[RANK 5] Midrange Jade Lotus
- Last updated Jan 8, 2017 (Gadgetzan)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Jade Lotus Shaman
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 12/1/2016 (Gadgetzan)
- hydrox1de
- Registered User
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- 6
- 24
- 25
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Battle Tag:
#1827
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Region:
US
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Total Deck Rating
911
Hi there! This is my very own *prototype* Jade Shaman deck. It uses the classic Midrange Shaman deck archetype, and buffs it further with Jade Lotus Cards. T1 deck hype? Unlike my other decks, I'm a bit lazy to do a write-up on this one because its almost a standard midrange shaman.
Currently work-in-progress.
EDIT: It seems that people have shown considerable interest in this deck, so I'll do a writeup+mulligan.
EDIT2: We did it! We're on the front page of Hearthpwn! Thank you for supporting this deck, you guys are the best!
EDIT3: I'm back from my overseas trip! It seems that while I was away, we had managed to reach top deck of the week on Hearthpwn! Thank you! Furthermore, I made some more changes to the deck in order to adapt to the current meta. My guide(s) have also been refined!
EDIT4: Swapped out Feral Spirit for Lightning Storm, too lazy to update the mulligan guides. Just assume that you don't keep Feral Spirit or Lightning Storm.
EDIT5: I made some more changes. Spirit Claws+Bloodmage Thalnos have been added back into the deck. Only keep Bloodmage Thalnos with Spirit Claws in aggro/midrange matchups; keep Spirit Claws in ANY matchup.
WRITEUP XD
This deck plays like your standard midrange shaman, with the added bonus of Jade Lotus cards. In order to fit them in, I had decided to replace some tech cards with Jade Lotus cards, notably Jade Claws.
I personally found Jade Claws to be much more consistent than Spirit Claws, as a result I removed Spirit Claws entirely. Furthermore, without the presence of Spirit Claws, I felt that it was unnecessary to keep Bloodmage Thalnos.
In earlier versions of Midrange Shaman, I had both Sylvanas Windrunner and Ragnaros the Firelord teched in in order to deal with a multitude of decks. In this deck, I have decided to remove Sylvanas Windrunner for Aya Blackpaw, because the latter has better Jade Golem synergy, and is more aggressively statted. It's also a 6-drop, which fills in Sylvanas' slot perfectly.
Jade Chieftain is a new card that I have added into this deck. It's a semi-decent late-game minion, and it can also be combo-ed with Brann Bronzebeard.
EDIT: Jade Chieftain was too slow. Removed from deck, substituted with Barnes.
Jade Spirit, lastly, is a "good" 4-drop for Shaman. While it is not on the power level of Barnes or Flamewreathed Faceless, it provides crucial Jade Golem synergy and fills up the 4-drop slot for Shaman.
Jinyu Waterspeaker is included to counter aggro decks.
MULLIGAN XD
Against Hunter: Keep any 1-2 drop, with the exception of Flametongue Totem. The only 3-drop to consider keeping with a good hand is Feral Spirit.
Against Warrior: Keep Tunnel Trogg, Jade Claws and Totem Golem. It's worth keeping Maelstrom Portal if you've been facing many Pirate Warriors recently.
Against Paladin: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Feral Spirit. You normally won't need AOE cards until the mid-late game, even against more aggressive variants.
Against Warlock: Keep your AOE, Feral Spirit, and all 1-2 drops, including Maelstrom Portal. If you've been running into a lot of handlocks/renolocks recently, consider keeping Hex.
Against Mage: Keep Lightning Bolt, Tunnel Trogg, Totem Golem, and Jade Claws. You want to be as aggressive as possible to counter Freeze Mage, while dealing with Tempo Mage's minions.
Against Priest: Keep Tunnel Trogg, Totem Golem, Feral Spirit, and Jade Claws. Dealing with dragon priest is easy, as long as you buff your Tunnel Trogg early, and play around AOE.
Against Druid: Keep Tunnel Trogg, Jade Claws, Totem Golem, Flametongue Totem, Feral Spirit, and Hex. Control the earlygame, and Hex any big minions that the Druid innervates out. If the Druid plays very slowly, you can try to end the game quickly by bursting him down with Flametongue Totem.
Against Rogue: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Maelstrom Portal. Maelstrom Portal is good at killing off Patches the Pirate and Swashburglar.
QUICK TIPS XD
This deck isn't 100% Jade-oriented. Develop your midrange threats first, and use your Jade to rebuild your board after AOE.
