[Day 3 LEGEND N°1] S.Cifka's RenoLock [39-8 rec...
- Last updated Dec 8, 2016 (Gadgetzan)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Renolock
- Crafting Cost: 10140
- Dust Needed: Loading Collection
- Created: 12/3/2016 (Gadgetzan)
- StanCifka
- Pro Player
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Country:
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Tournament Decks:
50
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Ladder Decks:
163
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Submitted By:
General Mulligan
This applies to all matchups,
Kazakus : ALWAYS KEEP, he will be important in each matchup, the only moment when you don't keep him is when the rest of your hand has no reactive spell and you want to increase your chances to draw more impactful early cards
Reno Jackson : ALWAYS KEEP, don't even think about shipping him.
Class Specific Mulligan :
Keep in mind that this adds up to the general mulligan.
Mistress of Mixtures : Life gain and trades with early minions
Mortal Coil : Depends on the rest of the hand, keep it if you already have Reno, Kazakus, Doomsayer or Mistress of Mixtures
Acidic Swamp Ooze : Destroys Warrior weapons, no matter what variant.
Doomsayer : Play it turns 2 or 3, they can kill him usually with weapons+minions, worst case scenario he's 7 life gain
Shadow Bolt : Kills all relevant minions and gain tempo
Imp Gang Boss (Only with coin) : Trades pretty well and leaves a body to contest 1 health minions, a bit slow without coin can be kept if the rest of the hand is good enough
Acidic Swamp Ooze : Destroys Shaman weapons, no matter what variant.
Doomsayer : Play it turns 2 or 3, play around weapons and Flametoung totem, worst case scenario he's 7 life gain and tempo
Shadow Bolt : Kills all relevant minions and gain tempo
Imp Gang Boss (Only without coin) : Kills totems and leaves a body to contest 1 health minions, very good to play on curve
Hellfire (Only with coin) : Very good early AOE, pretty slow without coin and can't kill Totem Golem
Doomsayer (With coin) : Good tempo and helps to get rid of early swarm of Jade golems, with coin to enable lifetap+ Doomsayer on turn 3 since Druid usually spend its turn 2-3 for ramp
Shadow Bolt : Kills all relevant minions and gain tempo.
Twilight Drake : Druid can have hard time killing it.
Mountain Giant : Hard to kill for druid, contest every minion they can play on early game, use it to deal damage and race the Jade Golems
Doomsayer : Good tempo and helps to get rid of early minions, Dragon priest has a lot early interaction, if they spend their Shadow Word: Pain it's a good thing, otherwise it's a good tempo gain
Shadow Bolt : Kills all relevant minions and gain tempo.
Twilight Drake : Priest can not shadow word it, Drake is a nightmare for them.
Mountain Giant : Can be pretty useful for control matchups like this, he can help maintain board control or hit face very soon
Mistress of Mixtures : Life gain and trades with early minions
Mortal Coil (Only with coin) : Useful to finish minions damaged
Acidic Swamp Ooze : Destroys the weapon vs secret hunter.
Doomsayer : Play it turns 2 or 3, they can kill him usually with weapons+minions, worst case scenario he's 7 life gain
Shadow Bolt : Kills all relevant minions and gain tempo
Imp Gang Boss : Trades pretty well and leaves a body.
The mirror is pretty hard, it relies mostly on who makes the first mistake, stay focus and make your decisions wisely
Doomsayer (with coin) : If opponent has an explosive start play it, otherwise can be kept to tempo later, for example try to prevent Emperor Thaurissan on turn 6 or Bran+Kazakus value if they have 7 mana
Twilight Drake : Very hard to kill and helps to maintain board control.
Mountain Giant : Useful for control matchups
There's not many Paladin on the ladder, treat it as any other aggro matchups
Mistress of Mixtures : Life gain and trades with early minions
Mortal Coil : Useful vs Paladin's hero power.
Doomsayer : Play it turns 2 or 3, they can kill him usually with weapon+minions, worst case scenario he's 7 life gain
Shadow Bolt : Kills all relevant minions and gain tempo
Imp Gang Boss : Trades pretty well and leaves a body.
