[RANK 5] Midrange Jade Lotus
- Last updated Jan 8, 2017 (Gadgetzan)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Jade Lotus Shaman
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 12/1/2016 (Gadgetzan)
- hydrox1de
- Registered User
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- 6
- 24
- 25
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Battle Tag:
#1827
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Region:
US
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Total Deck Rating
911
Hi there! This is my very own *prototype* Jade Shaman deck. It uses the classic Midrange Shaman deck archetype, and buffs it further with Jade Lotus Cards. T1 deck hype? Unlike my other decks, I'm a bit lazy to do a write-up on this one because its almost a standard midrange shaman.
Currently work-in-progress.
EDIT: It seems that people have shown considerable interest in this deck, so I'll do a writeup+mulligan.
EDIT2: We did it! We're on the front page of Hearthpwn! Thank you for supporting this deck, you guys are the best!
EDIT3: I'm back from my overseas trip! It seems that while I was away, we had managed to reach top deck of the week on Hearthpwn! Thank you! Furthermore, I made some more changes to the deck in order to adapt to the current meta. My guide(s) have also been refined!
EDIT4: Swapped out Feral Spirit for Lightning Storm, too lazy to update the mulligan guides. Just assume that you don't keep Feral Spirit or Lightning Storm.
EDIT5: I made some more changes. Spirit Claws+Bloodmage Thalnos have been added back into the deck. Only keep Bloodmage Thalnos with Spirit Claws in aggro/midrange matchups; keep Spirit Claws in ANY matchup.
WRITEUP XD
This deck plays like your standard midrange shaman, with the added bonus of Jade Lotus cards. In order to fit them in, I had decided to replace some tech cards with Jade Lotus cards, notably Jade Claws.
I personally found Jade Claws to be much more consistent than Spirit Claws, as a result I removed Spirit Claws entirely. Furthermore, without the presence of Spirit Claws, I felt that it was unnecessary to keep Bloodmage Thalnos.
In earlier versions of Midrange Shaman, I had both Sylvanas Windrunner and Ragnaros the Firelord teched in in order to deal with a multitude of decks. In this deck, I have decided to remove Sylvanas Windrunner for Aya Blackpaw, because the latter has better Jade Golem synergy, and is more aggressively statted. It's also a 6-drop, which fills in Sylvanas' slot perfectly.
Jade Chieftain is a new card that I have added into this deck. It's a semi-decent late-game minion, and it can also be combo-ed with Brann Bronzebeard.
EDIT: Jade Chieftain was too slow. Removed from deck, substituted with Barnes.
Jade Spirit, lastly, is a "good" 4-drop for Shaman. While it is not on the power level of Barnes or Flamewreathed Faceless, it provides crucial Jade Golem synergy and fills up the 4-drop slot for Shaman.
Jinyu Waterspeaker is included to counter aggro decks.
MULLIGAN XD
Against Hunter: Keep any 1-2 drop, with the exception of Flametongue Totem. The only 3-drop to consider keeping with a good hand is Feral Spirit.
Against Warrior: Keep Tunnel Trogg, Jade Claws and Totem Golem. It's worth keeping Maelstrom Portal if you've been facing many Pirate Warriors recently.
Against Paladin: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Feral Spirit. You normally won't need AOE cards until the mid-late game, even against more aggressive variants.
Against Warlock: Keep your AOE, Feral Spirit, and all 1-2 drops, including Maelstrom Portal. If you've been running into a lot of handlocks/renolocks recently, consider keeping Hex.
Against Mage: Keep Lightning Bolt, Tunnel Trogg, Totem Golem, and Jade Claws. You want to be as aggressive as possible to counter Freeze Mage, while dealing with Tempo Mage's minions.
Against Priest: Keep Tunnel Trogg, Totem Golem, Feral Spirit, and Jade Claws. Dealing with dragon priest is easy, as long as you buff your Tunnel Trogg early, and play around AOE.
