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N'Zoth Reno Druid

  • Last updated Oct 20, 2016 (Yogg Nerf)
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  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Druid
  • Crafting Cost: 16860
  • Dust Needed: Loading Collection
  • Created: 10/18/2016 (Yogg Nerf)
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View 4 other Decks by FraggedByDay
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Hi Hearthstoners! :) Now this is a deck iv'e been experimenting with for a while and is by no means perfect or top tier so don't expect to walk into legend with it, it takes a fair bit of paining and piloting around the current meta. Iv'e had some great wins and some crushing defeats but it's a fun deck in my opinion. 

Now i would like some advice, input and ideas for this deck as this is my current deck of choice grinding my golden Druid!



if you are returning be sure to check out the tech changes:

- Huge Toad

+ Harvest Golem

- Power of the Wild

+ Wild Pyromancer

- Mire Keeper

+ Starfall

- MC Tech

+ Feral Rage

Credit to: A_Game_in_all_of_Us for the changes! <3

So let's get started!

The idea of this deck is not to ramp although ramp is a good idea it's not the purpose of this build. So no Mire keeper and 1 wild growth only. You need your small minions (Harvest golem, Mounted raptor and Doomsayer) early for efficient trades and keeping the board under control as you phase into mid game. Doomsayer is best used to slow down aggro or to clear board later for N'zoth play. Ooze is my choice instead of Harrison as i feel this deck doesn't run dry of cards in hand and the Ooze provides much-needed relief against Shaman and Hunter early game.

The inclusion of Reno allows you to take a bit more damage and hold back on clears for optimal use instead of last resorts. Elise is for fatigue and your 2nd win condition turning late game dead cards such as Wild growth, Nourish and Loot Hoarders into possible and playable threats.

Fandral has few synergies in this deck but provides some value with Wrath and Raven Idol to keep your hand full. Also, people tend to think it's ramp druid or beast druid and see Fandral as a big threat and baits out removal leaving your next turn Emperor/Cairn/Salvanas/Rag in a much safer position.

Mulch and Barnes may be included if you feel that's more your play style not sure what you are going to remove tho.

Yogg I think is a no as N'zoth/Golden monkey is more than enough win condition.

Arcane Giant - Late game cheap high-value minion! also used to bait out the last removals before a N'zoth board fill.

Thalnos + Swipe Clears most boards don't play him by himself the card draw is not that important compared to the spell damage you might need later.

Hope this helps :)