Mage burst can kill from nowhere, but with that many heal it can not handle the card advantage
Mistress of Mixtures : Life gain and trades with early minions
Mortal Coil : Useful to finish minions damaged, keep only if other cards in hand are useful
Doomsayer : Huge tempo vs mage.
Shadow Bolt : Kills all relevant minions and gain tempo
Imp Gang Boss : Trades pretty well and leaves a body.
Mistress of Mixtures : Life gain and trades with early minions
Doomsayer (only with coin) : Good tempo , pretty hard to kill
Shadow Bolt : Kills all relevant minions and gain tempo
Twilight Drake : Very hard to kill and helps to maintain board control.
Mountain Giant : Rogue struggles to kill very big minions, and it usually use its weapon which can make 8 damage a lot to take for rogue
Replacement and card tech :
Dirty Rat : Punish midrange and control matchups when denies Battlecry
Mind Control Tech : Great to use with dirty rat or even alone.
Big Game Hunter : Can be useful if there are less pirate warrior
Abyssal Enforcer : Yet an other AOE, can be used to add some removal redundancy.
Ragnaros the Firelord : Kills any slow insect.
Twisting Nether : Slow vs aggro matchups but mandatory in the control and Jade Druid matchups.
Lord Jaraxxus : Same as Twisting Nether, depends on the speed of the matchups.
- Is there a replacement for Kazakus ?
-> No, he gives too much versatility in every matchups, AOE+Shield for aggro, Resurrect for control or anything you want whenever you need it, he is as important as Reno
Here's my deck list for Reno Kajakus, could you give me some feedback on my differentiation? What my card swaps would be stronger/weaker against/dumb choices I made and swaps I should DEFINITELY make to improve overall WR, etc. The only swap I'm considering atm would be my kodo for a bruiser, perhaps.
Haha, I was thinking about removing your first two mentions as well, Cho and Ysera. But I already have abyssal, and Cho has came in super clutch for the tempo 7/7 drop combined with a removal like soul siphon, or even the 7 mana 7 aoe shadowflame.
Ysera I understand is probably not the best, but I play my cards when I know I have her on deck and the 5 aoe has actually came in super handy for me, not to mention her +5/+5 on my leeroy, I've seen it help me win games against control D priest, but I was considering swapping her if I start facing a lot of aggro. Also, she's GOLDEN, so it's hard to replace her lol. Any suggestions though?
Brewmaster I almost ALWAYS save for Reno honestly, it wins the game everytime even if they don't FF right there. Sometimes however I use it on Kazakus. I took out MC Tech for Big Game Hunt because I was facing a lot of control, but I'd swap if that changed. Dirty rat I haven't ever used, but if so what would be a good swap for him? The 2/6 taunt is nice as long as it messed up their BC tempo.
Kodo I'll probably swap for a second rate bruiser, seem good? The 2 attack limit on kodo has been screwing me over.
EDIT:
Is there a good replacement for Faceless Manipulator? I somehow don't have one, but have everything else for the deck, and don't wanna craft it honestly.
Hey man, thanks for the reply, Appreciate it.
Would like to play the Dirty Rat. No idea what could be replaced though. Any suggestion?
fun deck!
Can someone do a mulligan guide? I really dont know it.
most low-curve against aggro. Mountain giant and twilight drake against everything else.
How can i win vs druid jade? (sorry if my english is bad >:C)
4/1 drakes so nice in meta fullfilled of silence. And no Twisting Nether in Jade Druid meta made me laugh. Don't care whos lucky how but 1st thinks go first - do about game instead of praying for ideal mulligan and curve.
P.S. Two thumbs down - no comments. Well good to know you feel like im wrong cause you are only right. EleGiggle
Nice winstreak cifka got with the deck! I am just curious why he isn`t running Twisting Nether at all, that is another AoE solution when the Golems are getting too big.
A small look at the deck: VOD Cifka's Combolock
Youtube-Player:
Kazakus replacement? Arch-Thief Rafaam or another large threat?
It's anti-pirate warrior.
standard renolock deck. Strange not to see enforcer tho...
The deck is centered about countering aggressive decks. Look at the decklist and you'll see no Jaraxxus as well as no Twisting Nether. You can easily replace Second-Rate Bruiser by Abyssal Enforcer... however you already have enough AoE to control most boards during the mid game.