WingsOfWax's Burst Zoo - Rank 5 Easy - 73% Winrate
- Last updated Oct 4, 2016 (Yogg Nerf)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 2560
- Dust Needed: Loading Collection
- Created: 9/27/2016 (Karazhan)
- wingsofwaxiii
- Deck Architect
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- 16
- 23
- 60
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Battle Tag:
WingsOfWax
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Region:
US
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Total Deck Rating
7351
Hey there everyone and welcome!
Don't forget to +1 if you enjoyed the guide/decklist. A lot of time and effort went into these and it's a free and easy way to say thank you.
A Little About Me
I am a 17x Legend Player with 2x Top 100 finishes who goes by the battletag WingsOfWax or WingsOfWaxIII on other social media (Facebook, Twitter, Tumblr, Twitch, and YouTube). I have over 15+ Years of Magic: The Gathering Experience, but as of the release of Hearthstone: Beta been converted to this new and exciting card game.
Over the past year, I have been creating videos, articles, and casting live streams to help educate newer players about Hearthstone: Heroes of Warcraft. As of right now, I am mostly known in the Hearthpwn.com community for creating a Naxxramas + 2,000 Dust Budget Guide 11 Deck series as well as putting Burst Rogue back into fruition.
These days I am working full time, go to school, and still create Hearthstone content whenever I find my schedule allows it. I love educating all types of players whether new or veterans about becoming a better strategy card gamer. I am creating this guide (and others) to help educate and grow the Hearthstone Community even further.
Introduction to my YouTube Channel:
Warning: This is an aggro deck. It has inconsistencies similar to any other Aggressive strategy and is not exactly straight forward to play. There is a lot (not all) of SMOrc'ing (Face is the Place) to be done, but you will have to plan out your turns according to how your hand is sculpted for optimal plays that leave you in the driver seat. Playing out this deck takes time and practice to fully master and play well, but it can be done and eventually could take you to the Legend status you desire.
Today I decided to share the decklist I've been working with over the past week (total of 6-8 hours played) to some decent success. I have yet to climb to Legend with this decklist, but may not have the time to do so.
This deck can pretty easily take an above average player to Rank 5 or greater.
General Guide:
Try to be on the offensive throughout most of the game, meaning mulligan aggressively for 1 drops, attack your opponent's face majority of the time unless you have profitable trades (example: trade a 1/1 for a 2/1 to protect your 3/2s), and save your burst for one turn. Typically around turns 6-8 is around the time you should have enough burst in your hand to kill your opponent so make sure to count up potential damage from Turn 6 and beyond to plan your alpha strike.
Card Choices:
Forbidden Ritual - A solid reload card after your opponent has played a board clear. Also helps fix whatever hole you may have in your mana curve.
Worgen Infiltrator - Another solid 1 drop that can majority of times, reliably deal it's damage. Can be replaceable vs aggro decks for Elven Archer or Mortal Coil.
Acidic Swamp Ooze - Added to the deck because of the rise in Spirit Claws and other weapon reliant classes. Can be replaced if there are less weapons with Huge Toad or Twisted Worgen.
Ironbeak Owl - I decided to add Ironbeak as a one of, but it can be easily replaced with just about anything if you are finding less Taunts in your meta. Its mana cost is a bit bigger than I would hope, which is why I can't justify two copies.
Leeroy Jenkins - Best burst minion available in the game. Can be replaced with Argent Commander if cost is an issue.
If you are looking for a more resilient version of this deck to combat all the AOEs:
If you are looking for a deck that maximizes your time and is competitive, this is the right deck for you. The deck is also Budget Friendly and can be altered slightly depending on what your collection looks like.
Here's to hoping this deck/guide is in some way beneficial to your Grinding Experience! The deck has performed extremely well for me and won games I thought were not possible to do so.
If your looking for a deck to get you out of the lower Ranks, this one will surely do the trick when piloted reasonably well.
Interested in learning more? Feel free to stop by my Twitch Stream and subscribe to my YouTube, in which I'll either be playing Ranked mode with a variety of decks.
