[Legend in 2 days S32] Pirate Warrior
- Last updated Nov 1, 2016 (Yogg Nerf)
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Wild
- 19 Minions
- 7 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Pirate Warrior
- Crafting Cost: 4540
- Dust Needed: Loading Collection
- Created: 10/2/2016 (Karazhan)
- user-27620152
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- 13
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Battle Tag:
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Total Deck Rating
395
SMOrc
This is my warrior deck I rushed legend with season 31 EU.
The deck features Leeroy Jenkins for hard burst.
Card swaps: 1- Leeroy Jenkins
1+ Malkorok
1+ Gorehowl
1+ Grommash Hellscream with xBlood To Ichor
But xLeeroy Jenkins has worked best for me <----- Recommended.
1- xFrothing Berserker or Huge Toad
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1st October Rank 17 to Rank 8.
2nd October Rank 8 to Legend.
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Mulligan without Coin: xN'zoth's First Mate x Huge Toad xFiery War Axe
Mulligan with Coin: xN'Zoth's First Mate xFiery War Axe xFrothing Berserker xBlood To Ichor
Advise: Play some practice games with it to get a grip of the gamestyle. <-------- Important.
See how u can combo xFrothing Berserker with Fiery War Axe and xSouthsea Deckhand xBlood To Ichor etc etc.
GL!
Update 1: This deck might have some difficulties against some decks out there, but for me it was straight domination stomp to legend. Also, use Sir Finley Mrrgglton hero power choice wisely depending on situation/hero opponent.
Update 2: I often keep xHeroic Strike against shamans for removal of xTotem Golem
Update 3: Sometimes this deck wins you at round 4/5 with good setups like xFiery War Axe xBloodsail Raider xBloodsail Cultist And sometimes you just push your opponent to 12 hp and win at round 8 with a crazy 2x Mortal Strike
Update 4: - CONFIRMED: This deck works in WILD aswell and performs outstanding replace Argent Horserider Flame Juggler Blood To Ichor with 2 x Ship's Cannon 1x Dread Corsair
- This deck is absolute BOSS and is one of the best decks I've crafted and teched with so far!
May The RNG Gods Be With You.
I've made some changes to this deck like adding card draw, more Pirate synergy, and some small removal like bash and slam. After all this I have come to the conclusion this deck is most definitely trash. I don't see how it is possible at all to get Legend with this deck as it is extremely difficult to even link wins together.
You run out of fuel so fast and take so much damage which is mostly caused by clearing minions with weapons. Because if you don't clear minions, you get murdered due to no removal, especially if the enemy has a single taunt. This deck has no sustain past turn 5. If you don't win by then, which is very hard to do 95% of the time, just concede and save yourself time. I have lost about 4 ranks with this deck 12-16.
LOL this dude calls all his decks *legend in 2 days* - see his other decks =D
This deck gets worse if you try to add synergy with more pirates and card draw.
its mainly a smorc deck you can push out insane dmg late game. goal is to try and have them 15 or less health by turn 6 then you can get your combos going like arcanite upgrade hit face then heroic strike mortal strike next turn. 19 dmg over 2 turns. If you are facing something like mid range shaman which will throw down the 2/3 taunts you need to get them low enough early to be able to mortal strike face and clear taunts with weapons and finish with leeroy.
The problem is you can't make it to late game and if you do you don't have enough cards to him them with a lethal combo.
I run grom and inner rage for this issue, turn 8 can be 17 dmg combo with gromm inner rage and a arcanite equipped.
I am uploading some videos tonight from my list I will link you later so you can see what I mean. I have been keeping a steady 60% win rate with my list.
I hear you, I've tried some matches with the same Grom/IR combo. Assuming you are able to draw both of these in time (with no card draw) and make it to turn 8, it works unless you are up against a taunt, which is the true bane of this deck. Grom will likely only be up for 1 turn, so if your opponent is still alive after removing Grom, you are going to have a tough time finding lethal.
This deck is good. You can get very fast wins. But if the oponent plays big tauts, or start healing like crazy, just concede and don't watse time playing games that you will never win. The only thing I miss in this deck is a card draw...
I took out argent horse rider and flame juggler for a battle rage and captain greenskin. I found it REALLY addresses late game card draw issue and provides a better late game minion and buff for your weapon (likely to have a weapon by turn 5 otherwise its basically gg). Went all the way to Rank 4.
Dont even worry about your own board just smash face. yea often mirror images or feral spirits do fuck you but try to clear them with weapons and finish face with mortal strike leeroy combos.
It may not be very good but I replaced Deathwing for Ysera and the deck is working fine :D
Okay, so i've just played like 4 games (i know its not many games) and 1 was against a shaman who played two thing from belows and the other three where aggro mages with mirror images. It seems almost impossible to win against several taunt minions. What am i doing wrong?
Update/edit: Up to 10 games now. Only facing control warrior and people with major heals/taunts.
I came here to post the same thing. I do well went not up against many taunts but when you encounter them, especially more than one at a time, this deck seems to get murdered. I faced a Shaman last night who put out a Feral Spirits and even Hex'd one of his own minions and I was helpless.
This deck has no card draw which has been a major problem for me. If you don't burst your opponent down immediately, you can't hang in past mid game. It seems you either win or concede by turn 5 based on your mulligan and first turn draws and hope you get lucky your opponent doesn't have many taunts to deal with.
I could be playing this deck wrong, but I've been having trouble deciding when to go face and leave minions on the board or use weapons/minions for removal.
Anyone else having the same issues? Would be great if the author could comment on this as well.
EDIT: Also, is there more possible Pirate synergy that would work well? I have trouble activating the Cultist battlecry often.
EDIT x2: I just lost another against a control Warrior. The common problem I've had on this 7 or so game losing streak is no card draw. Running out of cards at turn 6 takes you completely out of the match.
Someone just used this deck and beat Reynad at rank 6.
Love this deck so far, rolls over lots of decks out there, however, I find discard lock and dragon priest problematic, am I doing something wrong, I am playing this like an agro deck.
The problem may be that you are strictly going aggro, but sometimes you need to trade to win. For decks like discardlock, it is important to trade with important minions or just stall their board development before going full face. Dragon priest can be a real struggle with their taunts. I don't really have a good answer for that, but i'd say trade with anything that would kill your minions, use your weapons for taunts, and try to limit your minion count on the board to 3 since anymore is an easy flush with priest AOE. I've played iterations of aggro warrior and can say that although some versions have had better luck with priest...it depends. From recent experience trying priest again, they usually have a slower start than usual, so try to use that to your advantage if you can. Best of luck man.
I love this deck. So far I've only lost once to a hunter :)
The best answer(s) I can probably come up for that are:
1) Pirate synergy and fills a turn 1 gap
2) Can be used to deal with paladin hero power and 1 hp minions (really good value here)
From play experience, it's only really useful ever if you get it early...so if you don't get it in mulligan, you going to have to pray it doesn't take the place of a dmg card topdeck.
you deserve to be under rank 10 for playing this kind of no brainer face decks :) Even mid-range shamen requires some thinking.
http://www.hearthpwn.com/decks/649236-legend-in-2-days-s31-pirate-rogue
here we go boys
over-rated.