Tank 'n Spank
- Last updated Jul 5, 2014 (Live Patch 5506)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1620
- Dust Needed: Loading Collection
- Created: 6/27/2014 (Live Patch 5506)
- Omoru
- Registered User
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- 3
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- 9
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Battle Tag:
Omoru#1436
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Region:
US
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Total Deck Rating
104
This is a minion-based midrange priest deck I've played up to legend this season. It focuses on getting board control early, and keeping it with the help of buffs, high health minions, and healing.
The deck uses a few unusual cards that warrant some explanation:
Temple Enforcer is outstanding in this deck because you will almost always have something to buff with his effect. He can nearly live up to the power of his twin brother the Fire Elemental.
Boulderfist Ogre is probably not essential to the deck, but his great stats and immunity to things like BGH make him a great choice.
Stranglethorn Tiger is the trump card of the entire deck, and I'm surprised it hasn't been used in priest decks before. It's stats are already decent without the effect, and stealth guarantees it as a target for buffs or healing. A turn 5 Stranglethorn Tiger into Temple Enforcer puts a tremendous amount of stats onto the board. Even without buffs, it's a perfect yeti-killer.
General Playstyle:
The main goal of the deck is to get minions out and have them stick. With that in mind, your goal should be to play minions on curve and trade efficiently until turn 5 or 6 when you can play your biggest threats, then focus on keeping your minions as healthy as possible. Holy Nova as a healing spell is a fairly common occurrence with this deck, given the kind of minions you are likely to have out.You have a few board clear options against aggro decks: Holy Nova, Auchenai Soulpriest + Circle of Healing, and Wild Pyromancer combos with cards like Power Word: Shield and Holy Smite.
Barring perfect answers to your early threats, your buffs and healing will quickly snowball into a massive board and a win.
Specific Matchups:
Miracle Rogue:
Play on curve and hope they don't have early answers. Rogues won't usually expect a ton of pressure from a priest, so you can easily win by having too many minions for them to deal with. The tiger is a nightmare for rogues, and you'll often be in a dominating position by the time they can get an auctioneer out. I think this matchup is slightly favored for the priest.
Zoolock:
Wild Pyromancer combos and Aucenai + Circle will help you survive until turn 5/6 when you can claim board control with your huge minions. Mostly try to slow them down until you can board clear and take control. >70% winrate.
Handlock:
Cry and pray for a zoo next time. <20% winrate.
Druid:
Play on curve and you can usually deal with their innervate shenanigans. Something like Wild Pyromancer + Sunfury Protector can take care of an early yeti, and druids will often waste an early turn without a play, allowing you to get some board presence. Stranglethorn Tiger turn 5 can help you start the snowball if you don't have board control at that point. ~60% winrate.
Shockadin:
Equality will wreck you, so it's best if you can bait it out early. Your board clears should mostly keep you safe, but it's tough to get enough power to win. Mostly hope for them to draw at most one Equality and one Divine Favor. Similar problems against control paladins. ~40% winrate.
Control Warrior:
If they have early answers to your big minions you will run into problems keeping up with their card draw. Other priest decks have a more favorable matchup against warriors. ~50% winrate.
Hunter:
Turn 1 cleric is a monster against most hunters. You can usually get board control early and keep it for most of the game. Generally try to stay at 3 minions against Unleash the Hounds, until you can flood the board with huge taunts for the win. >70% winrate.
Freeze Mage:
The missing Thoughtsteals and heavy focus on minions make this deck a bit worse than other priest decks, but you can still do alright. Try to avoid losing too much to Doomsayer, and the rest of their board clears won't do much. Save all of your healing cards for after Alexstrasza. Take advantage of pyromancer + cleric combos to draw out your deck for Shadow Word: Death and any healing you can find. ~50% winrate.
About Turn 1 Northshire Cleric
I've always been an advocate of using Northshire Cleric one turn 1 for early board pressure. With this deck, however, I am leaning towards saving it for later in the game in a lot of matchups (particularly heavy control matchups). Control pally or warrior, and possibly shaman as well, will often be able to remove all of your big minions and leave you with an empty hand. A well timed cleric combined with Holy Nova or Circle of Healing can often net you multiple cards and give you what you need to keep up the pressure.
Possible Card Substitutions
Boulderfist Ogre works well in this deck, but could be swapped for another big minion like Cairne Bloodhoof or Sylvanas Windrunner. Ragnaros the Firelord might also be an option, but it gives value to BGH in a deck which would otherwise have no targets. Cabal Shadow Priest could be swapped similarly.
