Murloc OTK
- Last updated Oct 22, 2016 (Yogg Nerf)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Paladin
- Crafting Cost: 6720
- Dust Needed: Loading Collection
- Created: 10/12/2016 (Yogg Nerf)
- Noyzz
- Registered User
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- 8
- 40
- 61
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Battle Tag:
Noyzz#2865
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Region:
EU
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Total Deck Rating
297
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One of the reason i choose to switch to wild this season is also for playng this deck , one of my favourite in my hs experience.
I'm having a lot of success with this list against everything just becouse you have no bad matchup.
I ve not used decktracking also becouse i played on phone too but my winrate is at least 75-80 %
Let me know how you doin with it , and if you have doubts on how to play it perfectly just ask me.
Hello, friend!
I've been playing this deck the last day or so, finally trying Wild for the first time. I've been running this, Mech Rogue, and Pirate Warrior, but this has been by far the best of the three. The other two lack the healing this is capable of, and this isn't much slower... and I'll take a much more certain gameplan every time. I also like your version over some of the other ones I've seen online - yours actually has a really great balance of drawing and healing, which most seem to struggle with! I thought I'd share a few of my observations with the deck so far.
A couple things I've noticed in my own experiences:
Almost all of the time it seems better to use Wild Pyromancer with Equality, than Consecrate. At least at lower and mid ranks, there's enough aggro where it's significantly more helpful to be able to use consecrate on it's own. Also, Ivory Knight is MVP in a lot of my matches. Every time I have the option to get a third Anyfin Can Happen I take it. A big heal, plus the deck's strongest card, makes for an incredible play. I also realized that Anyfin can make a half-decent board clear. Against control warrior it's a little scary, depending on if you can get enough damage through. It's a lot more certain if you can pull a third Anyfin. Finally, I was a little skeptical about a single Sludge Belcher, but it seems to work great. No dead cards, it slows the game enough to pull ahead, and then the Murlocs swoop in for the kill.
I've seen builds that run Ragnaros, Lightlord, and while it's a really strong card... I think that it would make this deck run less efficiently. You could probably swap it for Lay on Hands, but losing that extra draw 3 hurts more than it helps. Sure, it could soak up a removal spell, but I think Anyfin's clock doesn't really need to worry about that.
This deck is absolutely solid. Highly recommended! 10/10