United in Stormwind Cards List & Guide
Total Deck Rating
21/12/2016 - Made it to Legend
Proof : http://imgur.com/a/EV3hR http://imgur.com/a/bU8QA
When's the recommended phase of the game to play Genzo, the Shark? At 4-HP he's an easy target for almost any match-up. Love pirate rogue decks though so still giving this a shot...
Played this deck a bit at rank 10, to 9 after playing Miracle rogue all the time. It really works well to surprise people. I had a lot of sarcastic emotes at the start because they felt I played weird (compared to what a miracle rogue would do), and suddenly they are in big danger.
Just smashed a Reno mage, who used Reno and the 8 armour secret. Mr. the Shark pulled me the cards that I needed for lethal.
Nice additions. I've been playing more Piracle rogue myself, because I find it more fun (didn't really climb with it though from rank5, too many aggro shamans and pirate warriors). I saw Lifecoach using Shaku, the Collector as well in Piracle and it's been fun. I could try him in this deck, but I don't have Genzo, the Shark and I'm not sure if I want to craft him...
He seems pretty mandatory in this deck now to keep the pressure up in longer fights, bit like the old aggro paladin with his Divine Favor.
Shadow Word: Horror from the Swashburglar :D
The priest conceded after.
What about Skycap'n Kragg for 3 mana plus Cold Blood on turn 4 against Dragon Priest? 24 total damage.
The Argent Horserider does well, he is versatile and kinda annoying to remove for the opponent. The Buccaneer has it's uses, bit like Deadly Poison indeed, and it helps getting a fast start. But it sucks when he gets killed before being able to use his weapon trick.
Rank 7 at the moment. It doesn't stand a chance against Dragon Priest it seems, and Renolock can be impossible at times. Besides that, it's doing great and it's fun too.
How do you deal with Jade druids ? At rank 8-9 they seem to know how to deal with Pirate rogue's pretty well now. Taunts, 8 armour spells, kinda hard to get trough.
To be honest, I have lost very few matches against this deck, the winrate should be around 90%, they need pretty much of the dream hand to win, is a very slow and greedy deck, he need the taunts sooner possible or have two Swipe in the first 12 cards, that's basically it. Feral Rage is also strong in the match.
You should be having bad luck or not being able to complete dominate the board against them which is worrying since their deck takes a lot to start answer. Becareful starting on turn 5 to not make unnecessary trades this can end up costing the game.
I'm on Rank 4 right now in NA (http://imgur.com/a/qKJAv),when i have time i'll try to get legend.
The deck performs great, slowly climbing with it. I can see Skycap'n and Greenskin being really important now, Skycap'n seals the win everytime and Greenskin is the only one that increases the amount of charges on the weapon.
I got a Sinister Strike from the Swashburglar in one game, which helped me a lot, for combo and damage to finish the opponent off. Could be a swap option too I think. Many games end in one big 17+ damage turn.
Been following you since your Wild Pirate (july on this year, I guess) and I just love your decks, bro!Such a fan of your decks and guides. Glad that I have 99% of this list. I don't have only swashburglar. Please, I know that you have a replace in ya mind. hahaaThought about 2 Undrecity Huckster or things like that.Thank u so much and keep the great job up, bro.Peace!
I am very grateful for the words bro, really made my day :) Swashburglar is in the deck because of the value he can generate to you and also is a Pirate, Undercity Huckster is not that bad but I think the best options that you have are Buccaneer andColdlight Oracle.
Hope this helps :)
Awesome, bro. Sure that it helps!Thank ya so much again!
I have most trouble with running out of cards..but I guess that is unsolvable atm, I mean Genzo, the Shark will be killed on sight I think.
Deck is fun, but i'm not yet sure if I want to craft Greenskin or Skycap'n at the moment. Which one of them works best for you? I got a shady dealer and a Horserider instead of them, which works fine for now
Hey baboen, I think both are very important because Rogue dont have Kor'kron Elite or Arcanite Reaper, Captain Greenskin is insane with Dread Corsair or just to keep the buff weapon train and Skycap for 5 mana or less is game over most of the time with 18 Pirates on the deck it is easier to happen also he survives against these new 5 damage Aoe.
Good example of Greenskin against Pirate War: http://imgur.com/a/JA5ng
Turn 4 kill my Squidface with MS and turn 5 i play Greenskin together with Dread Corsair's for 0 mana.
That's really great. But it means you need to equip daggers in turn 3 to set that up. Who said face was brainless right?
I've got 3265 dust and 0 gold, so crafting both pirates is a big investment towards this deck, and I don't think any other pirate decks uses them. Maybe I'll start with Greenskin and see from there.
Had a blast the last two games, finished a Jade Druid who had the entire board filled with minions and he got hit with Leeroy + Cold Blood, oldschool style. and a poor priest in turn 5 who played basicly nothing.
Yeah, we usually equip the Dagger on turn 2 and keep buff it from there, the real problem is Ooze but rarely will you be able to play around that in the first turns.
I see, I have no experience in weapon buff decks so I just went all out face from the start. Starts to make more sense now.