The one-of Chillwind Yeti and Sen'jin Shieldmasta could be swapped for each other or for other 4-drops.
In my experience a single Shadow Word: Death is the perfect amount for this deck, as most minions short of giants can be killed easily (and often with little health cost) by your big minions. A second one could be added depending on the meta, though I think the deck will still lose to Handlock most of the time.
I've considered adding a single Shadow Word: Pain, primarily as a counter to Doomsayer. This minion-heavy deck is weaker than most priests against freeze mage, so it is definitely worth considering.
If you want a fun twist on the deck, try subbing in 2 Divine Spirits and 1 or 2 Crazed Alchemist for some hilarious finishers. Even without the full combo, Divine Spirit can be good on its own for the health buff, and Crazed Alchemist is sometimes useful (especially against cards like Mana Tide Totem and Doomsayer.
made lots of replacements to fit current meta, but working so far for general minions structure... Ogre is a waste though with 2 temple enforcers
Also a NAxx update would be useful
Yeah, I haven't been messing with this deck recently. Will probably put together another similar one once the new priest card is released.
Since you took time to reply (yay :) ), thought I'd give explanation...
Got rid of Tigers, Yeti, Shieldmasta and Ogre, for 5 cards, as well as Cabal since I didn't have it
Put in 2 Slduge Belcher guys from Naxx. Azure Drakes for tigers,this will need some more testing. 2nd holy fire for Cabal. 1 seas giant for late game and pressure to aggro with sunfury protector
I replaced senjin, tigers, holy fire, ogre
with loatheb, sludge beltcher, faceless manipulator, ragnaros, shadow word death (cuz i dont have holy fire)
Not sure about beltcher yet since senjin on turn 4 might be a life saver if ill get bad starting hand.
edit: not doing very well 3 loses in a row >_< tho i had bad starting hand 2 times and played against druid, mage and paladin
I noticed that everyone using haunted creeper right now. 2-6 so far, didn't face zoo yet
I feel everytime my opponets have answers for what i have and i don't for what they do meh. I need to try something else if im not lucky at muligan stage i end up pretty bad. Switched yeti for 1 more belchers and just beaten control warrior with multiple legendaries and epics. Welp belchers doing werk another win. 11 games so far and still i didn't face Zoo on EU server. 3 wins in a row after change to belchers they are amazing.
Mmm... those Zoo decks are so tasty! FEED ME MORE!
EDIT: Naxx has apparently made Zoo appearances skyrocket. This is even more of a reason to play this deck.
So I was in ranked playing a Zetalot-style Velen priest deck, and on a win streak. Queued up again, got Stranglethorn Tiger in my Mulligan and accidentally realized that I'd clicked on this deck instead, which I'd made but hadn't had a chance to test yet.
I JUST clutched out a win against a Druid and my streak was intact. So thanks, it's not a bad deck at all ^_^
For Naxx (and the cards that we know already) i would change following:
-1 Boulderfist Ogre
-1 Earthen Ring Farseer
+2 Dark Cultist
And if the Leak about Feugen and Stalagg is true, then i would swap out the yeti or sen'jin for Feugen (without stalagg)
I'm at a loss on this deck, I played 40 matches with it tonight and went 15 - 25 overall, dropping from rank 12 to 15.
I main priest anyway so I was pretty happy to see a cheap priest deck that someone has made it to legend with. I just can't see that happening for me. If I don't get a perfect starting hand I get absolutely trounced! Handlock/Freeze Mage are nigh unwinnable. Miracle rogue is about 50%. I played about 3 zoo's in the 40 games and won 2 out of 3.
According to my hearth stats if I don't get the coin I only win 35% of the time. I understand 40 games is a very small sample size, I'm planing on taking it to 100 games before I stick with deck or change.
When you get a good opening hand, Sunfury/blademaster/yeti it worked fairly well but I find its way too rare.
I don't think I'm a terrible player, I've got well over 1000+ games played. Maybe I just got really unlucky match ups, 7/10 Warlocks I faced were Handlock.
This is just my opinion of the deck, not having a go or anything.
Yeah, I played a session yesterday and rage quit after every Warlock was Handlock. It seems like Handlock is getting more popular lately, so I might see if I can tweak the deck to have a better chance while still doing well elsewhere. Putting in a Shadow Word: Pain against Doomsayers could help significantly against freeze mage too.
