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Andree59 #1 Legend Renolock

  • Last updated Dec 26, 2016 (Gadgetzan)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Renolock
  • Crafting Cost: 13180
  • Dust Needed: Loading Collection
  • Created: 12/7/2016 (Gadgetzan)
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  • Battle Tag:

    Andree#2895

  • Region:

    EU

  • Total Deck Rating

    640

View 29 other Decks by user-13957578
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Hi there! I´m Andree59 and this is one of the deck with which I am Legend # 1 this season. I'll be glad for all the comments and FollowMe.

First, I would like to invite you to a new group for WILD players. You can share your decks, consulting a metagame, share your games and discovering other lovers of this format. The group is here. 

Renolock is in my opinion the best deck on a Wild because it is favorable agains most decks and it is the most consistent Reno deck.

From my statistics, you can see that most played Wild decks are Pirates Warrior, Priest control / dragon and Aggro / Mid Shaman. I have a positive winrate with all of these. Other classes are not so strong in this metagame and you can lose only with a bad draw.

UPDATES:

1) Since last week, the metagame little more evolved. Is it possible to meet more warrior pirates, aggro / mid shamans and Anyfin Paladin. That's why I changed koncemp package to Nzoth Deathrattle because it needs more minions to taunt as early in the game so late in the game.

- Voidwalker, Imp gang boss, Harrison Jones, Vendor

+Sludge Belcher, Dirty rat, Nzoth, Deathlord

2) There are too many OTK decks. 

+ Ragnaros - Jaraxxus

Favorable match up – All Renodecks, Priest control, Priest dragon, midrange shaman, all versions of druids, Patron warrior, Freeze mage, Zoo

50/50 match up – Aggro shaman, Tempo warrior, classic control warrior, Tempo mage, Mech mage, Secret Paladin, Deathrattle Hunter

Slightly unfavorable match up (maybe 40/60) – Warrior pirates, Fatigue Warrior 

Description of individual cards:

Mistress of Mixtures – Currently better one drop  than zombie chow. It gives you the possibility to use free hero power, control board early in the game or destroy it in the late game, for example, in synergy with Jaraxxus. Keep it in all match ups except Priest.

Mortal coil – Interesting card for all situations especially against the Pirates decks.

Power Owerwhelming – PO + Shadowflame is nuts combination.

Voidwalker - Added to the deck, especially because of pirates. Many times, saves the life before  turn 6 and Reno Jackson. Applicable also in combination with Jaraxxus. Before Gadgetzan, I played Eater of Secrets instead.

Acidic Swamp Ooze – Key card against two dominant decks on Wild (Shaman and Warrior). Keep it in opening hand against this classes. In mirror match never play Ooze too early, wait for oponents Jaraxus.

Dark Pedder – Good card with Brann against control (2xPO is nuts). Sometimes safe your ass with 0/4 taunt in aggro matches.

Doomslayer – Good card in many situation keep it always in your starting hand. Only against pirates, it is often only the addition of 7 lives, and not the board clear. Against control decks, it is important to use doomslayer together when you put on Jaraxus

Brann – One of the best cards in entire deck. In 90% of situations keep it to late game and use it especially after discounting by Emperor Thaurissan. Against control is there important synergy Brann + Kazakus and against aggro decks you can use synergy of Brann + Healbot/Vendor as „second Reno Jackson“. This card can not be replaced by another card.

Demonwrath + Hellfire – Always keep it. Only against Priest you can mulligan Demonwrath away.

Eathen Ring Farseer + Refreshment Vendor + Healbot – Other creatures with heal. Mostly don‘t keep them.

Imp Gang Boss – This card is more filler because its use in deck isn‘t for something special. Maybe in the future I change for Deathlord.

Shadow bolt – Key card against Priest, Druid and Patrons (always keep it). Shadow bolt is better than Dark bomb. Especially against Brann, which can turn the game in control matchups and in the mirror.

Defender of argus – Here I deal with the question, if isn’t better to play Sunfury Protector, but still prefer Argus.

Kazakus – It is the best card of new expansion. He can win a lot of games and you can choose what you need in each situation and each match up. In most cases, I prefer 5 cost spell. But there is nothing better than using 10 cost spell than clear board and summon 3 your minions. In another situation  this can give Armor and save your ass when you play Jaraxxus against OTK decks or Freeze mage. He can also turn the match against warrior pirates. This card can not be replaced by another card. Don’t play this deck without it.

Piloted Shredder – Basic minion in deck. Many games you win with Shadowflame Shredder, which cleared the board and you have small minion 3/2, 2/2, etc., your opponent play 1-2 minions, after it you can clear the board again with small Minon + PO and than play Jaraxxus and control game.

Twilight Drake – Tap, tap, coin + Drake is classic Renolock play.  Drake is nuts against priest and you must alway keep in this match up.

Harrison Jones – Why play second destruction of weapons in deck? Primarily, because of pirates, it often win the game in the late game after he draw 5/2 weapon. Furthermore, Jones is good against the Shaman and his claws. Many bad players play Claws and don‘t attack without totem spell. It is easy draw for you. This card can be replaced by Belcher, but currently I´m big fan of Jones.

Second-Rate Bruiser – Good card against aggro and interesting synergy with shadowflame. If you do not play N‘zoth Renolock this card is better than Belcher.

Emperor Thaurissan + Reno Jackson – Key cards of deck that can not be replaced.  Always keep Emperor against priest and mirror and Reno Jackson always against warrior and shaman.

Siphon soul – Much better than the new card Blastcrystal potion. Use it especially against opponent´s key cards in the late game (Ysera, Tirion, etc.)

Sylvana Windrunner – Synergy with Shadowflame or Power Overwhelming, where you can take opponent´s Ysera or another card with high defense.

Abyssal Enforcer – The new card improves vastly winrate against Shaman. More than once I took his battlecry effect in synergy with Brann. Your opponent has 6 lives and you blank board and he thinks that, he can‘t die, but Surprice Motherf*cker!

Dr.Boom – What to say? Probably just that, turn 7 is always Boom. (or coin+Emperor on turn 5 and Boom on turn 6 = good way to take game to your side)

Twisting Nether – Late game card which can win game. Mainly used before placing Jaraxxus (Twisting+Doomslayer) or after placing Jaraxxus (Twisting + Hero power).

Lord Jaraxxux – Key win condition in deck. I always keep Jaraxxus against Priest or Mirror because early Jaraxus always win game. If for some reason you lose Jaraxxus (Deatlord or Dirty rat) you can still win with Brann + Kazakus combo. Early Jaraxxus is key card against Priest. (but BE CAREFUL! against Auchenai Priest)

What to watch:

  • Play Jaraxxus at the right time against OTK decks and Priest with Flash Heal + Auchenai. In mirror match only if you have taunt because most people plays combo renolock.
  • Use Reno Jackson efficiently and try use it for so many taps for cards as you can. Especially if the opponent has spell damage cards (Fireball, Lava Burst, etc.) wait to he play them and then you can play Reno. Do not think you will win the game against pirates Warrior only with Reno.

Why not play these cards:

  • First of all I do not play Combo version, because I think that classic Renolock is more consistency.
  • I don’t play Dirty Rat, because i don’t have space for it in my version. If you want try it you can replace Voidwalker with it.
  • Darkbomb is good, but you, in many times, want to tap hero power on turn 2 and in late game is better Shadowbolt.
  • Blastcrystal Potion is bad card for Wild. You can’t afford lose mana crystal in middle game.
  • Imp-losion + Bane of Doom – These cards are too slow for the current metagame.
  • Felfire potion – In many times this card isn‘t clea,r but your death and also it too is slow.