Plan ahead. Calculate things like overload, potential draws, and play around your opponent's deck. Seriously though, try to manage your overload. It's screwed me over more than once.
Try to get maximum value out of your Flametongue Totem by using it with token cards such as your totems, or the smaller Jade Golems. By sacrificing token minions, you can easily get 4-8 damage out of one Flametongue Totem.
Establish control over the earlygame. I cannot emphasise this enough, especially due to your lackluster 3-4 drops. As long as you gain control of the board early with Totem Golem, Tunnel Trogg, and Jade Claws, your turns 3-4 are basically negligible. Just develop as many tokens as possible from turns 3-4, and try to bait out AOE. If your opponent doesn't AOE your tokens, you can always punish him with Flametongue Totem, or Thunder Bluff Valiant.
Your lategame revolves around 2 things. Big minions, and tokens. I would define "big minions" as the larger Jade Golems, along with cards like Ragnaros the Firelord, Thing from Below, Jade Chieftain and Aya Blackpaw.
Only use Brann Bronzebeard with Jade cards, or with Jinyu Waterspeaker to counter aggro.
Don't worry about using your Mana Tide Totem as a psuedo-taunt. Even if it only draws you one card, your opponent has already wasted resources to kill it, which can be technically classified as value on your end.
Also, if you get AOE'd, don't panic! Just slowly rebuild your board, you probably didn't go all-in in the first place. This version of Shaman is very good at rebuilding a lost board, so AOE shouldn't concern you too much. That being said, try not to go all-in unless you are in a desperate situation.
FINAL NOTE XD
I hope you guys enjoy this deck, happy hunting! This is hydrox1de, signing off!
P.S. Don't forget to upvote :^)
sure u dont need doomhammer?
Doomhammer got nerfed indirectly with the Rockbiter nerf. It sees almost no play.
Hey man, no offense taken, but if you really want to try something different, you can attempt to make a more Jade-synergised deck with cards like Jade Chieftain, and maybe another Jade Lightning. I'm personally trying out new ideas, and I'm also open to suggestions. I hope to see what you can come up with, cheers!
My Version Work Well, so far 6-1
-2 Thunder buff -1 Flametongue -1Ragnaros -1 Jade Claws -1 Mana tide -1 Lightning storm
+2 Chieftain +1 Bloodmage +1 Brann +2 Lotus Agents +1 Jade Lightning
I want to focus more in Jade not totem so I did that.. Hard to vs Aggro Deck, but easier to vs Control
This is my game play vs Dragon Priest https://www.youtube.com/watch?v=RVJx_dCFVDA&feature=youtu.be
How about adding in Brann Bronzebeard instead of one Maelstrom Portal for "late game potential" on the claws/Aya?
Forgive me for this question, just new to the game and wondering if that would be good or bad?
I don't feel that Brann Bronzebeard is a good addition to this deck; it really only synergises with Azure Drake, Aya Blackpaw, and Jade Spirit. IMO the other Maelstrom Portal is more important for dealing with aggro.
Well that certainly does make sense. Like I said, not a very experienced player, just started 2 weeks ago :)
Thanks for the insight though!
Brann also works well with Jade Claws in the 5 spot.
i havent aya what i can put into deck?
The Jade Golem on summon AND death is irreplaceable
In my version went 18-2, current 14 (from 21) and still climbing.
The 2 loses was because i mulligan very very very bad
whats your list been trying a lot of them
http://www.hearthpwn.com/decks/688782-midrange-jade
whats a replacement for Maelstrom Portal and what rank did you get with this deck?
you know the month just started 2 days ago and the patch yasterday right ?
Unfortunately, there is no good replacement for Maelstrom Portal. It's a crucial AOE spell that is known to save Shamans from Zoolocks, and it's one of the reasons why the Zoolock matchup is one of the most favourable for Midrange Shaman. If you really want to fill up the cards slots emptied by Maelstrom Portal, I'd suggest teching in Primal Fusion and Barnes.
Currently Rank 13. Still climbing.
I've been running a variant of this, focused more on removal spells and some extra overload stuff. Mostly at low ranks, but it's done surprisingly well, all things considered.
Another angle I've looked at is evolve. There are so many new high-cost battlecry creatures that could play well with evolve, and the golems themselves generate at a mana cost that matches their power.
Mind posting your version with Devolve? Which card did you replace?
Evolve, is what I've used. But there are a lot of things like the 6 1/1 gangster that summons a 6 6/6 this expansion. A token/battlecry/evolve shaman deck could be powerful.
pretty good deck went 3-0 so far cleared my quest