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Call of Medivh

  • Last updated Nov 7, 2016 (Yogg Nerf)
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Wild

  • 19 Minions
  • 10 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 7920
  • Dust Needed: Loading Collection
  • Created: 10/3/2016 (Yogg Nerf)
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  • Total Deck Rating

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Since the nerf reveal, I've been trying to cook up a Medivh, the Guardian Midrange Hunter. The idea with this list is it essentially gives you two ways to win: Simply through curving out well like a typical Midrange Hunter, and this has happened pretty often for me at the low ranks I've tried this... just winning by turn 7-9 through overwhelming on-curve draw. The other win condition is the deck's namesake, of course: Medivh, the Guardian > Atiesh > Call of the Wild.

I initially tried this list including N'Zoth, the Corruptor & Sylvanas Windrunner, hoping for a bit of control/late-game survivability, but I think it's just too greedy and I was getting smashed by the time I could get value out of those cards, so it seemed better to try and add some stall to the deck in the form of Houndmaster and Freezing Trap to help you survive until turn 9 to drop your Call of the Wild on top of Atiesh.  I've also tried Tracking in this spot as well, but I think I prefer the trap.

Other notable includes are Explosive Shot, meant to be a third proc for Atiesh, or it can be used earlier for control when necessary, and Ram Wrangler, which was intended as essentially another stall card to give your opponent one more target to help you survive to turn 9, although RNG can be pretty rough here so I'm losing a bit of faith in this card... This could also potentially be a good spot for Tundra Rhino, another spell, or a tech card to be named later.  

Thanks for checking it out, and I'd definitely appreciate any feedback!

UPDATE:  I'll list the current subs I have made (I'm simply preferring to play slower right now, so you'll see some added late game threats ), and some of the good suggestions from other folks playing with the deck (these subs will push for stronger tempo, which in all honestly, is probably the best choice for this type of deck).

Previous changes made (I'm not still using all of these subs... the current decklist is accurate as to what I am using now) :

-1 Freezing Trap, -1 Eaglehorn Bow, -1 Savannah Highmane, -1 Call of the Wild

+1 Doomsayer, +1 Houndmaster, +1 Sylvanas Windrunner, +1 Chillmaw, +1 N'Zoth, the Corruptor

Other strong substitutions:

-1 Fiery Bat, +1 Huge Toad

-1 Ram Wrangler, +1 Tundra Rhino

-1 Sylvanas Windrunner OR -1 Chillmaw, +1 Savannah Highmane

-1 The Curator, +1 Ragnaros the Firelord