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100% WR, up to 20 card draw combo Mill Warrior

  • Last updated Nov 1, 2017 (Triggered)
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Wild

  • 21 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: Tavern Brawl
  • Deck Archetype: Fatigue Warrior
  • Brawl: Miniature Warfare
  • Crafting Cost: 5600
  • Dust Needed: Loading Collection
  • Created: 11/10/2016 (Yogg Nerf)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    18

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Here's the update for the new Tavern Brawl! http://www.hearthpwn.com/decks/959591-mill-otk-combo-warrior-super-fun

 

Hi everyone, I'm pretty sure I created the god deck for this week's Tavern Brawl. As in, I literally cannot see how you could lose against any deck. This deck is complete built around Brann+Violet Illusionist+Coldlight+Coldlight+Brew+Coldlight+Brew+Coldlight+Brew+Coldlight combo to mill your opponent of 20 cards (21 if you count his draw next turn as well). The only way to lose with this deck is to play against this deck. It has 8 AoE clears for 1/1's, 4 weapons, and the potential to even multiply those clears as you can brew back your raging worgens and create more clears using Chromaggus+draw+draw+brew+draw etc. I can make a more in-depth guide but this deck plays itself. I'll explain some of my tech choices though:

N'Zoth's first mate: gives 3 weapons charges in addition to its own body meaning you can clear 4 minions with one card. Must include.

Execute: I only included 1 but you could run 0-2. I honestly have never used it in my limited testing but if you need to clear a big threat your opponent somehow created, this card as a one-of will do the trick.

Justicar: If you draw this in the first few turns you will climb to 60 armor in no-time. Might even survive a mirror this way.

Chromaggus: Helps you draw more cards more good. Never play by itself, always combo this. You could honestly create an almost infinite amount of cycle with this card as you can play it, then play a novice which draws you 2 brewmasters, then you can brew your novice twice and play 2 more novices, which draws you 2x of 2 other cards you may be able to combo as well.

 

A few tips:

-mulligan your combo pieces (don't need them until later)

-don't be afraid of using one of your brewmasters on a raging worgen if you don't have that many board clears in your hand, you can max play 3 with your combo anyway so 1 is just insurance/for card-draw combos/worgen combos

-try to be efficient in your removals if you have less than 2 AoE clears in your hand or an ability to create more.

Lastly, why no Emperor? You can't even use it really. Everything is already 1 mana and Brann+Violet+Coldlight+Coldlight+Brew+Coldlight+Brew+Coldlight+Brew+Coldlight perfectly fits on the board with 7 minions in the end and costs 10 mana exactly. It's like Blizzard designed the entire game just so this combo could be played with maximum efficiency.

 

Have fun!!!