Before this patch went live, I was always a fan of the card Zoobot, and had a ton of fun playing a deck that used Murlocs, Beasts, and Dragons. With the extra aggro support Paladin got this expansion, I decided to try to update it to actually be viable!
The idea is to be able to buff your cards wherever they are. In your hand? No problem, already on the board? Even better! It can result in some pretty scary boards pretty fast.
I am going to be updating and tinkering this deck the more I play it, and I would love suggestions on how to make it work, because I feel like there is legitimately something here, its just going to take a bit of digging.
When I get more experience with the deck I will also create a guide.
Zoobot This card always had great value when it has at least two targets on the board, but was always kinda bad because of its weak body... Well the grimy goons fix that, being able to buff minions on the board and in your hand is a wonderful liberty
Stonetusk Boar The deck was struggling to get a final push in the late game once the enemy gained control of the board., so I added this guy in. Works great with the standard set of buffs and Zoobot, but the real reason you want this guy over a card like Argent Horserider is so you can reliably draw him with The Curator and you use him over Bluegill Warrior so you can draw him from Small-Time Recruits and combo him easier
The Curator An odd card for an aggro deck I know, but in the late game he is a fantastic way to reload your hand and give you what you need to make the final push. Your almost always going to draw 3 aggressive cards with this guy.
Small-Time Recruits The best way to reload your hand in the early game. I adore this card. Almost every card you draw with it will be a murloc, and they all benefit from each other. Play this on turn 4 with Smuggler's Run for a truly beautiful hand.