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Nefarian Heroic Mode

  • Last updated Nov 20, 2016 (Yogg Nerf)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: PvE Adventure
  • Deck Archetype: Murloc Paladin
  • Boss: Nefarian
  • Crafting Cost: 9880
  • Dust Needed: Loading Collection
  • Created: 11/21/2016 (Yogg Nerf)
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I used this deck to finish off Nefarian in Heroic Mode after multiple defeats using three different versions of Priest OTK decks as well as Control Hunter decks.  Basically I kept getting outgunned and/or had bad RNG as most of the decks listed against this boss relied on having Kel'Thuzad at just the right time with just the right minions out).

So, I thought to myself, what deck has great board control as well as burst potential?  Answer, Wild Anyfin - 4 to 6 board clears, doesn't care if it's minions die (use them for board control or opponent damage in phase 1), can OTK on a single turn and has plenty of heals.

Tips:  The deck plays like old school Anyfin with a few added touches, nothing really fancy to clarify. 

Use Ragnaros, Lightlord during phase one of the battle if you can.  He can kill one of Nefarian's hero power minons then heal himself or you at the end of the turn. 

Don't be too stingy with your Consecrations during phase one (you won't use them in Phase 2 or 3). After you get your Murlocs killed, Anyfin will be delivering the killing blow, so Consecration keeps your own health up during phase 1 by killing those pesky hero power minions.  Same thing with Truesilver Champion, use it for healing by attacking the enemy hero if you need to stay alive (don't save it for board control if you don't need to).

The ideal outcome fromIvory Knight is to pick a Third Anyfin, if you get that, you're in an excellent position.

You don't have to wait for all your murlocs to die before using your first Anyfin.  I used my first one with two Murloc Warleaders and a Bluegill Warrior having died.

The Loot Hoarders are great at trading with the phase 1 hero power minions - kill one off and draw a card for two mana, pretty slick.

Forbidden Healing is fine during phase 1, by turn 10 on, Anyfin can be an OTK so getting to phase 2 and 3 is key (you won't be healing much during those phases as they only last 1 to 2 turns each).

This deck relies on some RNG - getting your heals is important as is that 3rd Anyfin from the Ivory Knight.