt on his early minions or throw down Annoy-o-Tron to soak up early damage.
- If he kills your Animated Armor, it's not over. I've won despite never drawing it but your odds are now tiny. If your hand isn't full of things like Frost Nova, another Animated Armor and Blizzard at that stage, then you probably want to just reset.
- Try and save Blizzard/Flamestrike for when you can get huge value, prefer using Frost Nova to stall a turn if you can.
- If it's turn 3 and you have Arcane Intellect and no Animated Armor in hand, then you basically always play it and take the face damage since you're likely to reset anyway.
- His first secret is usually Duplicate, but it can be Counterspell. Do not kill minions if you don't know what secret he has up, if you must, kill a Crazed Alchemist.
- You generally want to Faceless Manipulator on a large Drakonid Crusher or a Flesheating Ghoul so that you can start pushing face damage. I also use these on Sludge Belcher a lot.
- If he has 4+ minions and you have Mind Control Tech and you can play it without dying, it's almost always the right choice.
- Ironbeak Owl is for Sludge Belcher or an early out of control Mana Wyrm. Ultimately, this is a match of survival, don't hold onto tech too long just hoping for better value.
Deck Building Guide:
The core cards to making this deck work are:
- Frostbolt
- Arcane Intellect
- Kezan Mystic
- Annoy-o-Tron
- Blizzard
- Frost Nova
- Flamestrike
- Animated Armor
- Mind Control Tech
- Faceless Manipulator
- Ice Barrier
The more situational cards that you can kind of play with if you don't have them or don't like how they feel:
Tweaks from my original list (below) include:
- 1x Brann Bronzebeard -> Counterspell
- 1x Bloodmage Thalnos -> Cult Sorcerer
- 1x Cult Apothecary -> Cult Sorcerer
- 1x Sylvanas Windrunner -> Duplicate
- 1x Eater of Secrets -> Duplicate
Brann Bronzebeard is great, but the times he is useful is just not very often.
Sylvanas Windrunner tends to be too slow and low impact in my testing.
Bloodmage Thalnos is totally worth putting in if you have him. A strictly better Cult Sorcerer with card draw. I cut him to test this deck in a more budget fashion.
Eater of Secrets is generally just a worse Kezan Mystic, and opportunities where you need Cult Apothecary, and you don't just die anyway are rare. I'd put two Eater of Secrets in if you don't have Kezan Mystic, but it really is a weaker card.
The Counterspell protects you from an Imp-losion, or him putting down his own Counterspell/Duplicate.
Duplicate on Annoy-o-Tron allows you to do a lot of stalling in the early game, also having one up on Turn 3 before an Animated Armor on turn 4 just gives you more options to play Animated Armor again if the AI decides to attack it.
Cult Sorcerer has one purpose, to be combined with Blizzard to get 3 damage board clears. It's very situational and one of the most flexible slots for teching.
Other tech I've considered:
- Polymorph to deal with Sludge Belchers and Draknoid Crushers.
- Flamecannon for more early removal of his 5/3 Mana Wyrm or Voidwalker or 4/4 Mad Scientist or Crazed Alchemist.
- Manic Soulcaster to get extra Animated Armor or to copy a Kezan Mystic for another secret steal, or anything. Probably too situational.
- Cone of Cold is like a mini Frost Nova, often I find myself wanting to stall the board until he has 4+ minions for a big Flamestrike or to use Mind Control Tech. This would allow that.
- Echo of Medivh similar reasoning as Manic Soulcaster.
- Nat Pagle for card draw, but no idea how the AI would react to this legendary. If he just gets instant-killed he'd be worthless. I'm not willing to craft it to test it out.
My original (and most play-tested) list is:
- 2x Annoy-o-Tron
- 1x Bloodmage Thalnos
- 2x Frostbolt
- 2x Arcane Intellect
- 1x Brann Bronzebeard
- 2x Frost Nova
- 2x Ice Barrier
- 1x Ironbeak Owl
- 2x Mind Control Tech
- 2x Animated Armor
- 2x Eater of Secrets
- 2x Kezan Mystic
- 2x Cult Apothecary
- 2x Faceless Manipulator
- 2x Blizzard
- 1x Sylvanas Windrunner
- 2x Flamestrike
Man, you're golden! Thanks a ton!
i dont get what the hype on the animated armor is for, every time i've ever played it he instantly trades with it wtf?
After about 10 tries this finally worked. Glad I don't have to do that again.
Be glad you didn't do it over 100 times for science :)
Won first try, great deck. Animated Armor is a must!
Glad you enjoyed the deck and had success with it, congratulations :)
Great deck. Took me about 8 tried but it works. The key to animated armor working is this: the opponent doesn't calculate animated armor into whether or not they have lethal. So if they THINK they have lethal, they will ignore the animated armor. This means you need to be low on health. Therefore I finally won when my opponent played abbherations on turn 3 and 5
I thought this was how the AI worked too, but then on many of my tests it would just kill the animated armor and go face and kill me. I never figured it out exactly. From what I could tell, it felt like it had some sort of random "aggression" profile that would alter its playstyle from attempt to attempt, but who knows. Glad you won anyway :)
Great base deck, thank you. Made some adjustments for JUG, also lacked some cards:
Got Animated Armor on turn 4 and Maloriak thought he had lethal with his minions, so he didn't touch it at all. Used Molten Reflection on it for extra safety in case of Polymorph and then it was just freezing his minions with Frost Nova / Blizzard and pushing face damage.
Overall it took me around 3 tries with this particular deck, guess I was really lucky with my draws.
I definitely like the Molten Reflection choice. If I was to do this again I'd definitely use them instead of the Faceless Manipulators. Congratulations on taking down Maloriak!
Beat it on the 5th try without any of the pre 2016 cards, deck is good cheers
Congratulations. Mind sharing what you subbed in for them? I didn't buy any packs in Un'goro, so I can't really update this deck to account for them.
Thank you for the deck, I have struggled with this boss for quite some time now. The first couple of times, his minions tend to kill the animated armor in the early stages of the game, which made me lose. Finally managed to stall out the game after copying his 8/8 Drakonid Crusher, and freezing the board :)
Took about 10 tries, but this deck worked. Mostly lost to aberrations before animated armor or not drawing armor in time, like the the OP warned — so simply restart if the boss casts aberrations before turn 4, or if you don't have an armor to play on your turn 4.
I really appreciate all the research that was done for this deck. Well written strategy and solid cardchoices. Well played! (got it 3rd try)
Thanks for the kind words. I was frustrated with many decks on this site that claimed to be "great first try" but they clearly just got stupidly lucky with a god draw. 100 games was a painful grind, but I feel like the deck is better for it, and this boss is annoying enough without a sub-par deck working against you. Glad you were able to topple this one!
Ive been trying deck after deck for weeks now and yours finally saved me. Thank you so very much. I am so relieved
Thank you for this deck!
I was missing ALL the neutral cards you recommend, but all you really need are the Animated Armors. The first 2 times I tried this he trashed them immediately, but the third time he ignored it for the whole fight :)
I swapped in a ton of random stuff - an arcane giant, an auctioneer, a big game hunter... all you really need is the armor, some freezes to lock down their army, and luck.
Great deck! Thanks!
Great strategy, but i have standard cards only cause ive started playing on december 2016, so i build one with standard cards.
Thanks, when you have animated armor and he thinks he has lethal he never destroys it. Thanks again for the cardback.