[RANK 5] Midrange Jade Lotus
- Last updated Jan 8, 2017 (Gadgetzan)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Jade Lotus Shaman
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 12/1/2016 (Gadgetzan)
- hydrox1de
- Registered User
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- 6
- 24
- 25
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Battle Tag:
#1827
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Region:
US
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Total Deck Rating
911
Hi there! This is my very own *prototype* Jade Shaman deck. It uses the classic Midrange Shaman deck archetype, and buffs it further with Jade Lotus Cards. T1 deck hype? Unlike my other decks, I'm a bit lazy to do a write-up on this one because its almost a standard midrange shaman.
Currently work-in-progress.
EDIT: It seems that people have shown considerable interest in this deck, so I'll do a writeup+mulligan.
EDIT2: We did it! We're on the front page of Hearthpwn! Thank you for supporting this deck, you guys are the best!
EDIT3: I'm back from my overseas trip! It seems that while I was away, we had managed to reach top deck of the week on Hearthpwn! Thank you! Furthermore, I made some more changes to the deck in order to adapt to the current meta. My guide(s) have also been refined!
EDIT4: Swapped out Feral Spirit for Lightning Storm, too lazy to update the mulligan guides. Just assume that you don't keep Feral Spirit or Lightning Storm.
EDIT5: I made some more changes. Spirit Claws+Bloodmage Thalnos have been added back into the deck. Only keep Bloodmage Thalnos with Spirit Claws in aggro/midrange matchups; keep Spirit Claws in ANY matchup.
WRITEUP XD
This deck plays like your standard midrange shaman, with the added bonus of Jade Lotus cards. In order to fit them in, I had decided to replace some tech cards with Jade Lotus cards, notably Jade Claws.
I personally found Jade Claws to be much more consistent than Spirit Claws, as a result I removed Spirit Claws entirely. Furthermore, without the presence of Spirit Claws, I felt that it was unnecessary to keep Bloodmage Thalnos.
In earlier versions of Midrange Shaman, I had both Sylvanas Windrunner and Ragnaros the Firelord teched in in order to deal with a multitude of decks. In this deck, I have decided to remove Sylvanas Windrunner for Aya Blackpaw, because the latter has better Jade Golem synergy, and is more aggressively statted. It's also a 6-drop, which fills in Sylvanas' slot perfectly.
Jade Chieftain is a new card that I have added into this deck. It's a semi-decent late-game minion, and it can also be combo-ed with Brann Bronzebeard.
EDIT: Jade Chieftain was too slow. Removed from deck, substituted with Barnes.
Jade Spirit, lastly, is a "good" 4-drop for Shaman. While it is not on the power level of Barnes or Flamewreathed Faceless, it provides crucial Jade Golem synergy and fills up the 4-drop slot for Shaman.
Jinyu Waterspeaker is included to counter aggro decks.
MULLIGAN XD
Against Hunter: Keep any 1-2 drop, with the exception of Flametongue Totem. The only 3-drop to consider keeping with a good hand is Feral Spirit.
Against Warrior: Keep Tunnel Trogg, Jade Claws and Totem Golem. It's worth keeping Maelstrom Portal if you've been facing many Pirate Warriors recently.
Against Paladin: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Feral Spirit. You normally won't need AOE cards until the mid-late game, even against more aggressive variants.
Against Warlock: Keep your AOE, Feral Spirit, and all 1-2 drops, including Maelstrom Portal. If you've been running into a lot of handlocks/renolocks recently, consider keeping Hex.
Against Mage: Keep Lightning Bolt, Tunnel Trogg, Totem Golem, and Jade Claws. You want to be as aggressive as possible to counter Freeze Mage, while dealing with Tempo Mage's minions.
Against Priest: Keep Tunnel Trogg, Totem Golem, Feral Spirit, and Jade Claws. Dealing with dragon priest is easy, as long as you buff your Tunnel Trogg early, and play around AOE.
Against Druid: Keep Tunnel Trogg, Jade Claws, Totem Golem, Flametongue Totem, Feral Spirit, and Hex. Control the earlygame, and Hex any big minions that the Druid innervates out. If the Druid plays very slowly, you can try to end the game quickly by bursting him down with Flametongue Totem.
Against Rogue: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Maelstrom Portal. Maelstrom Portal is good at killing off Patches the Pirate and Swashburglar.
QUICK TIPS XD
This deck isn't 100% Jade-oriented. Develop your midrange threats first, and use your Jade to rebuild your board after AOE.
Plan ahead. Calculate things like overload, potential draws, and play around your opponent's deck. Seriously though, try to manage your overload. It's screwed me over more than once.
Try to get maximum value out of your Flametongue Totem by using it with token cards such as your totems, or the smaller Jade Golems. By sacrificing token minions, you can easily get 4-8 damage out of one Flametongue Totem.
Establish control over the earlygame. I cannot emphasise this enough, especially due to your lackluster 3-4 drops. As long as you gain control of the board early with Totem Golem, Tunnel Trogg, and Jade Claws, your turns 3-4 are basically negligible. Just develop as many tokens as possible from turns 3-4, and try to bait out AOE. If your opponent doesn't AOE your tokens, you can always punish him with Flametongue Totem, or Thunder Bluff Valiant.
Your lategame revolves around 2 things. Big minions, and tokens. I would define "big minions" as the larger Jade Golems, along with cards like Ragnaros the Firelord, Thing from Below, Jade Chieftain and Aya Blackpaw.