Against Druid: Keep Tunnel Trogg, Jade Claws, Totem Golem, Flametongue Totem, Feral Spirit, and Hex. Control the earlygame, and Hex any big minions that the Druid innervates out. If the Druid plays very slowly, you can try to end the game quickly by bursting him down with Flametongue Totem.
Against Rogue: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Maelstrom Portal. Maelstrom Portal is good at killing off Patches the Pirate and Swashburglar.
QUICK TIPS XD
This deck isn't 100% Jade-oriented. Develop your midrange threats first, and use your Jade to rebuild your board after AOE.
Plan ahead. Calculate things like overload, potential draws, and play around your opponent's deck. Seriously though, try to manage your overload. It's screwed me over more than once.
Try to get maximum value out of your Flametongue Totem by using it with token cards such as your totems, or the smaller Jade Golems. By sacrificing token minions, you can easily get 4-8 damage out of one Flametongue Totem.
Establish control over the earlygame. I cannot emphasise this enough, especially due to your lackluster 3-4 drops. As long as you gain control of the board early with Totem Golem, Tunnel Trogg, and Jade Claws, your turns 3-4 are basically negligible. Just develop as many tokens as possible from turns 3-4, and try to bait out AOE. If your opponent doesn't AOE your tokens, you can always punish him with Flametongue Totem, or Thunder Bluff Valiant.
Your lategame revolves around 2 things. Big minions, and tokens. I would define "big minions" as the larger Jade Golems, along with cards like Ragnaros the Firelord, Thing from Below, Jade Chieftain and Aya Blackpaw.
Only use Brann Bronzebeard with Jade cards, or with Jinyu Waterspeaker to counter aggro.
Don't worry about using your Mana Tide Totem as a psuedo-taunt. Even if it only draws you one card, your opponent has already wasted resources to kill it, which can be technically classified as value on your end.
Also, if you get AOE'd, don't panic! Just slowly rebuild your board, you probably didn't go all-in in the first place. This version of Shaman is very good at rebuilding a lost board, so AOE shouldn't concern you too much. That being said, try not to go all-in unless you are in a desperate situation.
FINAL NOTE XD
I hope you guys enjoy this deck, happy hunting! This is hydrox1de, signing off!
P.S. Don't forget to upvote :^)
This deck is a bit nuanced: some combos that really need to land in order to get that tempo swing / board control for the win. However, that kind of drop in rank is probably a user error honestly. I've been doing very well with this deck. Make sure you're not playing ranked super late at night when all the hardcore Hearthstoners are the only ones left in queue.
I'm crushing enemys with this deck, well, I'm not proud of it, but it's a very fun deck to play, congratz.
I made some changes:
-1 Bloodmage Thalnos +1 Feral Spirit
-1 Aya Blackpaw +1 Sylvanas Windrunner
'cause I don't have Thalnos and Aya.
Hi guys, how could I replace bloodmage thalnos in this deck, because unfortunatelly i dont have it? :( And my other question: how important is Thunder bluff valiant, and why is that in this deck?
Bloodmage Thalnos could be replaced by Mistress of Mixtures, Acidic Swamp Ooze, Feral Spirit, second Lightning Storm, or Mana Tide Totem. I haven't really played a lot with the latest build that's posted, so I don't know whether it needs more help against control or aggro.
Thunder Bluff Valiant is in the deck because it's a nuts late game, high-value card. I am personally playing Bloodlust instead. But I think Reno Lock has started playing more anti-aggro cards, so Bloodlust hasn't been making the match-up an automatic win like it used to. White Eyes is also another expensive option that helps more against aggro decks, if this build needs the help; but it's a double-edged sword against Priest since they could Entomb your 10/10.
