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Nat, the dark control Druid

  • Last updated Apr 18, 2017 (Un'Goro Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Druid
  • Crafting Cost: 14240
  • Dust Needed: Loading Collection
  • Created: 10/18/2016 (Yogg Nerf)
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  • Battle Tag:

    Tomatsu#21199

  • Region:

    EU

  • Total Deck Rating

    60

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Introduction

This deck is my most greatest attempt to make a working Mill druid after the release of Nat, the Darkfisher. It uses cards like Kel'Thuzad and N'Zoth, the Corruptor to make Mechanical Yeti and in particular Dancing Swords reoccur multiple times to consistently and gradually fill your opponents hand. Those cards also serve perfectly as late board control tools so expect the power level of this deck to be preeettyyy high!

 

Mill strategy

Of course the strategy of this deck is to mill your opponent. To do that you want combo cards like Coldlight Oracle, Brann Bronzebeard, King Mukla, Elite Tauren ChieftainNaturalize and Mulch, and if necessary Grove Tender.

With a big combo you can potentially burn around 13 cards. Feels good man.


When starting the game, don't emidiately play cards which show your ability to burn your opponents cards. This deck works best if you keep it a surprise. If you play against a extremely slow and greedy deck, forget this and don't even think about holding back! Much fun garanteed!

Explanation other cards:

  • Nat, the Darkfisher- Used as a method to gradually fill your opponents hand.
  • Dr. Boom - Excelent control card. Can win you back the board in combination with swipe.
  • Chromaggus - Used to create duplicate mill cards. Who doesn't want 2x Naturalize in this deck.
  • Burly Rockjaw Trogg - Used to pressure your opponent to not empty his hands.
  • The Black Knight - After getting a lot of tempo by removing your opponents big threats with cheap removals they tend to play more defensive minions and this is where The Black Knight comes handy.