Only use Brann Bronzebeard with Jade cards, or with Jinyu Waterspeaker to counter aggro.
Don't worry about using your Mana Tide Totem as a psuedo-taunt. Even if it only draws you one card, your opponent has already wasted resources to kill it, which can be technically classified as value on your end.
Also, if you get AOE'd, don't panic! Just slowly rebuild your board, you probably didn't go all-in in the first place. This version of Shaman is very good at rebuilding a lost board, so AOE shouldn't concern you too much. That being said, try not to go all-in unless you are in a desperate situation.
FINAL NOTE XD
I hope you guys enjoy this deck, happy hunting! This is hydrox1de, signing off!
P.S. Don't forget to upvote :^)
I playtested this deck today and it seems very good, but it is much too slower than the old midrange shaman deck. As some people mentioned I think the Jade aspect makes it unfit for a midrange deck like this, and therefore I think the old midrange shaman is just better than this new version. Also if you watched ATLC today I think every player brought the old version to compete so....
I play at the moment a deck which is slightly slower than this one here and its working perfect against old midrange shaman decks. I think the slower ones can work really fine.
Just played a game with old midrange shaman, and after I realized that although old one is kinda faster, it often could run out of steam. This deck though, you can keep on pressuring with jade creatures. Come to think of it I think this deck is better in terms of controlling the game and ending it, while old version is explosive but has inconsistencies. I guess this is the better/consistent deck.
Really? Midrange shaman can beat control warrior lategame, if you pace your threats right.
Midrange shaman is already a very tight, exclusive list, and the jade cards are hardly upgrades for the cut ones. This might be a way to go next rotation, though.
What would people swap Rag for? Bloodlust or chieftan?
So usually with midrange shaman people will either run Bloodlust OR Ragnaros. So if you're looking to put BL in then take out Rag. Play games with both and take note on which one would be better in certain situations and take the decks your playing against into consideration.
I know people will hate me for it; but i still think that the old Midrange Shaman is better. Fire Elemental is a too big tempo swing and many classes can't deal with it. And really: Jade Claws are better than Spirit Claws? Spirit Claws have 3 charges and cost 1 mana, Jade Claws have 2 charges with 2 mana and yes it have golem synergy but still: sorry but i don't buy the story.
Maybe I'm wrong, still it's good that people try out other decks. But still: in terms of power the deck seems a bit weaker than the old one. But it's day 1 and like said: maybe i'm wrong and decks needs always a bit tuning.
I suppose the main reason being, do you want your latter jade golems to be 3/3-5/5 or do you want them at 4/4-7/7 (roughly). Not to mention that the 3 charges on spirit claws very quickly becomes 1 hit at 3 and 2 hits at 1 for a total gain of 1 damage and an extra turn used to do it (so if the enemy has any weapon removal, its likely going to be 4 damage without the benefit of an extra body on the field).
That is just my 2c though. There are certain traditional deck compositions that I feel benefit from spirit claws and the extra spell damage card or two, and with those decks, I'd say just skip the jade all together. Where it starts to become powerful is when you are running 4 or 5 sets of jade generating cards. That gives you the potential for an 8/8 pop off of a 2 mana card (though that is highly unlikely, you are much more likely to end up somewhere around 6/6), and the traditional tempo decks are certainly more consistent on how and when they win whereas the jade golem variant is slightly higher win rates (in this meta) but less reliability in play consistency.
As for fire elemental, here I tend to agree with you, I feel that fire elemental is one of the strongest cards in the shaman collection, but we start sliding into the same issue with needing at least 4 sets of golems to really get anywhere.
Once again, this is all personal opinion and the meta hasn't settled anywhere near a point to where we even have an idea of what is really good and bad. That said, I certainly feel that we need people trying out new deck archtypes if we want to see the meta change at all.
The thing with Jade Golems is simply that i think that they don't fit in an midrange deck like this. Cutting Bloodmage Thalnos seems so easy, but he was certainly one of the strongest minions in this deck even without Spirit Claws, simply because of Maelstrom Portal. And the maximum power of jade golems you can pop out is a 7/7 with this deck. And that only happens if you played every jade golem card. But when that happen you are already in late control, and this should simply not happen with an midrange deck like this. And like said before: Not sure if the addition of jade is worth the loss of Fire Elemental.
But i will definitively test it.
The old Midrange Shaman sure ist, ´cause there probably hasn´t been any stronger Deck yet. But ... NEW IS ALWAYS BETTER!
This is still insanely strong and competes very well with the old midrange shaman. I have beat every meta deck that has come up in the first two days. I'm 12-1 going from 19-14 very easily. I know that this is relatively low, but you have to remember this is the beginning of the season so everyone is that low, and I haven't lost yet to the aggro pirate warrior yet
I agree with you because after playtesting this deck I found this deck to be much slower than the older mid shaman version. spirit claw and others are too op
Is there any room for White Eyes ?
Probably only if u use with n'zoth,and n'zoth are better in wild
RandomPeople - You sir, are an idiot, and you cannot spell, also saying a card can't be used in standered because it's better in wild is bull, do you also think that Dragon Priest should stop running Chillmaw because it's better in wild because N'Zoth can bring it back?
Took out maelstrom portal for bloodlust as im to cheap to buy kharazim xD and it's working ! deck is going well
Don't know about kharazim but i know Karazhan XD
Omg, the amount of missplays were insane dude! Haha, ty... I needed a good laugh :P
Aya replacement?...
No way to replace Aya Blackpaw I suppose