Follow On Twitch: http://www.twitch.tv/wingsofwaxiii
Subscribe To YouTube: https://www.youtube.com/wingsofwaxiii
Follow On Twitter : https://twitter.com/WingsOfWaxIII
Follow On Tumblr: http://wingsofwaxiii.tumblr.com
Don't forget to +1 if you enjoyed the read/video/decklist.
Thank you for checking out this deck and I hope it serves you well.
Good luck and grind on,
-Wings
I'm confused why Darkshire councilman is excluded from this list. the card allows for strong potential mid game runs. it forces opponents to deal with it quickly, which limits their resources against your board. lastly it has such great synergy with forbidden ritual.
Councilman is a great card and possibly could make the cut, but 3 mana is where all the Charge minions start to hit the board. If we play Councilman, why not then play Imp Gang Boss? Both are great options, but do not support the Burst or Face plan this deck has in mind. Sure, Councilman synergizes with Ritual, but Ritual is also good on it's own 100% of the time. Councilman takes time to get going, time in which this deck cannot afford.
Technically, Imp Gang Boss is better on it's own than Councilman. The issue is it doesnt support the quick death plan that this deck takes advantage of.
Both Councilman and Imp Gang are designed to fit value decks, not fast aggro decks.
I added a decklist to the guide if you are interested in a more resilient version of this deck.
Good deck, thank you!
Wingsofwax -
Can you please explain the reason for Forbidden Ritual in this deck - both or even any at all? The synergy seems relatively low impact.
Dire Wolf can turn adjacent 1/1s into 2/1s, but that can be easily cleared or reduced back to 1/1s before a chance to attack.
Power Overwhelming can create a 5/5 on the following turn, assuming the 1/1 survives. Also this only lasts for one attack.
Abusive Sergeant can create a 3/1 on the following turn, assuming the 1/1 survives. Also lasts for only one attacks.
It seems these two cards, or at least one, could be replaced for something with more impact? What are your thoughts?
Thanks
Interesting point of view, im also curious about that id like to see a reply from author
You have a great question. Forbdden Rituals were not apart of my first versions of the deck, but I slowly realized they were essential.
Warriors and Shamans have an average of 4 sweepers, which means you will most likely need to fill the board up to 3 times per game on average. Each Forbidden Ritual is 1 board refill and in most games you can sandbag (hold back) another wave (2-3) of minions which leaves you aware and ready for the potential 2 board clears anticipated in each game.
Forbidden Ritual also can in a pinch fill a much needed 3 or 4 mana curve slot when you do not have another play.
Ritual is flexible and powerful in the sense it gives you weak bodies to trade up with. Trading in these weak bodies often times prevents you from losing a much needed Divine Shield that you could use as insurance versus a sweeper.
This is not everything Rituals do for the deck, but hopefully is enough to clarify my justification.
Good luck and grind on,
-Wings
Thanks for the reply wings.
So if I am understanding your point correctly, the Forbidden Rituals are used mainly as the following:
-trading into opposing minions while saving your bigger/more important minions
-using on curve when you do not have another card to play
-baiting out board clears
and not for:
-buff/burst synergy from other cards in your deck
Seems this is more or less to make the deck more solid and consistent?
Leeroy replacement?
Did you read the guide?
I don't have argent commander, and I don't think it's good card.
If you really really need to, Reckless Rocketeer works.
K, I'll try it.
Wouldn't Doomguard be superior in every way, though? Better body*, doesn't give the 1-1 Whelps, the 2 cards are negligible since you're going for curve.
* = isn't a Legendary so it's easier to obtain.
Hey! If you'd want to replace Peddler bcause you don't have LoE.. What would you recommend?
That is a tough question, Peddler is one of the best cards in the deck from how flexible it is (either a t2 or t3 play or finding more burst).
Flame Juggler, Huge Toad, Maybe 1 Knife Juggler and 1 of the others mentioned. Losing Peddler is a huge hit to the power of this deck.
Thanks for the response! :)
Anyone on EU tried it with good result? I will def try it out this weekend.
0% win rate at rank 20 more or less skill level of us legend players