Hey there, I know its terribly obnoxious to get asked whether or not it's okay to switch some cards in or out of a deck, but i was really curious about why nobody has chosen to add gurubashi berserkers into priest decks like this one? It would seem to me that it would be a pretty ideal combination with proccs from wild pyromancer or the soulpriest, and then you can heal him back to his 7 health in various ways. is it because a 5 drop is too heavy, or maybe because a silence is pretty detrimental to him? I'd really appreciate a reply, thanks =)
Gurubashi Berserker is pretty weak on his own, and his effect isn't strong enough to justify it. He'll often only do 2 damage on his first attack and then be removed by a cheap spell or minion after taking damage. Also, barring the occasional crazy OTK combo, any attack he gains beyond 5 will likely be useless as he will overkill most minions. Stranglethorn Tiger already has 5 attack so it's just better overall. Additionally, Gurubashi Berserker is weak to cards like Stampeding Kodo and Big Game Hunter. He'd probably be more suited to a deck with combos based around him (which would still be pretty inconsistent).
I assume you plan on putting in Dark Cultist post-Naxx, 'cause it's amazing. What do you plan to remove for it?
Definitely gonna need 2 of those in the deck. It will be a tough call on what to remove... maybe a 4-drop and something? There might be other good Naxx cards too, so the deck might change more than that.
I was thinking maybe remove the Shadowpriest, just to have no cards higher than rare, for the lulz.
I am just in love with this deck. Seriously, its very fun to play. But it kinda hard to play with it. You really need to know the meta, or you can do some shit. I crafted this on my EU account, so, i dont have all cards yet. Its missing Holy Fire, Sunfury Protection and Cabal Shadow Priest. so i'm running 2x Lifewarden (sometimes i got funny combos with Circle + Lifewarden + Nortshire Cleric) and 2x Shadow Word: Pain . With these changes though i miss some finisher, probably because i dont have Holy Fire yet.
Do you think i can put Mind Blast anywhere?
Why Shadow Word: Pain does not fit on this deck? In fact, i dont see this card in most priest decks. Sometimes i need to use in a bad target, but its excellent against Senjin and Water Elemental...
And finally, what is the best way to mulligan with this deck? You said "dont drop Nortshire Cleric on turn 1" so i dont keep it on my opening hand?
Lightwarden is a fun card, but it dies too easily to be worth it in general.
Shadow Word: Pain is a totally reasonable choice for the deck; a good replacement for Cabal Shadow Priest.
Sunfury Protector and Holy Fire are really useful but not absolutely essential I guess. I guess mind blast could sort of work in place of holy fire.
Generally mulligan for early minions against almost all decks.
I honestly can't see how this deck survives long enough to get your big cards out, I played 10 games and lost all of them. No, I am not a noob and definitely not a pro but I know the basics and do pretty well with other decks, but I get killed by the time turn 5 and 6 come around. I never have the Aucheni soul priest AND circle of healing together on turn four to take out their minions, wild pyro-mancer can only be activated by holy smite or circle of healing, so not enough spell to activate him and kill anything, holy smite doesn't kill their three health minions, by the time turn 5 comes around and use holy nova I am down to 12 health. When I do get my big guys out the opponent is so far ahead that they ignore them and just finish me off. The deck looks like a lot of fun and always been drawn to the priest. I did trade out my Ogre for a Cairne. Any advice on what I might be doing wrong or change in play style?
Hard to say just from your description. I mulligan almost exclusively for early minions. Don't be afraid to play your 2 and 3-cost minions just for the body on the board. Against zoo I would mulligan for pyro if I have coin, or auchenai + circle otherwise, but still keep one cheap minion to hold them off early on. Wins with this deck tend to come from spending all of your mana each turn and trading efficiently. You definitely can lose to aggro decks if you draw badly, but you should usually have enough answers to weather the storm.
Hello,
same problems here. Most of the time I'm facing aggro decks that beat me before I can get the biggest cards out. Moreover, if I don't get any Northshire Cleric I can't start the game well if I'm the first to play. I'm really having trouble to trade at the beginning, most of the time they're quite well buffed and I must do a sacrifice. About the Wild Pyromancer, I usually don't play with it but I feel like I never have enough spells to make it useful. Yep the deck looks fun but I just don't get it. But still thanks for this deck, not that expensive and it's fresh for me since I've been playing Shaman for a very long time.