Jade Tokens
- Last updated Nov 22, 2016 (Yogg Nerf)
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Wild
- 8 Minions
- 22 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Ramp Druid
- Crafting Cost: 6500
- Dust Needed: Loading Collection
- Created: 11/22/2016 (Yogg Nerf)
- asteroidm
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Total Deck Rating
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No Pilfered Power in a token deck? It's possible to pull 2 mana crystals early on for nice ramp.
Why only 01 Jade Blossom? Gotta take all the early ramp you can get if you wanna survive against aggro, dont you think? Also 2nd Nourish > Fight Promoter, no doubts here.
I still don't think Aya Blackpaw is going to be worth the 6 drop spot. So many other good choices even if you can get two more Jade Golems out of it. Fandral and Jade Idol alone is potentially enough for massive Jade Golems late game.
Where are the 0 mana 8/8s?
I really do want to add them to the deck. The idea here is to play test this and see where I can make adjustments. It's possible that the Jade Golems will provide enough big minion pressure.
- 1 mark of the lotus + 1 nourish, - 2 gadgetzan (you already have a lot of draw) + whisps of the old gods? ragnaros? portal? mulch? feral rage? I suppose you hope to drop gadgetzan + jade idol when fatigue is close but it's kinda slow and predictable imo.
Not just when fatigue is close necessarily. The biggest issue with Jade Idol is that it it fills your deck up a lot. Gadgetzan is there to help you either thin it out or if need be put in even more Jade Lotus. But what you are suggesting is a pretty standard Tokens deck. Trying to push it a little with this set up towards the new stuff. It may end up settling down to where you are suggesting. Also where is all my draw at? One Nourish and one fight promoter. You could assume wrath as draw but it is dependent on the situation at hand. Fight Promoter is pretty conditional but I feel like it may not be too difficult in this set up. However I feel this card is likely the first to go when I actually get to play test things :D. Wisps isn't end because the decks end game bomb is just MORE JADE GOLEMS. Mostly the idea is to ramp into Mid game and put pressure on the board via tokens. Then as you play your Jade Golems just become bigger and bigger and become the win condition at end game.
The deck is light on spot removal so another mulch may make it's way in :D
I can see Gadgetzan Auctioneer being the best card in this deck. There isn't enough draw in this deck, especially when there are 8 spells that cost one or less. It's odd how you say nourish should be added, while also saying there's enough draw. Whisp of the old gods is a very clunky card, but I can see recovery cards in this deck. Feral Rage looks good because of GA synergy.
Yes you take out at least one gadgetzan because it might take ages to draw with it whereas nourish is draw 3 right away and the 5 mana slot is almost empty plus you can also ramp with it. If you wanna stack up spells to draw too much too late instead of using them with Violet Teacher then fine. If you want to keep it for the fatigue battle possibility, it will almost never happen imo. At best you'll use him with 1 or 2 spells. Jade Idol duplicates in the deck may just be its weakness if played too early.
I mean people were overhyping Medivh saying he was meta-defining, I was sure it was garbage, turns out I was right. Let's wait and see again this time.
bruh there's 6 card drawing cards besides auctioneer lmao. "Not enough card draw"