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80% Win Rate Metaldragon Midrange!

  • Last updated Jun 25, 2014 (Live Patch 5506)
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Wild

  • 21 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6800
  • Dust Needed: Loading Collection
  • Created: 6/19/2014 (Live Patch 5506)
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  • Total Deck Rating

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I've had a 80% winrate from rank 11 to rank 5 with this deck.

The goal of the deck was to get rid of the basic pally weaknesses (bad early game and bad card draw)

and create a deck that has good pressure in every phase of the game. With a good focus on early/mid card draw the deck is VERY consistent. alway.s mulligan for a fast opener and you will almost always have a steady card draw you keep you going. unlike shockiden you wont need to pray for any divine favors

One of the strongest point of this decks is the fact that by turn 3 most opponents assume you are playing pally aggro and start blowing all of their good removals on basic creatures. By time you play rag most decks have already used most of their good removal because they assume the deck has no late game!

I've NEVER lost to shaman best match up by FAR likely for reason stated above!

Ramp druid is only bad match up at 40/60

only played 2 control warriors and have won 2 of 3 but it feels like a coin toss.

Aggro mage games always seem close but you have enough pressure all game to win just make sure you hold on to at least 1 consecrate!

Build it and Go!

 

Edit: -1 Acolyte of Pain  + 1 Lay on Hands

Adds more draw consistency and a little extra healing for late game.