I don't have bloodmage and I just left him out (added more jade golem synergy in its place). I imagine the biggest reason spirit claws was added back into the decklist was to help manage the crazy pirate aggro decks swarming the ladder. Bloodmage is nice, but you don't need to activate Spirit claws in order for them to be useful. You've also got 3 spell damage activators in your azure drakes and spell dmg totem.
quick note: the guides may be outdated as I continue refining this deck. sorry for being lazy -hydrox1de
Honestly your list gets more updates than many of the other front page decks. Thanks for the deck and the edits so far! I was getting crushed by aggro cancer until I added some recent edits back in (Spirit claws, Jinyu Waterspeaker, Maelstrom Portal, etc). It's tempting to just SMOrc it with some pirate cancer deck, but this is way more classy and fun. Thank you! :)
I Took it chieftain and added white eyes. Seems to be pretty good.
Hi, I didn't want to have my first comment on this site like this, but this deck is super weak. I built it right after I got Aya, but out of first 10 games, 10 games lost. Removed Jinyu and Thunder and won 1 game, but this deck so slow that any pirate deck or other jade golem decks beat it no matter what.
It's super powerfull deck. I've just got 10 rank without any problems. Though I replaced several cards, it's actually the same deck.
I think, it's possible to get to legend with this deck.
Against pirate decks... well I beat them too, may be I was lucky.
responding to this comment because i randomly came across it.
i understand that this deck has been quite slow recently in the current meta, as a result i've replaced some of the "slower" 3-drops.
furthermore, i recently added back somemore early-game, so it should be easier to deal with aggro decks now.
just experiment a bit, and try out some of the changes i've implemented. you can also make your own changes.
also, the earlygame is very important for this deck. without your earlygame, you WILL get rolled over by turn 4 in the current meta.
I'm playing a different build, 8 cards different, which has taken me from rank 14 to rank 2.
The aggro counter edits have been a huge help, thank you. Priates are rolling over almost everything right now anyway..
Thanks for sharing. I've been thinking about getting a Bloodlust back in.
Well, I was kind of stuck at rank 6 until I cut Flametongue Totems. At the time, I felt like I didn't really want them against control or aggro. But in the last two days, I've been feeling like I sometimes get a mass accumulation of totems against certain slow decks, particularly Druid, and sometimes Reno Lock. So I guess Flametongue Totem is kind of respectable against those match-ups. But against Pirate Aggro match-ups, Flametongue Totem is often a total blank. I've been sort of on the fence about Mistress of Mixtures also, because it's just such a liability against Reno Lock, and the aggro match-up has been so favorable for me that I would consider cutting Mistress of Mixtures and maybe adding 1 Flametongue Totem back. I also saw an N'Zoth Shaman deck play Loot Hoarder against me today, and I thought maybe Loot Hoarder was another card you could play in this slot; because it's fairly decent in all match-ups.
Any replacements for Aya Blackpaw? I know that then it will suck but I don't have that card :/.
Umm... I guess you could replace the entire deck? Like, you could try to play a non-Jade midrange Shaman deck more similar to what was working last season. 2 Thunderbluff Valiant, White Eyes, Ragnaros, Bloodmage Thalnos, 1? Flamewreathed Faceless, 2 Spirit Claws, 2 Jingyu Waterspeaker, 1 Mistress of Mixtures, 1 Acidic Slime, and a lot of other stock Shaman cards. If you have Patches, you could go Pirate Shaman.
Disclaimer: I'm not trying to be non-helpful. I just think that if I didn't have Aya Blackpaw and was in the same position, I would probably go for a non-jade Mid-range Shaman deck and not try to still make jade happen. Jade Spirits are already kind of underwhelming. The OP is already playing 0 Jade Lightning and only 1 Jade Chieftain. At some point, it's like... why not just play all of the non-jade cards that you've always wanted to play, but couldn't find room for?
Replace Aya Blackpaw with an extra Jade Chieftan to help with the late game golem synergy. The deck is still very strong without Aya. She is the golem queen no doubt, but the real winning combo here is Brann and any jade golem battlecry (Brann + Jade Spirit + Jade claws = 4 golems wut)